Legend of Mortal / 活俠傳 v1.0.5000.5

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Legend of Mortal / 活俠傳 v1.0.5000.5

Post by bbfox »


zh-TW: 活俠傳 (修改器)

Notice: No English subtitles

如何使用 (how to use, Traditional Chinese description only)

Spoiler

給沒用過的新手:
CE這東西用過後,以後很有可能會再想用它,沒用過前先想一想到底要不要用;任何線上合作或是對戰的遊戲,最好皆不要使用,因為只要是有伺服器的,很可能都會被視為作弊封帳號。


簡易使用方式指引:

  • 先執行遊戲

  • 開啟Cheat Engine,開啟後,左上角有個電腦圖示,點擊它後,要先指定遊戲程序,找到活俠傳,通常會顯示如「活俠傳」、「Mortal」或是Mortal.exe

    Spoiler

    ImageImage

  • 再來載入表格後即可使用

P.S. CE表格的優點是:它是純文字檔案,如果覺得有問題,使用者可以先使用例如Notepad++、打開來看一下表格內有沒有惡意的程式碼。



CE表格打開後,如果在項目的右邊有看到標示「<script>」的,表示這是一個腳本,腳本通常需要在遊戲中進行特定動作才會觸發,例如:

  • 戰你娘親:主要是設計在決鬥中使用,如果在其它時間打開,數值可能顯示為問號

    Spoiler

    Image

  • 戰你娘親下面又有一個「對敵人傷害倍率」腳本:此腳本必須在戰你娘親的腳本啟用時才能使用,故放在這

  • 親密度增減時倍率:親密度有增減時觸發,這個遊戲的增減處理函式、應該只有這一個,減時如果設為負值例如-1,應該會變成反而增加、但是沒試過。P.S. 負值在這可用,不代表其它表格或是腳本也可用

  • 取得親密度:必需點開右上角的狀態圖示後,到人際關係頁面,點擊該人物才會啟動;畫面上顯示3時,數值可能是30-39

有些選項顯示「0:No」或是「1:Yes」等的,這種項目,請直接在「0:No」或是「1:Yes」上面使用滑鼠雙點擊,會出現下拉選單,再選擇不同的選項 (也可直直接輸入0或1等);例如親密度增減時倍率這個腳本中,下方有「減少時啟動?」,預設是「0:No」,表示親密度下降時不處理,要調成「1:Yes」,才會處理,此時腳本會看「減少時倍率」的設定值是多少。理論上這邊可設定為負值例如-2,這表示減少時反而上升。
使用選項顯示「0:No」或是「1:Yes」,這只是我個人的習慣,有些表格製作者是習慣使用啟用或是停用另一個小型腳本、來進行On/Off的切換。

重點:多多存檔放不同位置,改壞了還有機會還原


如果你有興趣製作這樣子的表格,通常完成CE內建的教學就差不多有個樣子了,Help選單下有教學,不過皆是英文就是了。只是簡單找數值、就直接用即可,只是像這種用Unity或是Unreal引擎製作的遊戲,通常遊戲重開後,數值的記憶體位址都會不一樣。

Cheat engine / cheat table scripts:

    □Compact Mode
    □啟用 (建議啟用二次) / Enable (enable twice)
        □戰役:HP滿血 / Group Battle: inf HP
        □戰.你.娘.親:HP / Battle: HP
            □對敵人傷害倍率 / damage multiplier
            □HP選項 / HP Option : 不設定 / N/A, 試著滿血 / full, 一擊趴地 / one hit down
            □HP
            □氣 / Stamina
        □取得一些數據 / Get stats
            □金錢 / Money
                □最小金錢值 / min. money / may not work
            □行動力 / AP
            □貢獻 / contribution
            □心相 / mind's image
                □最小心相值 / min. value / may not work
            □資產 / assets
            □名聲 / reputation
            □向心 / cohesive force
            □門人數量 / number of disciples
            □唐門狀況 / Guild stat : 日薄稀山, 雲開見日, 噴薄欲出, 旭日東昇, 如日方中, 烈日當空
            □武學點數 / Skill pt.
            □鍛造點數 / forge cnt#
            □煉丹點數 / alchemy
            □性情 / disposition
            □處世 / conduct
            □道德 / morality
                □最低道德值 / min. morality / may not work
            □修養 / refinement
            □基礎學問 / base Knowledge
            □基礎嘴力 / base trash talk
            □基礎抗麻 / base anti-paralyze
            □基礎爆發 / base burst
            □基礎防禦 / base def.
            □基礎體力 / base constitution
            □基礎內力 / base chi
            □基礎拳掌 / base fist & palm skill
            □基礎暗器 / base hidden weapons skill
            □基礎刀劍 / base sword skill
            □基礎輕功 / base lightness skill
            □屬性 / Elemental
            □心繫 / female character to romance : 小師妹, 瑞杏, 葉雲裳, 虞小梅, 上官螢, 夏侯蘭, 郁竹, 魏菊, 龍湘
            □命運 (繼承時 / 移至屬性人物頭像上) / Fate
            □Unknown (24)
        □鍛造:最大消費不減 / Upgrade count no dec.
        □修練:最大消費不減 / Skill upgrade # no dec.
        □取得親密度 / Get relationship pt
            □_type
            □親密度 / rel.
            □預設親密度 / def. rel.
            □是否已經啟用 / active?
        □親密度增減時倍率 / relationship multiplier
            □增加時啟動? / mul. when pt increase? : No, Yes
            □減少時啟動? / mul. when pt decrease? : No, Yes
            □增加時倍率 / inc. multiplier
            □減少時倍率 / dec. multiplier
            □目前值 / cur. value
        □編輯人際關係顯示或隱藏 (依操作、可能無法復原) / force active relationship
            □強制顯示全部? / Force active all? : No, Yes
            □各別資料 (點擊展開) / Data+
                □#1 唐中翎 : 隱藏 / Hide, 顯示 / Show
                □#2 唐布衣
                □#3 唐錚
                □#4 唐陞
                □#5 唐惟元
                □#6 唐默鈴
                □#7 龍淵
                □#8 龍湘
                □#9 石公遠
                □#10 葉雲舟
                □#11 葉雲裳
                □#12 宋悲
                □#13 王二壯
                □#14 宋富貴
                □#15 樊嘯天
                □#16 劉顎
                □#17 福韞
                □#18 萬里鵬程
                □#19 南宮深
                □#20 南宮淺
                □#21 尹志平
                □#22 申屠龍
                □#23 解無塵
                □#24 丹霞子
                □#25 上官螢
                □#26 虞小梅
                □#27 夏侯蘭
                □#28 郁竹
                □#29 魏菊
                □#30 瑞笙
                □#31 夏靈犀
                □#32 趙逵
        □講經堂 / stats
            □生死簿發生次數 / Types of death
                □#001-#010
                □#011-#020
                □#021-#030
                □#031-#040
                □#041-#050
                □#051-#060
                □#061-#070
                □#071-#080
                □#081-#090
                □#091-#091
            □汗青書 / Endings record
                □#001-#010
                □#011-#020
                □#021-#030
                □#031-#040
                □#041-#049
        □取得所有書籍 / Get all books
        □取得混戰/戰役剩餘人數 / Get group battle remaining NPC #
            □清除資料? / clear data? : No, Yes
            □人數 #1 / NPC cnt #1
            □人數 #2 / NPC cnt #2
        □設定擲骰子結果 / Set dice result

Old releases

Spoiler
Mortal.CT
v17 (2025/03/31): rev. for v1.0.3300.3
(177.19 KiB) Downloaded 1143 times
Mortal.CT
v16 (2025/03/03): rev. for CE 7.6
(172.26 KiB) Downloaded 340 times
Mortal.CT
v15 (2024/10/19), v1.0.3206
(171.85 KiB) Downloaded 530 times
Mortal.CT
v14 (2024/07/27), v1.0.3201.1
(171.93 KiB) Downloaded 1718 times
Mortal.CT
v13 (2024/07/19), v1.0.3200.2 ~ v1.0.3200: revised stats "汗青書 #50"
(171.95 KiB) Downloaded 726 times
Mortal.CT
v12 (2024/06/23), v1.0.3132 ~ v1.0.3128.1: added "汗青書 / Endings record"
(171.83 KiB) Downloaded 1007 times
Mortal.CT
v11 (2024/06/23), v1.0.3128.1: added "生死簿發生次數 / Types of death"
(144.63 KiB) Downloaded 610 times
Mortal.CT
v10 (2024/06/22), v1.0.3128.1: added "取得混戰/戰役剩餘人數 / Get group battle remaining NPC #"
(93.63 KiB) Downloaded 550 times
Mortal.CT
v9 (2024/06/21), v1.0.3128.1 / v1.0.3127: added "取得所有書籍 / Get all books"
(88.11 KiB) Downloaded 469 times
Mortal.CT
v8 (2024/06/19), v1.0.3127: Minor fixes; added stat: "心繫 / female character to romance"
(84.04 KiB) Downloaded 568 times
Mortal.CT
v7 (2024/06/17), v1.0.3126: revised for 1.0.3126; minor tweaks.
(83.27 KiB) Downloaded 899 times
Mortal.CT
v6 (2024/06/17), v1.0.3125: added: 編輯人際關係顯示或隱藏 / force active relationship
(81.79 KiB) Downloaded 444 times
Mortal.CT
v5 (2024/06/16), v1.0.3125: minor update for v1.0.3125
(57.95 KiB) Downloaded 1076 times
Mortal.CT
v4 (2024/06/16), v1.0.3124: added "取得親蜜度 / Get relationship pt", "親蜜度增減時倍率 / relationship multiplier"; revise scripts
(54.93 KiB) Downloaded 556 times
Mortal.CT
v3 (2024/06/15) / for v1.0.3124: added "對敵人傷害倍率 / damage multiplier"; added some stats
(42.34 KiB) Downloaded 557 times
Mortal.CT
v2 (2024/06/15): added "鍛造:最大消費不減 / Upgrade count no dec." / "修練:最大消費不減 / Skill upgrade # no dec." / "設定擲骰子結果 / Set dice result"; Revised: 戰役:HP滿血 / Group Battle: inf HP
(34.82 KiB) Downloaded 434 times
Mortal.CT
v1 (2024/06/14): 1st release
(18.7 KiB) Downloaded 419 times

Latest release:
註:命運在繼承時也可以使用 / Note: "Fate" can also be used during save inheritance.
目前的遊戲版本已經改善不少,不使用CE一樣可以好好的玩 / No need to use CE now if you want to play normally.
開發者已經改了不少,所以有些CE腳本、基本上已經不需要使用了。


基礎體力 / 基礎內力的值加上學秘笈後,有時因數值太高走不了劇情,可以把基礎體力 / 基礎內力調成負值並鎖定後,這二項數值應可以在想要的範圍內 (P.S. 我沒有設定每個值皆有負數表示,請視需要自行調整) / The base constitution/base chi values may sometimes be too high to progress the storyline after learning book skills. You can set the base constitution/base chi to negative values and lock them, so these two values should remain within the desired range.

Attachments
Mortal.CT
v18 (2028/09/04): rev for v1.0.5000.5
(195.57 KiB) Downloaded 1018 times
Last edited by bbfox on Thu Sep 04, 2025 9:46 am, edited 22 times in total.

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ime96975
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Joined: Thu Jun 20, 2024 4:34 pm
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Re: Legend of Mortal / 活俠傳 v1.0.3127

Post by ime96975 »

有辦法修改道具或是增加秘笈嗎??


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Re: Legend of Mortal / 活俠傳 v1.0.3127

Post by bbfox »

ime96975 wrote: Thu Jun 20, 2024 4:39 pm

有辦法修改道具或是增加秘笈嗎??

EDIT: 新增 "取得所有書籍 / Get all books"
EDIT: added get all books

This forum is primarily in English. I have already sent a private message.
這討論區主要還是英文為主,我已經送出私訊。在這說明一下:


Items are very likely to get one and change it to 99, while the skill books are uncertain (even exist, it will take time). Since it doesn't seem very important, I didn't spend time looking for it.
經驗上、前者很有機會搞出拿一個變99個、或是一次全設成99,後者的資料結構沒研究所以不知道 (有也要花時間)
因為感覺不是很重要,所以我沒有花時間找


In the storyline, some special skills are required, and you can purchase the books in advance. Once bought, you can immediately train to the highest level via scripts. For attributes like mind, you can set them to the minimum value without resting, as there is actually plenty of time.
劇情中有些需要特殊技能的,書都可以提前買到,一買到後馬上可以練到最高等級。心相/銀兩等的可以直接設定最小值而不用休息或是花特別去賺,時間其實很多。


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Table will not be up-to-date. Feel free to modify it, but leave credit to the source.
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Re: Legend of Mortal / 活俠傳 v1.0.3128

Post by pavers »

自己參照大佬的模板寫了個混戰秒勝利的功能

想看看大佬有沒有辦法幫忙完善下,
改成敵方數減少時才改成0
而己方數量減少實則不變動

Code: Select all

{
  Game   : Mortal.exe
  Version:
  Date   : 2024-06-20
  Author : Pavers
}

[ENABLE]

//aobscan(INJECT_SET_ZERO,8B 4F 2C CA FF 90) // should be unique
aobscanregion(INJECT_SET_ZERO,Mortal.Battle.NpcSpawner:HandleNpcRemove+17,Mortal.Battle.NpcSpawner:HandleNpcRemove+27,8B 4F 2C) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  mov dword ptr [edi+2C], 0
  mov ecx, [edi+2C]
  jmp return

code:
  mov ecx,[edi+2C]
  jmp return

INJECT_SET_ZERO:
  jmp newmem
  nop
return:

registersymbol(INJECT_SET_ZERO)

[DISABLE]

INJECT_SET_ZERO:
  db 8B 4F 2C

unregistersymbol(INJECT_SET_ZERO)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Mortal.Battle.NpcSpawner:HandleNpcRemove+17

Mortal.Battle.NpcSpawner:HandleNpcRemove: 55                    - push ebp
Mortal.Battle.NpcSpawner:HandleNpcRemove+1 - 8B EC                 - mov ebp,esp
Mortal.Battle.NpcSpawner:HandleNpcRemove+3 - 57                    - push edi
Mortal.Battle.NpcSpawner:HandleNpcRemove+4 - 83 EC 24              - sub esp,24
Mortal.Battle.NpcSpawner:HandleNpcRemove+7 - 8B 7D 08              - mov edi,[ebp+08]
Mortal.Battle.NpcSpawner:HandleNpcRemove+a - 8B 47 2C              - mov eax,[edi+2C]
Mortal.Battle.NpcSpawner:HandleNpcRemove+d - 48                    - dec eax
Mortal.Battle.NpcSpawner:HandleNpcRemove+e - 89 47 2C              - mov [edi+2C],eax
Mortal.Battle.NpcSpawner:HandleNpcRemove+11 - 8B 47 0C              - mov eax,[edi+0C]
// ---------- INJECTING HERE ----------
Mortal.Battle.NpcSpawner:HandleNpcRemove+14 - 89 45 F4              - mov [ebp-0C],eax
Mortal.Battle.NpcSpawner:HandleNpcRemove+17 - 8B 4F 2C              - mov ecx,[edi+2C]
// ---------- DONE INJECTING  ----------
Mortal.Battle.NpcSpawner:HandleNpcRemove+1a - CA FF 90               - ret 90FF
Mortal.Battle.NpcSpawner:HandleNpcRemove+1d - 8B C2                 - mov eax,edx
Mortal.Battle.NpcSpawner:HandleNpcRemove+1f - 39 00                 - cmp [eax],eax
Mortal.Battle.NpcSpawner:HandleNpcRemove+21 - 8B 45 F4              - mov eax,[ebp-0C]
Mortal.Battle.NpcSpawner:HandleNpcRemove+24 - 8B 52 0C              - mov edx,[edx+0C]
Mortal.Battle.NpcSpawner:HandleNpcRemove+27 - 89 54 24 08           - mov [esp+08],edx
Mortal.Battle.NpcSpawner:HandleNpcRemove+2b - 89 4C 24 04           - mov [esp+04],ecx
Mortal.Battle.NpcSpawner:HandleNpcRemove+2f - 89 04 24              - mov [esp],eax
Mortal.Battle.NpcSpawner:HandleNpcRemove+32 - 89 45 F8              - mov [ebp-08],eax
Mortal.Battle.NpcSpawner:HandleNpcRemove+35 - FF 50 0C              - call dword ptr [eax+0C]
Mortal.Battle.NpcSpawner:HandleNpcRemove+38 - 8B 45 F8              - mov eax,[ebp-08]
Mortal.Battle.NpcSpawner:HandleNpcRemove+3b - 8D 65 FC              - lea esp,[ebp-04]
Mortal.Battle.NpcSpawner:HandleNpcRemove+3e - 8D 65 FC              - lea esp,[ebp-04]
Mortal.Battle.NpcSpawner:HandleNpcRemove+41 - 5F                    - pop edi
Mortal.Battle.NpcSpawner:HandleNpcRemove+42 - C9                    - leave
Mortal.Battle.NpcSpawner:HandleNpcRemove+43 - C3                    - ret
}

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Re: Legend of Mortal / 活俠傳 v1.0.3128

Post by bbfox »

pavers wrote: Fri Jun 21, 2024 12:45 pm

自己參照大佬的模板寫了個混戰秒勝利的功能

想看看大佬有沒有辦法幫忙完善下,
改成敵方數減少時才改成0
而己方數量減少實則不變動

Inspect the pointers, you can find the protagonist's wallet address, which can be used to determine if the value is a friend or foe.
I change the approach here: display the count of NPCs on both sides so that players can adjust accordingly.

我是有看到在第14層的指標附近、可以找到主角的錢包位址,這個的確是可以用來做判斷是敵是友。
但跑14層指標、外加避免程式當機的檢查,大約要寫個40-50行指令:

Spoiler

Image

這邊改個方法,雙方剩下人數皆顯示出來,讓玩家自行調整 (已經更新在表格中):

Code: Select all

        <CheatEntry>
          <ID>138</ID>
          <Description>"取得混戰/戰役剩餘人數 / Get group battle remaining NPC #"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : Mortal.exe
  Version: 
  Date   : 2024-06-22
  Author : bbfox@https://opencheattables.com
  AOB provided by Pavers
}

[ENABLE]

//aobscan(INJECT_GET_BATTLE_NPC_CNT,8B 47 2C 48 89 47 2C 8B) // should be unique
aobscanregion(INJECT_GET_BATTLE_NPC_CNT,Mortal.Battle.NpcSpawner:HandleNpcRemove+7,Mortal.Battle.NpcSpawner:HandleNpcRemove+2a,8B 47 2C 48 89 47 2C 8B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(i_base_npc_c_addr1)
label(i_base_npc_c_addr2)
label(is_clear_data)

newmem:
  cmp dword ptr [is_clear_data], 1
  jne @F

  mov dword ptr [i_base_npc_c_addr1], 0
  mov dword ptr [i_base_npc_c_addr2], 0

  mov dword ptr [is_clear_data], 0


@@:
  cmp [i_base_npc_c_addr1], edi
  je code
  cmp dword ptr [i_base_npc_c_addr1], 0
  jne @F
  mov [i_base_npc_c_addr1], edi
  jmp code

@@:
  cmp [i_base_npc_c_addr2], edi
  je code
  cmp dword ptr [i_base_npc_c_addr2], 0
  jne @F
  mov [i_base_npc_c_addr2], edi


code:
  mov eax,[edi+2C]
  dec eax
  mov [edi+2C],eax
  jmp return
align 10 cc
  i_base_npc_c_addr1:
  dd 0
  i_base_npc_c_addr2:
  dd 0
  is_clear_data:
  dd 0

INJECT_GET_BATTLE_NPC_CNT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT_GET_BATTLE_NPC_CNT)
registersymbol(i_base_npc_c_addr1)
registersymbol(i_base_npc_c_addr2)
registersymbol(is_clear_data)
[DISABLE]

INJECT_GET_BATTLE_NPC_CNT:
  db 8B 47 2C 48 89 47 2C

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Mortal.Battle.NpcSpawner:HandleNpcRemove+a

UnityEngine.InputSystem.Utilities.InlinedArray`1[UnityEngine.InputSystem.UI.PointerModel]:get_Item+103: E8 E0 12 62 F2  - call 01ED0B40
UnityEngine.InputSystem.Utilities.InlinedArray`1[UnityEngine.InputSystem.UI.PointerModel]:get_Item+108: 68 97 00 00 00  - push 00000097
UnityEngine.InputSystem.Utilities.InlinedArray`1[UnityEngine.InputSystem.UI.PointerModel]:get_Item+10d: 68 86 01 00 00  - push 00000186
UnityEngine.InputSystem.Utilities.InlinedArray`1[UnityEngine.InputSystem.UI.PointerModel]:get_Item+112: E8 91 18 62 F2  - call 01ED1100
0F8AF86F: 00 55 8B        - add [ebp-75],dl
Mortal.Battle.NpcSpawner:HandleNpcRemove+2: EC              - in al,dx
Mortal.Battle.NpcSpawner:HandleNpcRemove+3: 57              - push edi
Mortal.Battle.NpcSpawner:HandleNpcRemove+4: 83 EC 24        - sub esp,24
Mortal.Battle.NpcSpawner:HandleNpcRemove+7: 8B 7D 08        - mov edi,[ebp+08]
Mortal.Battle.NpcSpawner:HandleNpcRemove+a: 8B 47 2C        - mov eax,[edi+2C]
// ---------- INJECTING HERE ----------
Mortal.Battle.NpcSpawner:HandleNpcRemove+d: 48              - dec eax
// ---------- DONE INJECTING  ----------
Mortal.Battle.NpcSpawner:HandleNpcRemove+e: 89 47 2C        - mov [edi+2C],eax
Mortal.Battle.NpcSpawner:HandleNpcRemove+11: 8B 47 0C        - mov eax,[edi+0C]
Mortal.Battle.NpcSpawner:HandleNpcRemove+14: 89 45 F4        - mov [ebp-0C],eax
Mortal.Battle.NpcSpawner:HandleNpcRemove+17: 8B 4F 2C        - mov ecx,[edi+2C]
Mortal.Battle.NpcSpawner:HandleNpcRemove+1a: 8B 57 14        - mov edx,[edi+14]
Mortal.Battle.NpcSpawner:HandleNpcRemove+1d: 8B C2           - mov eax,edx
Mortal.Battle.NpcSpawner:HandleNpcRemove+1f: 39 00           - cmp [eax],eax
Mortal.Battle.NpcSpawner:HandleNpcRemove+21: 8B 45 F4        - mov eax,[ebp-0C]
Mortal.Battle.NpcSpawner:HandleNpcRemove+24: 8B 52 0C        - mov edx,[edx+0C]
Mortal.Battle.NpcSpawner:HandleNpcRemove+27: 89 54 24 08     - mov [esp+08],edx
}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>142</ID>
              <Description>"AOB由Pavers提供 / AOB provided by: Pavers@OCT"</Description>
              <Color>00B500</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>143</ID>
              <Description>"人數變更時顯示 / Get data  when # changed "</Description>
              <Color>8000FF</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>139</ID>
              <Description>"清除資料? / clear data?"</Description>
              <DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>C08000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>is_clear_data</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>140</ID>
              <Description>"人數 #1 / NPC cnt #1"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_npc_c_addr1</Address>
              <Offsets>
                <Offset>2C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>141</ID>
              <Description>"人數 #2 / NPC cnt #2"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>FF8080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>i_base_npc_c_addr2</Address>
              <Offsets>
                <Offset>2C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>

Last edited by bbfox on Sat Jun 22, 2024 4:50 am, edited 1 time in total.

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zhainanyige8
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Re: Legend of Mortal / 活俠傳 v1.0.3128.1

Post by zhainanyige8 »

想問問為甚麼在修改小師妹好感之後點選其他人名字都會顯示杏花仙


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bbfox
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Re: Legend of Mortal / 活俠傳 v1.0.3128.1

Post by bbfox »

zhainanyige8 wrote: Sat Jun 22, 2024 2:15 am

想問問為甚麼在修改小師妹好感之後點選其他人名字都會顯示杏花仙

這功能常用,應該沒什麼問題;親密度改這欄位就好

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Re: Legend of Mortal / 活俠傳 v1.0.3200.2

Post by DXIIV »

請問是否支援更新後的版本

1.0.3201.1之後煉丹跟鍛造類選項為灰色

不知大老是否能協助後續更新

畢竟活俠傳本質上還是款未完成的作品之後更新應該會十分頻繁


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Re: Legend of Mortal / 活俠傳 v1.0.3200.2

Post by bbfox »

DXIIV wrote: Sat Jul 27, 2024 8:34 am

請問是否支援更新後的版本

1.0.3201.1之後煉丹跟鍛造類選項為灰色

已更新

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Re: Legend of Mortal / 活俠傳 v1.0.3201.1

Post by DXIIV »

:D :D 謝謝大佬,感謝你的協助更新


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