Idle Champions of the Forgotten Realms

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RaxeIe
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Re: Idle Champions of the Forgotten Realms

Post by RaxeIe »

bluu wrote: Thu Oct 27, 2022 10:02 am

So I recommend a method to farm, instant quest + click level 9999 + area skip 250 + Modron reset at 1999 + no speed change (If you use speed core, you can connect monster spawn but do not use game speed * 1.5). This will give you about 400,000+ gem/h, stable and absolutely safe.

Why do you not use speedhack/Timescale? Also what gems per hour are you getting with this setup? You say 400,000+ but I want to know the average. Are you on the danger zone around 490,000+? or on the safer end 420,000 or so.


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savaerill
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Re: Idle Champions of the Forgotten Realms

Post by savaerill »

Remove Stack Consume - On Stage Change (like Briv/Blooshi) failed,can you update please.
Another question, how to effectively increase the damage in the Tiamat dungeon?
thank you very much.

Last edited by savaerill on Sun Oct 30, 2022 10:39 am, edited 2 times in total.

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Traveller999
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Re: Idle Champions of the Forgotten Realms

Post by Traveller999 »

yeah a little bit ago all my teams got booted to the campaign map and i had to go an restart all of the adventures again.

it seems that "RemoveStackConsume - On Stage Change (like Briv/Blooshi)" is not working, but at least "Briv Jump With 0 Stacks" is so there is that

"Knowing others is intelligence,
knowing yourself is true wisdom.

Mastering others is strength,
Mastering yourself is true power"

by Lao-Tzu


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Onocom
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Re: Idle Champions of the Forgotten Realms

Post by Onocom »

Traveller999 wrote: Sat Oct 29, 2022 2:19 pm

yeah a little bit ago all my teams got booted to the campaign map and i had to go an restart all of the adventures again.

it seems that "RemoveStackConsume - On Stage Change (like Briv/Blooshi)" is not working, but at least "Briv Jump With 0 Stacks" is so there is that

I did already see that the script broke. (it looks like they changed the function the script was running in, maybe they are working on a new hero that has stack consumes) just had no time yet to fix it.

I'll update the table soon when I find a new way to fix the script.
this update will include a few new animation killer scripts as well as 1-2 new hero-based scripts.


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Traveller999
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Re: Idle Champions of the Forgotten Realms

Post by Traveller999 »

Thanks for all you do, you rock

"Knowing others is intelligence,
knowing yourself is true wisdom.

Mastering others is strength,
Mastering yourself is true power"

by Lao-Tzu


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Onocom
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Re: Idle Champions of the Forgotten Realms

Post by Onocom »

Update to v475
Check file in First Post

  • Fixed "RemoveStackConsume - On Stage Change (like Briv/Blooshi)" Script and fully reworked it.

    • moved it out of Brivs JumpMod, so it is easier to find/use
  • Added new Scripts

    • Zorbu LifeLong Enemys 999000000 (kill Monster of type to trigger)
    • Tatyana Instand/Spam Pull and set Pulled enemys to 1280
    • Set ActiveMonsterLimit
    • 3 new Animation Killers
      • Invisible Monsters

      • No Click Spash effect

      • Floating Dmg Number over enemys

    • Set Gold to High-Value E600+
      • This script can disable your Favor/Gold gain in your current Adventure. it is meant to be used with the Animation killer that kills Gold Drops, so you can reset farm with the Gold drops removed.
        (you might need to Switch Areas for it to trigger

-

Like always have fun and please Post about Bugs with my Scripts or if something does stop working.


savaerill
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Re: Idle Champions of the Forgotten Realms

Post by savaerill »

Onocom wrote: Mon Oct 31, 2022 7:58 pm

Update to v475

thank you very much for updating the table! :D

but the new tables has a problem,Kill Floating Dmg Numbers on Monsters will crashes the game when enabled.


ethanjia
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Re: Idle Champions of the Forgotten Realms

Post by ethanjia »

Cheers for you. All is working.


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Onocom
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Re: Idle Champions of the Forgotten Realms

Post by Onocom »

savaerill wrote: Tue Nov 01, 2022 12:45 am

thank you very much for updating the table! :D

but the new tables has a problem,Kill Floating Dmg Numbers on Monsters will crashes the game when enabled.

it does not crash on my end.
are you playing Steam or Epic games version?
at what point is it crashing? when you Enable it? when a hero hits an enemy?

I'll try and see if I can find something to get some other way of disabling it. but as long there are not more ppl having this problem I probably can't find a good way of telling if my script works or crashes for you again.


RaxeIe
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Re: Idle Champions of the Forgotten Realms

Post by RaxeIe »

bluu wrote: Thu Oct 27, 2022 10:02 am

I have some findings, about the ban rule. As long as your gem/h does not exceed 500,000, it will be safe.

So I recommend a method to farm, instant quest + click level 9999 + area skip 250 + Modron reset at 1999 + no speed change (If you use speed core, you can connect monster spawn but do not use game speed * 1.5). This will give you about 400,000+ gem/h, stable and absolutely safe.

Different computers different area skip numbers. I get 440,000 g/h with area skip 150. Your computer must be rather crappy lmao.


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