Crimson Desert

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UAE84
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Re: Crimson Desert

Post by UAE84 »

Hi ,
somehow the greater gear durability option no longer works


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bbfox
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Re: Crimson Desert

Post by bbfox »

UAE84 wrote: Fri Jun 05, 2026 4:38 pm

Hi ,
somehow the greater gear durability option no longer works

This is bad.
Script fixed.


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Wendigo
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Re: Crimson Desert

Post by Wendigo »

Seems like last update (1.12.00) broke "When item decrease: no change in defined range" cheat


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Re: Crimson Desert

Post by bbfox »

Wendigo wrote: Fri Jun 19, 2026 8:56 am

Seems like last update (1.12.00) broke "When item decrease: no change in defined range" cheat

Yes, also added around 150 items.
Updated


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Re: Crimson Desert

Post by Wendigo »

bbfox wrote: Fri Jun 19, 2026 10:36 pm
Wendigo wrote: Fri Jun 19, 2026 8:56 am

Seems like last update (1.12.00) broke "When item decrease: no change in defined range" cheat

Yes, also added around 150 items.
Updated

Not that it's a bother, but some provisions' number don't get updated by the cheats. So far I noticed this about Honey Tea and Wine.

Anyway, this can wait next table update. It's not a problem :)


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Re: Crimson Desert

Post by bbfox »

Wendigo wrote: Mon Jun 22, 2026 11:25 am

Not that it's a bother, but some provisions' number don't get updated by the cheats. So far I noticed this about Honey Tea and Wine.

Anyway, this can wait next table update. It's not a problem :)

To be honest, I'm not sure if this can be fixed in the next version. It's impossible to cross-check 6,000+ item IDs every time. PA updates almost every week, so I just try my best to keep the main functions working. (Honestly, repeating this brings no satisfaction.)

The in-game item IDs are just the object loading order in the data files. The real ID is the number after the slash. Currently, after a patch, I dump the real IDs from memory, then my backend handles it using Python + Rust, because PA changes the data structure all the time.

If a regular item ID is wrong, it's fine. But if money ID is wrong, the script will have big issues, and that's when it needs a fix.

But let's be real—I don't test every script after every game update.

PA is really working in continue improvement this game. The most case is it tunes character movement asm code to use more efficiency SIMD instructions (But this means all related AOBs will be failed).


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Re: Crimson Desert

Post by OBD »

Hi bbfox,

I wanted to write this message to thank you from the bottom of my heart for the absolutely titanic work you’ve done on these cheat tables.

To be completely honest, I created an account on this forum specifically so I could send you this message and show my appreciation for your dedication.

Your options—especially features like Fast friendship, Endurance, and Health—make me so happy and completely enhance my gaming experience. It's pure joy.

Thanks again for everything you do for the community!

Best regards

bbfox wrote: Fri Mar 20, 2026 5:39 am


ja-JP: 紅の砂漠
zh-TW: 赤血沙漠

A simple table, use this table only if you didn't find another better one.
So this game update frequently. Some scripts may gone after game binaries get update and never back.

Cheat Engine / Cheat Table script:

    □Toggle Compact View
    □Fast friendship
    □Fast pet friendship and take
    □fixed amount: ammos:100 / some known items / silver (980)... etc
    □Get vendor buyback item list
    □Menu: when add item amount: set item amount
    □Get HP address: Step 1 & 2 - AOB mode
    □Get HP - Pointer map mode
    □Get current char pointer
    □Auto fill HP/Sta/Spi, if data available
    □Get Archery Competition data
    □Abyss Gear
        □"Greater" gear: durability no decrease
        □Duplicate
            □(equipped only) Duplicate abyss gear when extracted - Step 1
            □(non-equipped only) Duplicate abyss gear when extracted - Step 1
        □(all) embed and destory the abyss gear
    □inf. weapon polishing durability
    □Get resistant attrs
    □Set max bag size
    □Set attack/defense
    □ez Parry
    □Fast dragon cooldown
    □Browse KUKU / item
    □Blink Spell
    □(X) Set min reputation when gain
    □reputation no decrease

Also one hit kill scripts are odd after update. Sometimes stamina will become 0 in a short period. Spend several hours to fix the problem but no luck. So I mark these scripts as "buggy".

Abyss gear copy/remove
viewtopic.php?p=4862#p4862


Item copy

Spoiler
  • go to camp, use storage box as destination/source. Or drop on the ground (NPC may loot your items)

  • enable "When item decrease: no change in defined range", set "cur. amount must >=" to 1

  • move item between bag and storage box. or drop item on the ground to duplicate it


Item create

Spoiler

There several ways to do. Key point is change Item ID and ID2 both. It's better to edit the same category item from old to new (example: 5 slots armor to new 5 slots armor, old material to new material)

Use "open item ID query GUI" to query items. This is a in-table GUI: maybe slow but don't need to switch between applications.

Here is one of the approach: sell to vendor -> change ID & ID2 -> buyback (as is in 1.05.01). Please note I only tested few items. It's better to create inter-items (source material) for final items. Create final item from vendor (i.e. Kuku series) is the safety way.
Example: from water -> A.T.A.G power module

Spoiler
  • Sell one water to vendor

  • in CE: Enable "Get vendor buyback item list" script

  • select "buy back" from vendor menu

  • in CE: click generate, this will list item:water here螢幕擷取畫面 2026-05-05 212125.png

  • change ID, ID2 to A.T.A.G power module (in 1.05.02: 1587)

  • Vendor screen should reflect to new item. If it's still in water, change data again. Game update data regularly.

  • Buyback the item, you got A.T.A.G power module螢幕擷取畫面 2026-05-05 212233.png

Example: from water -> Abyss Cell: No. 0

Spoiler
  • Sell one water to vendor

  • in CE: Enable "Get vendor buyback item list" script

  • select "buy back" from vendor menu

  • in CE: click generate, this will list item:water here螢幕擷取畫面 2026-05-05 212125.png

  • change ID, ID2 to Abyss Cell: No. 0 (in 1.05.02: 1709)

  • Vendor screen should reflect to new item. If it's still in water, change data again. Game update data regularly.

  • Buyback the item, you got Abyss Cell: No. 0 in kuku storage螢幕擷取畫面 2026-05-05 212509.png


Blink spell (teleport): original reference source from Treseed's 1.03 trainer / teleport procedure. Updated and fit to 1.05 ~ 1.09 (as-is).

Spoiler
  • No clip -- now implemented but once if it's failed, I may not revise it

  • Move speed multiplier: added down gravity adjustment factor & additional Z (height) multiplier. this means char can fly long distance. try to press XBox gamepad "X" for a longer time. Char will jump high and stay there (crow mode).

  • Waypoint TP and direction TP: if destination is a landmark, it will use landmark's Z height+15, otherwise will use setting value like +300 (+300 means you current position Z height + 300 because destination height is 0). Sometimes it will blink to wrong place (take one day to survey this, should fixed now, less occurrence).


Side project: Crimson Desert save editor: viewtopic.php?t=1919 (stay on 1.09 first release)
For v1.10+: DL latest from GitHub directly: https://github.com/bbfox0703/CrimsonAtomtic/releases
What save editor can do: unlock held sealed abyss artifacts (selectable, my primary goal for this editor). Others like all equipment items can insert 5 slot gems, create item, change stack amount, display seen sealed abyss artifacts on map. pure save editor, no mod.

Remember always backup saves

Old releases

Spoiler

CrimsonDesert.CT
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