□Toggle Compact View
□Get gold
□Gold
□Mini medal
□Shop buy item: gold do not decrease
□Browse and set item amount
□Item amount must >=
□Set to
□Char viewer
□Battle: inf MP
□Battle: HP options
□min. HP ratio
□Enemy fast kill : No, Yes
□Field: browse usable spell and restore MP
□Field: MP no decrease after casting
□Longer holy protection / holy water duration
□Longer stealth duration
Last edited by bbfox on Tue Jun 03, 2025 1:35 pm, edited 1 time in total.
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I tried but no luck. It's a modified version of Unreal Game.
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I have to checkout to see if I can do it.
If there any measurable data in dedicated monster page, it should be easy. (measurable = countable / not fixed data)
EDIT: kill counts can be found, but it cannot be traced (the count will be 0 if I turn trace on)
Maybe pointer map will work with it. No plan to add it.
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I see so you didn't add the complete monster defeated list due to pointer map can't trace?! I understand matee hopefully if you still plan to add it and found the data code.
Not pointer map cannot be traced; it's the found value cannot be traced (turn on debug trace will cause data to be null / Known monster become "unknown". Why? I dunno)
Maybe pointer map can work. But I have to build hundred of pointer data sets / or build hundred nodes for each monster.
I don't want to do this. Likely you know CE pointer map, maybe you can have a try.
If you want to enable unknown monsters even you do not meet them, that's not easy in UE framework because the data in RAM is not allocated yet.
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Please update cheat table to version build 19495987
I don't see any script that cannot be activiated.
Which script is not working?
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