So I recommend a method to farm, instant quest + click level 9999 + area skip 250 + Modron reset at 1999 + no speed change (If you use speed core, you can connect monster spawn but do not use game speed * 1.5). This will give you about 400,000+ gem/h, stable and absolutely safe.
Why do you not use speedhack/Timescale? Also what gems per hour are you getting with this setup? You say 400,000+ but I want to know the average. Are you on the danger zone around 490,000+? or on the safer end 420,000 or so.
Remove Stack Consume - On Stage Change (like Briv/Blooshi) failed,can you update please.
Another question, how to effectively increase the damage in the Tiamat dungeon?
thank you very much.
Last edited by savaerill on Sun Oct 30, 2022 10:39 am, edited 2 times in total.
yeah a little bit ago all my teams got booted to the campaign map and i had to go an restart all of the adventures again.
it seems that "RemoveStackConsume - On Stage Change (like Briv/Blooshi)" is not working, but at least "Briv Jump With 0 Stacks" is so there is that
I did already see that the script broke. (it looks like they changed the function the script was running in, maybe they are working on a new hero that has stack consumes) just had no time yet to fix it.
I'll update the table soon when I find a new way to fix the script.
this update will include a few new animation killer scripts as well as 1-2 new hero-based scripts.
Fixed "RemoveStackConsume - On Stage Change (like Briv/Blooshi)" Script and fully reworked it.
moved it out of Brivs JumpMod, so it is easier to find/use
Added new Scripts
Zorbu LifeLong Enemys 999000000 (kill Monster of type to trigger)
Tatyana Instand/Spam Pull and set Pulled enemys to 1280
Set ActiveMonsterLimit
3 new Animation Killers
Invisible Monsters
No Click Spash effect
Floating Dmg Number over enemys
Set Gold to High-Value E600+
This script can disable your Favor/Gold gain in your current Adventure. it is meant to be used with the Animation killer that kills Gold Drops, so you can reset farm with the Gold drops removed.
(you might need to Switch Areas for it to trigger
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Like always have fun and please Post about Bugs with my Scripts or if something does stop working.
but the new tables has a problem,Kill Floating Dmg Numbers on Monsters will crashes the game when enabled.
it does not crash on my end.
are you playing Steam or Epic games version?
at what point is it crashing? when you Enable it? when a hero hits an enemy?
I'll try and see if I can find something to get some other way of disabling it. but as long there are not more ppl having this problem I probably can't find a good way of telling if my script works or crashes for you again.
I have some findings, about the ban rule. As long as your gem/h does not exceed 500,000, it will be safe.
So I recommend a method to farm, instant quest + click level 9999 + area skip 250 + Modron reset at 1999 + no speed change (If you use speed core, you can connect monster spawn but do not use game speed * 1.5). This will give you about 400,000+ gem/h, stable and absolutely safe.
Different computers different area skip numbers. I get 440,000 g/h with area skip 150. Your computer must be rather crappy lmao.