Well i have an update for this game. I just found out there is a built in cheatscript in this game which makes cheatengine or an table obsolete.
The cheatscript includes everything you can wish for and works only in single player.
What you have to do is start the game with the -dev command line option.
Then you can use follwing keys for all the cheats, enjoy:
Code: Select all
bind( "CONTROL+F1", "resource_cheating()" );
bind( "CONTROL+F2", "population_cheating()" );
bind( "CONTROL+F3", "toggle_instant_build()" );
bind( "CONTROL+F4", "toggle_anim_and_boundvol()" );
bind( "CONTROL+F5", "toggle_terrainoverlay()" );
bind( "CONTROL+F6", "render()" );
bind( "CONTROL+F8", "rp_toggle()" );
bind( "CONTROL+F12", "legacy_pathfinding_toggle()" );
bind( "CONTROL+LBRACKET", "toggleplayer" );
bind( "CONTROL+SHIFT+A", "animator_toggle_draw_animator_state()" );
bind( "CONTROL+SHIFT+B", "toggle_drawbox()" );
bind( "CONTROL+SHIFT+C", "toggle_display_commands()" );
bind( "CONTROL+SHIFT+D", "animator_toggle_draw_distance_to_camera()" );
bind( "CONTROL+SHIFT+E", "toggle_drawentity()" );
bind( "CONTROL+SHIFT+G", "toggle_wpnName()" );
bind( "CONTROL+SHIFT+J", "toggle_draw_path()" );
bind( "CONTROL+SHIFT+K", "destroy_mouse_over_entity_or_squad()" );
bind( "CONTROL+SHIFT+L", "toggle_lowdetailrendering()" ); -- toggles fog, decals, and terrain detail
bind( "CONTROL+SHIFT+M", "toggle_drawmarkers()" );
bind( "CONTROL+SHIFT+P", "toggle_drawscargroups()" );
bind( "CONTROL+SHIFT+R", "toggle_attackRadii()" );
bind( "CONTROL+SHIFT+S", "toggle_drawsquad()" );
bind( "CONTROL+SHIFT+W", "toggle_drawweapon()" );
bind( "CONTROL+SHIFT+F", "toggle_draw_mines()" );
bind( "CONTROL+SHIFT+I", "make_invulnerable()");
bind( "CONTROL+SHIFT+V", "make_vulnerable()");
bind("ALT+SHIFT+F", "toggle_fow()");
bind( "CONTROL+SHIFT+ALT+C", "trace_camera_info()" );
bind( "CONTROL+SHIFT+F1", "setimpassland()" );
bind( "CONTROL+SHIFT+F2", "setimpasswater()" );
bind( "CONTROL+SHIFT+F3", "setimpassamph()" );
bind( "CONTROL+SHIFT+F4", "setimpassnobuild()" );
bind( "CONTROL+SHIFT+F5", "setsectormap()" );
bind( "CONTROL+SHIFT+F6", "setsectormap()" );
bind( "CONTROL+SHIFT+F7", "sd_drawprecise(1)" );
bind( "CONTROL+SHIFT+F8", "setcovermap()" );
bind( "CONTROL+SHIFT+F9", "setfootfallmap()" );
bind( "CONTROL+ALT+I", "toggle_indicators()" );
bind( "CONTROL+ALT+M", "toggleMorale()" );
bind( "CONTROL+ALT+R", "toggleReqs()");
bind( "CONTROL+ALT+S", "slow()" );
bind( "CONTROL+ALT+T", "turbo()" );
bind( "CONTROL+ALT+C", "render_togglerainbow()" );
bind( "CONTROL+ALT+X", "render_togglexray()" );
bind( "CONTROL+ALT+Z", "render_togglewireframe()" );
bind( "CONTROL+ALT+N", "net_stat_toggle()" );
bind( "CONTROL+ALT+E", "toggle_draw_entity_modifiers()" );