Crimson Desert

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Bejito 697
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Re: Crimson Desert

Post by Bejito 697 »

Hello, I don't know if I'm the only one, but since the last update 1.0.8, I can no longer fix or autofill the SPI. However, there are no issues with HP and STA. Could you please do something about this? Thank you very much!


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Re: Crimson Desert

Post by bbfox »

Bejito 697 wrote: Sat May 23, 2026 9:43 pm

Hello, I don't know if I'm the only one, but since the last update 1.0.8, I can no longer fix or autofill the SPI. However, there are no issues with HP and STA. Could you please do something about this? Thank you very much!

I'll check this out.

I did some checks but may not cover all. For combat related, I did several times battling (make sure game will not crash)
But I did not noticed if SPI is functional.


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Re: Crimson Desert

Post by bbfox »

Bejito 697 wrote: Sat May 23, 2026 9:43 pm

Hello, I don't know if I'm the only one, but since the last update 1.0.8, I can no longer fix or autofill the SPI. However, there are no issues with HP and STA. Could you please do something about this? Thank you very much!

Fixed.
The reasons is: Stamina and Spirit data offset shifted but I didn't aware of it.

Also revised

  • Fix blink (teleport) may not go to desired position. Total rewrite part of the logic. It should be more robust now. According to current known coords data, it cannot be 100% working but should not jump to strange location. At least now it will jump to nearby position. If it still not working in some case -- it's my limitation now.

  • Fast enemy kill / char HP full: now also refill stamina and spirit. Did several combat test and game didn't crash.


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Bejito 697
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Re: Crimson Desert

Post by Bejito 697 »

bbfox wrote: Sun May 24, 2026 3:34 am
Bejito 697 wrote: Sat May 23, 2026 9:43 pm

Hello, I don't know if I'm the only one, but since the last update 1.0.8, I can no longer fix or autofill the SPI. However, there are no issues with HP and STA. Could you please do something about this? Thank you very much!

Fixed.
The reasons is: Stamina and Spirit data offset shifted but I didn't aware of it.

Also revised

  • Fix blink (teleport) may not go to desired position. Total rewrite part of the logic. It should be more robust now. According to current known coords data, it cannot be 100% working but should not jump to strange location. At least now it will jump to nearby position. If it still not working in some case -- it's my limitation now.

  • Fast enemy kill / char HP full: now also refill stamina and spirit. Did several combat test and game didn't crash.

Hello, thank you very much!


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Re: Crimson Desert

Post by ThatsDirty »

Thanks for the update! For some reason when enabling the third check for Fast enemy kill it causes my game to crash to desktop.

Edit: I guess enabling only the first two works fine.


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Re: Crimson Desert

Post by bbfox »

ThatsDirty wrote: Sun May 24, 2026 1:10 pm

Thanks for the update! For some reason when enabling the third check for Fast enemy kill it causes my game to crash to desktop.

Edit: I guess enabling only the first two works fine.

Should be use the first one only now. For the left step 2 and 3, I need to figure them out again.
Current "Fast enemy kill / char HP full - check pt. 1" design should cover all situation. Step 2 and 3 are used to fix stamina error but I don't see it happened in 1.08


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Re: Crimson Desert

Post by Bejito 697 »

Hello, I don't understand what's happening with the SPI, but everything was working perfectly until 5 AM when my game crashed for some unknown reason. When I restarted it, the SPI wasn't working anymore. Is it working for you?


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Re: Crimson Desert

Post by bbfox »

Bejito 697 wrote: Mon May 25, 2026 5:18 am

Hello, I don't understand what's happening with the SPI, but everything was working perfectly until 5 AM when my game crashed for some unknown reason. When I restarted it, the SPI wasn't working anymore. Is it working for you?

Honest to say I don't spend much time in this game right now. All i did is try to make table functional; just some simple tests. This took several hours.

For the crash: One is game update again (I cannot check now)
Or maybe process hang / resource locked in background, or some unreleased resource in CE. This is hard to assist from remote.
I would restart PC to check if it's still not working.


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Re: Crimson Desert

Post by Bejito 697 »

bbfox wrote: Mon May 25, 2026 6:11 am
Bejito 697 wrote: Mon May 25, 2026 5:18 am

Hello, I don't understand what's happening with the SPI, but everything was working perfectly until 5 AM when my game crashed for some unknown reason. When I restarted it, the SPI wasn't working anymore. Is it working for you?

Honest to say I don't spend much time in this game right now. All i did is try to make table functional; just some simple tests. This took several hours.

For the crash: One is game update again (I cannot check now)
Or maybe process hang / resource locked in background, or some unreleased resource in CE. This is hard to assist from remote.
I would restart PC to check if it's still not working.

Hello ! Okay, too bad, I made a new character on hard mode and I was hoping to use the other two playable characters in the game too. But I restarted, removed my mods, I even tried a different cheat table, and I still have the same problem: Spirit doesn't work. Same for the other characters, Diamane and Oongka, but for them, nothing works: HP, stamina, Spirit, lol. So bummed. Anyway, thanks for taking the time to reply.


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Re: Crimson Desert

Post by bbfox »

Bejito 697 wrote: Tue May 26, 2026 5:34 am

Hello ! Okay, too bad, I made a new character on hard mode and I was hoping to use the other two playable characters in the game too. But I restarted, removed my mods, I even tried a different cheat table, and I still have the same problem: Spirit doesn't work. Same for the other characters, Diamane and Oongka, but for them, nothing works: HP, stamina, Spirit, lol. So bummed. Anyway, thanks for taking the time to reply.

At least Kliff will be fine. So I cannot answer why yours cannot.
Indeed, there is a logical bug in "Get current char pointer". Still I cannot do a 100% test because I cannot switch to Damiane now.
Table updated.

Now, "Auto fill HP/Sta/Spi, if data available" means one of this:

  • you enabled "Get current char pointer"

  • "Get HP #2 - Pointer map" get data in this game session (sometimes will not)

  • "Get HP address: Step 1 & 2 - AOB mode" -> "+Step 2 Usage: open item menu" -> "Enable step 2 (char tab)"

  • Value is value: "?????" or not enabled scripts will not work.

"Get HP address: Step 1 & 2 - AOB mode" will always use current char data -- scripts must be re-enabled.
or just turn on "Fast enemy kill / char HP full - check pt. 1" -- HP/Sta/Spi will fill during battle, but will die when falling from high position.

About your spi not working. So far in current 1.08 game version, I cannot produce it.
I do not use any mod


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