[Request] Dysplaced (steam)

Table, unlimited perks (or perk value)

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AtmaDarkwolf
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[Request] Dysplaced (steam)

Post by AtmaDarkwolf »

Or a guide on how to pin down stuff like this (I cannot tell if it float, double, if encrypted or not, etc)

Much appreciated. (Other values also good too, but I cannot figure out how to track down the perks at all, and they were just added to the beta so unsure if any existing table can do it either, though none I have tried were even able to load)


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savagethehacker
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Re: [Request] Dysplaced (steam)

Post by savagethehacker »

Well this game is built using a proprietary game engine... I did not manage to make a "perk editor" but I handled inventory and xp/level (level adds perk points).

Screenshot 2026-09-04 172019.png
Screenshot 2026-09-04 172019.png (14.22 KiB) Viewed 31 times
Dysplaced.CT
v2 more stable pointers, new options
(64.24 KiB) Downloaded 1 time

P.S. Most of the values are 4 byte types

Last edited by savagethehacker on Fri Sep 04, 2026 6:21 pm, edited 2 times in total.

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AtmaDarkwolf
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Re: [Request] Dysplaced (steam)

Post by AtmaDarkwolf »

Ima gonna go play with it, but curious, how DID u find any of the values? I was able to find items and (as long as i saved at a campfire) I was able to get mostly unlimited crafting mats(game would crash when I opened inventory with new 'values' but loading the save and the added items were right there)

But for perks and such, I could never find any value that matched. I spent like 3 hrs reloading old save and messing with perks trying to track it down.

And yes, very much a huge thank you.


savagethehacker
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Re: [Request] Dysplaced (steam)

Post by savagethehacker »

AtmaDarkwolf wrote: Fri Sep 04, 2026 4:10 pm

Ima gonna go play with it, but curious, how DID u find any of the values? I was able to find items and (as long as i saved at a campfire) I was able to get mostly unlimited crafting mats(game would crash when I opened inventory with new 'values' but loading the save and the added items were right there)

But for perks and such, I could never find any value that matched. I spent like 3 hrs reloading old save and messing with perks trying to track it down.

And yes, very much a huge thank you.

Table updated btw

Just the normal scan for value -> change value -> rescan -> etc route as usual honestly... that crash you experience from the inventory editing is pretty hard to avoid and I didn't manage to do so either.
The new items will be there when you load the save atleast lmao
But other things like the Free X options i just did byte scans (starting with a value of 1) and did the same rescan route. For example; I had enough materials to craft one item not but another, so I started off by clicking the item i wanted to craft that I had enough materials for and searched for a value of 1 byte type, then clicked the item I didn't have enough materials to craft and searched for 0 etc until I got down to like 5-40 results, then I manually checked each address and watched the game to see when the button lit up (as long as you can click a button in this game, the function goes through for numerous things lol) and that told me I found the right address. At that point I generated a Pointermap of this address (do not delete this address, it will be used for the upcoming pointerscan) then restarted the game and swapped to a new save. I did the previous scans again to find the new address and then I did a normal pointerscan but I chose to "Compare results with other saved pointermaps" and made sure to select the old address from the first run. This filtered my pointerscan results down to like 20-100 results per option I was targeting so I added several "backup ptrs" for some of the options in case I wasn't thorough enough and something like a full system reset (or running it on a different system) causes an issue with the current pointers. Hope this explanation helps :)
Ill try to look into the perks specifically soon enough too, but I won't promise success lol

If you enjoy my tables and you'd like to support me, feel free to send me a copy of a game! (I don't want money <3) https://steamcommunity.com/id/savagetheunicorn


AtmaDarkwolf
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Re: [Request] Dysplaced (steam)

Post by AtmaDarkwolf »

well so far, baring something I don't notice yet, just giving enough levels (like 300) is enough to grab all the perks (which seems quite stupidly op lol)

But table works(have to view all inventory/status first though obviously)


savagethehacker
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Re: [Request] Dysplaced (steam)

Post by savagethehacker »

AtmaDarkwolf wrote: Fri Sep 04, 2026 10:57 pm

well so far, baring something I don't notice yet, just giving enough levels (like 300) is enough to grab all the perks (which seems quite stupidly op lol)

But table works(have to view all inventory/status first though obviously)

glad there's no issues :)
but yea level 300 is pretty op for perk points but you can go up to 999 (probably higher tbh) and you can lower the level back down and the unlocks will re-hide themselves according to your current level, something i've not seen in another game before.

If you enjoy my tables and you'd like to support me, feel free to send me a copy of a game! (I don't want money <3) https://steamcommunity.com/id/savagetheunicorn


AtmaDarkwolf
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Re: [Request] Dysplaced (steam)

Post by AtmaDarkwolf »

savagethehacker wrote: Fri Sep 04, 2026 11:25 pm
AtmaDarkwolf wrote: Fri Sep 04, 2026 10:57 pm

well so far, baring something I don't notice yet, just giving enough levels (like 300) is enough to grab all the perks (which seems quite stupidly op lol)

But table works(have to view all inventory/status first though obviously)

glad there's no issues :)
but yea level 300 is pretty op for perk points but you can go up to 999 (probably higher tbh) and you can lower the level back down and the unlocks will re-hide themselves according to your current level, something i've not seen in another game before.

Hmm i should see if they still apply even if hidden :D


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