DRAGON QUEST III HD-2D Remake

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DRAGON QUEST III HD-2D Remake

Post by bbfox »


ja-JP: ドラゴンクエストIII そして伝説へ…



Cheat Engine / Cheat Table scripts

    □Toggle Compact View
    □Get gold
        □Gold
        □Mini medal
    □Shop buy item: gold do not decrease
    □Browse and set item amount
        □Item amount must >=
        □Set to
    □Char viewer
    □Battle: inf MP
    □Battle: HP options
        □min. HP ratio
        □Enemy fast kill : No, Yes
    □Field: browse usable spell and restore MP
    □Field: MP no decrease after casting
    □Longer holy protection / holy water duration
    □Longer stealth duration 

Old releases

Spoiler
DQIIIHD2DRemake.CT
v1 (2025/05/28): init. ver.
(34.24 KiB) Downloaded 395 times

Latest Release:

Attachments
DQIIIHD2DRemake.CT
v2 (2025/06/03): added minor scripts
(43.5 KiB) Downloaded 1905 times
Last edited by bbfox on Tue Jun 03, 2025 1:35 pm, edited 1 time in total.

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NannoAmatayakul9
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Re: DRAGON QUEST III HD-2D Remake

Post by NannoAmatayakul9 »

thank you so much I appreciate. Can you add Always Critical Hit and 100% Item Drop?


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Re: DRAGON QUEST III HD-2D Remake

Post by bbfox »

I tried but no luck. It's a modified version of Unreal Game.


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Re: DRAGON QUEST III HD-2D Remake

Post by NannoAmatayakul9 »

thanks for update I appreciate, btw can you add Complete defeated monster list if you update the cheat table?!


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Re: DRAGON QUEST III HD-2D Remake

Post by bbfox »

I have to checkout to see if I can do it.
If there any measurable data in dedicated monster page, it should be easy. (measurable = countable / not fixed data)

EDIT: kill counts can be found, but it cannot be traced (the count will be 0 if I turn trace on)
Maybe pointer map will work with it. No plan to add it.


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Re: DRAGON QUEST III HD-2D Remake

Post by NannoAmatayakul9 »

I see so you didn't add the complete monster defeated list due to pointer map can't trace?! I understand matee hopefully if you still plan to add it and found the data code.


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Re: DRAGON QUEST III HD-2D Remake

Post by bbfox »

Not pointer map cannot be traced; it's the found value cannot be traced (turn on debug trace will cause data to be null / Known monster become "unknown". Why? I dunno)
Maybe pointer map can work. But I have to build hundred of pointer data sets / or build hundred nodes for each monster.
I don't want to do this. Likely you know CE pointer map, maybe you can have a try.

If you want to enable unknown monsters even you do not meet them, that's not easy in UE framework because the data in RAM is not allocated yet.


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Re: DRAGON QUEST III HD-2D Remake

Post by NannoAmatayakul9 »

Please update cheat table to version build 19495987


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Re: DRAGON QUEST III HD-2D Remake

Post by bbfox »

NannoAmatayakul9 wrote: Fri Aug 29, 2025 6:23 pm

Please update cheat table to version build 19495987

I don't see any script that cannot be activiated.
Which script is not working?
Image


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