Monster Hunter: World

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Marcus101RR
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Monster Hunter: World

Post by Marcus101RR »

Revision: 421631 (421631)
Monster Hunter World (Compendium Edition)

Image
Previous Threads

Supported: Iceborne
Discord: https://discord.gg/8p85FDYjPU

Discord Dedicated to Cheat Table / Monster Hunter World

Workaround Anti Cheat: https://steamcommunity.com/app/582010/discussions/0/1737760710132216095
Image
Resources
Duping Gear: https://imgur.com/a/PuKf3wB

Information & Status
As you may already know the previous table creators are no longer maintaining their releases, in as such the threads were closed or abandoned. In the event that this happens again, I have created the Compendium for this game. It will link to older threads with old tables (no updates). However this thread will update regarding any releases. If anyone releases a script or updates an old one, I will add it to the table and consider it maintained and supported!

A few rules, please make sure to define what Revision it was last tested on. Include the Blue Inject Code so that we can relocate the code with Assembly Search if the sequence has moved a few offsets, or please use AOB as this will most likely not change as often as a definitive offset from the executable.

Requests are allowed, but don't expect anyone to do them. Cheats are not to be used online, or at least use them in your PRIVATE session.

About Anti Cheat

The Icebourne & AntiCheat Debacle
If you wish to read the CRC Bypass by Cal, you can find it there. It will give you an idea of why we are not able to get cheats to work at first, and also explains some of the poor performance issues. There are two sudden impacts on mods and cheats, the first being the VEH Anti Debug, which is a generic check that can easily be disabled, but this doesn't bypass the checksums that go on about scanning for unwanted modifications. CRC Bypass stops this in its tracks and also reduces the performance impact too. Capcom thought it was helping legit players with cheaters not causing more problems online. Not that this game is competitive, or that I have encountered any serious hackers online that ruin the experience.

In any case, it affects legit players too, and they are not happy with the CPU usage. The game isn't well optimized alone, and Denuvo on top of that makes it no better. We should expect Capcom watching this and on top of that, going to try to outpatch the CRC probably. Lets just hope they don't get the idea of using "YOU KNOW WHAT"...

Safi'jiiva Weapons (Incorrect Value Detected)

Did you break your save? Lost hours of data? Shame on you! I shouldn't have to fix your problem! Here it is, goto DEBUG and select Reset Safi Weapon Script (its in purple). Then from main menu select your character you want to load. It will RESET your entire weapon loadout of Safi. So if you have 10 Safi weapons, expect to REAPPLY Everything. Learn your lesson!

Universal Bypass (Detected Incorrect Value in Save Data)

Did you break your SAVE, AGAIN!? Guess what? I fixed your problem with a Universal Bypass (Pay be Gacha Money) as this will resolve all your loading issues for any content you should not have. Capcom, you are just crooked, and you guys, are just dummies giving yourselves content you can't wait 5 seconds for.

Credits
Dave uRrr#3856 (Discord)
- From Monster Hunter World Modding Community for getting me the identifier of Cycle of Day World Pointer.
Mood - For his work on collecting a comprehensive list for Custom Upgrades, Layers, Pendants.

MCK Pointer Table

MCK Edition (Pointer Table)
- Expedition Editor (Use World Map), Guiding Lands Editor

  • Charm Editor
  • Bypass Player Limit (Special Quests/Arena Bypass)
  • Investigation Editor
  • Max Attempts
  • Equipment Editor, Armor Editor, Weapon Editor
  • Set Item Max
  • Pointers for Params (Parameter Files)
  • Kulve Taroth Siege Pointers[/I][/COLOR]

Special Codes / Not Included

Clear All Items on Load

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      1337099995
      <Description>"Clear All Items on Load"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : MonsterHunterWorld.exe
  Version:
  Date   : 2020-05-09
  Author : Marcus101RR

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(gClearItems,MonsterHunterWorld.exe,8B 70 08 8B 68 0C EB) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+1F0E89C3)

label(code)
label(return)

newmem:

code:
  mov [rax+08],#0
  mov [rax+0C],#0
  mov esi,[rax+08]
  mov ebp,[rax+0C]
  jmp return

gClearItems:
  jmp newmem
  nop
return:
registersymbol(gClearItems)

[DISABLE]

gClearItems:
  db 8B 70 08 8B 68 0C

unregistersymbol(gClearItems)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+1F0E89C3

"MonsterHunterWorld.exe"+1F0E89A3: 89 EA                    -  mov edx,ebp
"MonsterHunterWorld.exe"+1F0E89A5: E8 36 A5 1C E2           -  call MonsterHunterWorld.exe+12B2EE0
"MonsterHunterWorld.exe"+1F0E89AA: EB 12                    -  jmp MonsterHunterWorld.exe+1F0E89BE
"MonsterHunterWorld.exe"+1F0E89AC: E8 8F 86 A0 E2           -  call MonsterHunterWorld.exe+1AF1040
"MonsterHunterWorld.exe"+1F0E89B1: 48 89 C1                 -  mov rcx,rax
"MonsterHunterWorld.exe"+1F0E89B4: 45 89 F0                 -  mov r8d,r14d
"MonsterHunterWorld.exe"+1F0E89B7: 89 EA                    -  mov edx,ebp
"MonsterHunterWorld.exe"+1F0E89B9: E8 62 A5 1C E2           -  call MonsterHunterWorld.exe+12B2F20
"MonsterHunterWorld.exe"+1F0E89BE: 48 85 C0                 -  test rax,rax
"MonsterHunterWorld.exe"+1F0E89C1: 74 08                    -  je MonsterHunterWorld.exe+1F0E89CB
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1F0E89C3: 8B 70 08                 -  mov esi,[rax+08]
"MonsterHunterWorld.exe"+1F0E89C6: 8B 68 0C                 -  mov ebp,[rax+0C]
// ---------- DONE INJECTING  ----------
"MonsterHunterWorld.exe"+1F0E89C9: EB 04                    -  jmp MonsterHunterWorld.exe+1F0E89CF
"MonsterHunterWorld.exe"+1F0E89CB: 31 F6                    -  xor esi,esi
"MonsterHunterWorld.exe"+1F0E89CD: 31 ED                    -  xor ebp,ebp
"MonsterHunterWorld.exe"+1F0E89CF: 83 BB C4 30 00 00 02     -  cmp dword ptr [rbx+000030C4],02
"MonsterHunterWorld.exe"+1F0E89D6: 48 8B 83 F0 28 00 00     -  mov rax,[rbx+000028F0]
"MonsterHunterWorld.exe"+1F0E89DD: 8B 88 74 02 00 00        -  mov ecx,[rax+00000274]
"MonsterHunterWorld.exe"+1F0E89E3: 75 09                    -  jne MonsterHunterWorld.exe+1F0E89EE
"MonsterHunterWorld.exe"+1F0E89E5: 44 39 F1                 -  cmp ecx,r14d
"MonsterHunterWorld.exe"+1F0E89E8: 75 17                    -  jne MonsterHunterWorld.exe+1F0E8A01
"MonsterHunterWorld.exe"+1F0E89EA: 31 D2                    -  xor edx,edx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Update Log

Version 2.0.4

  • Updated for 15.23.00 Hotfix

Version 2.0.2

  • Updated for 15.23.00

Attachments
MonsterHunterWorld.CT
2.0.4
(1.35 MiB) Downloaded 1615 times

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justNOPing
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Re: [STEAM] Monster Hunter: World

Post by justNOPing »

Marcus101RR wrote: Tue Aug 09, 2022 1:33 pm

Duping Gear: https://imgur.com/a/PuKf3wB

Hey, that's a neat font you've got in disassembler! Kinda reminds me of Terminus. Which one is it?


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Marcus101RR
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Re: [STEAM] Monster Hunter: World

Post by Marcus101RR »

justNOPing wrote: Tue Aug 09, 2022 3:38 pm
Marcus101RR wrote: Tue Aug 09, 2022 1:33 pm

Duping Gear: https://imgur.com/a/PuKf3wB

Hey, that's a neat font you've got in disassembler! Kinda reminds me of Terminus. Which one is it?

Good Guess, its Terminal Font Size 6


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