A first draft at Farthest Frontier. It can't do much yet, but more goodies are already on the way. The game has a fair amount of abstraction and modularization going on, and code is being reused all over the place. Figuring out how stuff works is progressing slower than anticipated.
Since the game is essentially still freshly released into EA, expect things to break with updates to the game. To ensure some stability, the table starts with a single script that when enabled, checks the game's version before making the cheats visible.
If the check fails erroneously, you can still manually make them visible by right-clicking the "Check Version" record and unchecking "Group config -> Hide children when deactivated".
If the check does in fact detect a version mismatch, you may still try to enable the cheats but shouldn't expect any of them to activate. I hope to be able to update the table within a few days after an update to the game is released. All versions of the table will be attached to this post so you can always find the latest version right at the very top.
After attaching to the game and loading the table, you can toggle all of the cheats at any time you want, even from the main menu before starting a new game or loading a save.
Changelog
Code: Select all
0.3.2 - 2022-11-19
- Updated cheats for game version v0.8.0
0.3.1 - 2022-09-04
- Updated cheats for game version v0.7.6
0.3.0 - 2022-09-04
- Added "Unlimited Resources" cheat - Prevents decreasing of resource stacks in storage building and input resource stacks
in production buildings
- Added "Unlimited Harvesting" cheat - Option to Unlimited Resources. Harvesting means harvesting of stone, wood, etc.,
not harvesting of crops from fields. Extends the effect of Unlimited Resources to stacks of resources in
the game world and to stone
- Added "Instant Work" cheat - Workers chop trees and de-/construct buildings immediately
0.2.0 - 2022-09-04
- Improved version check speed
- Scripts rewritten without Mono symbols, eliminating the need for CE's Mono features altogether (for now)
- Renamed "Perfect" to "Full" in the original god mode scripts
- Simplified original god mode scripts
- Added "Universal Immunity" to the villager god mode
- Contagion Immunity - villagers will not get infected by any contagion
- Disease Immunity - villagers will not contract any disease
- Added "No Food Consumption" cheat to villager extras
- Added "Perfect Cropfields" cheats
- Daily Cleanup - weeds and rocks will be removed daily
- Perfect Fertility - fertility is always at maximum, build fields anywhere
0.1.0 - 2022-09-03
- Initial table setup
- Added basic villager god mode
Unfortunately, I haven't been able to get anywhere far into the actual game as I was mostly busy digging around in the code, so there's a ton of stuff I have not unlocked, not seen, not built, and not encountered yet. If anybody has a late game save file they're willing to share, with preferably as much going on as possible, I'd be very thankful to anyone willing to help me out. Save files are located under "%HOMEPATH%\Documents\My Games\Farthest Frontier\Save" (copy-paste without quotes into your Explorer's address bar)
This is not my first CE table, but the first one I'm releasing publicly, so if you have any questions, ideas or suggestions for improvement regarding the table's structure & usability as well as the cheats themselves, be sure to share your thoughts with me.
