[RMXP] PokeFallen

Pokémon Fan Game

The main forum for Cheat Table database collections.


Moderator: Table Moderator

User avatar
Geo
Enchanter
Enchanter
Journeyman Hacker
Journeyman Hacker
Posts: 125
Joined: Sat Jul 23, 2022 9:51 pm
Answers: 0
Location: Utah
x 87
Geo’s avatar
Offline

Re: [RMXP] PokeFallen

Post by Geo »

Freddy1006 wrote: Sat Oct 17, 2026 7:59 pm

Both the Launcher (Launcher.exe) and the game (Fallen.exe) have checks for Cheat Engine's, and other processes', windows titles. My Cheat Table takes care of the game's (Fallen.exe) check when enabling. For the Launcher (Launcher.exe), I created a patcher to patch the "x64-msvcrt-ruby310.dll" file and prevent its ability to get window titles. This is currently for public version "17.9 - TEMPORADA 15" and I'm still awaiting the release of "18.0 - TEMPORADA 16", in the event that something changes.

Be sure to apply my patches for the Launcher's "x64-msvcrt-ruby310.dll" file and be sure my Cheat Table is activating properly, when attached to the "Fallen.exe" process.


Freddy1006
Curious
Curious
Posts: 2
Joined: Sat Oct 17, 2026 7:48 pm
Answers: 0

Re: [RMXP] PokeFallen

Post by Freddy1006 »

Consegui abrir o jogo e o cheat engine, porem quando vou utilizar alguma trapaça o jogo fecha, pode me ajudar?


mysterd
Curious
Curious
Posts: 1
Joined: Fri Oct 23, 2026 5:00 pm
Answers: 0

Re: [RMXP] PokeFallen

Post by mysterd »

Hey Geo, do you know how I can play the game now that it has this login system? Is there a way to bypass this? Because my save wasn't approved.


User avatar
Geo
Enchanter
Enchanter
Journeyman Hacker
Journeyman Hacker
Posts: 125
Joined: Sat Jul 23, 2022 9:51 pm
Answers: 0
Location: Utah
x 87
Geo’s avatar
Offline

Re: [RMXP] PokeFallen

Post by Geo »

mysterd wrote: Fri Oct 23, 2026 5:15 pm

I'm slowly getting to it. Now that they're verifying save data for irregularities, I'm wanting to get a more in-depth look at the code to see if I can circumvent that. Might be best to re-implement some offline save related stuff if possible, and the best way to go about this is reprogramming the game. They changed their RGSS archive file encryption key and have obfuscated it within a AES-CTR+HMAC256 encryption. I've found the relevant encryption keys and I'm just about done updating my, yet to be released, packer/unpacker with these new encryption/obfuscation methods. Although, like I said, I'm taking it slow. Gimmie some time.


Post Reply