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Re: Request Lost Eidolons v1.5.4
Posted: Fri Apr 04, 2025 11:15 pm
by JustcallmemrX
marcas101RR wrote:
Is it alright to share tables to this game from other places as long as I put the table makers name with it, that doesn’t seem like piracy that way and I don’t want to put links and promote the other places, (bad places). If table makers here want to fix stuff then they could add their name to the credits.
Other people might can work on it too. It beats table makers having to start from scratch and people can merge cheats to tables of stuff that doesn’t work on one table. I will see if I can get the steam game if a table maker needs it.
Re: Request Lost Eidolons v1.5.4
Posted: Sat Apr 05, 2025 6:02 am
by Alex Darkside
JustcallmemrX wrote: Fri Apr 04, 2025 11:15 pm
people can merge cheats to tables of stuff that doesn’t work on one table.
(Google translation)
The combination of tables from different authors is a controversial, delicate question.
► Show Spoiler
The author of this request does this. Collects cheats from different tables and different authors in one table. Of course, this is his right, but only if he does it exclusively for personal use. However, when he then places on the forum such "united" tables, the creation of which different authors worked on, you should not "forget" to indicate these authors ....
With the associations of tables, in my opinion, you need to be careful if the author of the table personally did not give permission and consent. As far as I know, many table creators do not approve of such “associations” and do not welcome when someone adds “improvements” and “corrections” to the tables. Some creators of tables perceive this as if, for example, someone would unite the work of different artists into one common picture and still finished something from himself. This comparison may seem too pathos, but the creators of tables are people from around the world, they have different views on creativity, and you need to respect them.
In addition, the matter is not only in the moral side of the issue, but also in the technical. In order to correctly combine cheats from different tables, you must first analyze the work of each script and make sure that such a combination will not lead to errors and failures. For example, scripts from different tables from different authors can use the same injecting point. At the same time, each separate table works stably, but when combining such scripts in one table and the simultaneous activation of these scripts, failures will appear in the table. Do those who combine the tables take this into account? Most often not, they usually use the primitive “Copy/Paste” method.
This is similar to creating a national team of football. A competent, experienced team coach will take the best football players from each club, properly gather in one team, check and set up the game of each athlete so that the team turns out to be really the team of the best. And the illiterate coach will put two goalkeepers on one football gate, and 9 attackers will make the opponent’s gates to storm ... So with the unification of the tables - for this you need an intelligent “coach” who knows how every separate script works, which he is going to combine into one “dream team”.
Sorry for the bad English, I hope the google translator has not much distorted the meaning ...
Re: Request Lost Eidolons v1.5.4
Posted: Sat Apr 05, 2025 5:23 pm
by JustcallmemrX
Your post are too long to cover with a response,
but I will just say this, cheat tables should be free,
Cheat tables are made for people to use and if a table maker doesn’t want other people to share their table to help people, especially if they’re not going to bother fixing it and updating it anymore is just stupid and are a lowlife, which I do suppose there are some TM’s like that at FR, but we don’t need that here.
So far I haven’t come across a table maker that has just totally refused to let their table be shared, but I have come across some that says “give me credit” if you share my table. I will do that. 
It’s up to Marcus. 
Re: Request Lost Eidolons v1.5.4
Posted: Sun Jul 13, 2025 9:32 pm
by JustcallmemrX
I put together a mixed table from RTX and
ColonelRVH at https://opencheattables.com/viewtopic.php?t=1437
For Lost Eidolons v1.5.4 (R29), but a few scripts from RTX needs to be repaired that doesn’t work and I request a table repair and 2 scripts.
If someone repairs the table, it will be a fully working table again and can be moved to tables. 
Re: Request Lost Eidolons v1.5.4
Posted: Sat Jul 19, 2025 9:17 pm
by Alex Darkside
Re: Request Lost Eidolons v1.5.4
Posted: Tue Jul 22, 2025 11:34 am
by JustcallmemrX
Alex Darkside wrote: Sat Jul 19, 2025 9:17 pm
(Google Translate)
A script that expands the field of view of the battlefield. I have not seen such a script in other tables, so I decided to post it here, maybe it will be useful to someone. The script allows you to raise the camera to a height where you can see the entire battlefield, and you can also tilt the camera at large angles and move the camera away from the playing field.
How to use it.
Activate the script during the battle. Press and hold the "~" (tilde) key. While you hold down this key, change the camera position (zoom out, tilt, etc.) for an extended view of the battlefield. After you release the pressed key, the camera position limits will return to the default values.
Hopefully it won’t suck and be as useless as your move +5 script.
Re: Request Lost Eidolons v1.5.4
Posted: Tue Jul 22, 2025 11:54 am
by JustcallmemrX
Alex Darkside wrote: Fri Apr 04, 2025 11:20 am
JustcallmemrX wrote: Thu Apr 03, 2025 8:08 pm
If you download the game and found all of this out, then why haven’t you tried to fill this request
(Google translation)
Because, as I said, this format of the request is "inconvenient" for execution.
Firstly, I downloaded the "unofficial" version of GOG. What version of the table does the author need a request? Probably the version of Steam, since the request shows a link to the Steam store. To approximately evaluate the complexity of hacking, any version of the game, GOG or Steam will fit. However, to create and test finished cheats, a specifically requested version of the game is required, and not any. I do not have a version of Steam, I have a GOG version. Yes, I know that there are ways to create cheats working on several versions of the game, but this will need to complicate the scripts and additional testing. Does the author agreed to go to the GOG version in order to simplify the request?
Secondly, as I already wrote, the request indicates game values that do not appear immediately, but only with the course of the gameplay.
For example, the request indicates "Max Job (One Hit)", "Multiply Friendship Exp Gain" or "Unlimited Leadership Points". I did not play this game, so I don’t even know what all this means. How to create a cheat if it is not known what is required to create?
Or, for example, the request indicates "Unlimited Gold". I understand what this means because editing the amount of gold is used in many games, but in this game I do not see gold. I launched the game, I am in the first battle and I do not see any gold on the game screen. How to create a cheat for a game value that is not? I understand that during the further gaming process, apparently, some shops or purchases will appear where gold will be used, but now I do not see it. Again, how to create a cheat, if it is not known what is required to create?
Or, for example, the request indicates "Move Range +5". In this game, this cheat is easy to do, however, if you need to exclude enemies, then to create a reliable “your or foe” filter, you will need to spend many battles in the game. The same applies to the health of fighters and the resulting damage. That is, for this you need to go through a significant part of the game, and not for the sake of pleasure from the gameplay.
Well, etc., there are many examples. The listed difficulties do not require the use of knowledge in the field of hacking, but they all force the creator of cheats to waste time and make efforts that could be avoided. Therefore, in the interests of all authors of requests, as little as possible to “load” the creators of cheats with the work that the authors could perform on their own.
P.S. In the attachment, for example, the requested script "Move Range +5". Increases the range of each detachment by 5 cells. It acts only on allied detachments (blue and green). It works on any version of Cheat Engine. Created and tested at the very first battle in the game, on the GOG version. It will probably also work on Steam.
Your Move Range +5 script doesn't do much. I tested it then increased the move in the assets for Eden to 20 and it covered the whole field. I don’t know how you did this script, but to make sure it covers the whole field all the time, you might need to increase it to 50.
Re: Request Lost Eidolons v1.5.4
Posted: Tue Jul 22, 2025 12:48 pm
by Alex Darkside
JustcallmemrX wrote: Tue Jul 22, 2025 11:54 am
Your Move Range +5 script doesn't do much. I tested it then increased the move in the assets for Eden to 20 and it covered the whole field. I don’t know how you did this script, but to make sure it covers the whole field all the time, you might need to increase it to 50.
(Google Translate)
My script was created exactly as the author of the request wanted.
In the first post of this thread, he wrote:
Need Script for:
...
Move range +5
If he had written "Move range +99", I would have created the script "+99", it's not difficult.
Re: Request Lost Eidolons v1.5.4
Posted: Tue Jul 22, 2025 3:26 pm
by JustcallmemrX
Alex Darkside wrote: Tue Jul 22, 2025 12:48 pm
JustcallmemrX wrote: Tue Jul 22, 2025 11:54 am
Your Move Range +5 script doesn't do much. I tested it then increased the move in the assets for Eden to 20 and it covered the whole field. I don’t know how you did this script, but to make sure it covers the whole field all the time, you might need to increase it to 50.
(Google Translate)
My script was created exactly as the author of the request wanted.
In the first post of this thread, he wrote:
Need Script for:
...
Move range +5
If he had written "Move range +99", I would have created the script "+99", it's not difficult.
Have you ever thought that people might want to change it to suit them?
Most people don’t know what all this means, I sure don’t.
[ENABLE]
aobscanmodule(le_3,GameAssembly.dll,83 B9 1C 01 00 00 00 48 8B D9)
alloc(le_5,$1000,le_3)
label(le_4)
registersymbol(le_3)
le_5:
db 48 8B 99 10 01 00 00 48 8B 5B 10 83 FB 03 74 0B BB
db 00 00 A0 C0 89 99 20 01 00 00 83 B9 1C 01 00 00 00
jmp le_4
le_3:
jmp le_5
db 90 90
le_4:
[DISABLE]
le_3:
db 83 B9 1C 01 00 00 00
unregistersymbol(le_3)
dealloc(le_5)
To make it so it would be easy so anyone can understand it and change isn’t difficult.
Re: Request Lost Eidolons v1.5.4
Posted: Wed Jul 23, 2025 12:18 pm
by Alex Darkside
JustcallmemrX wrote: Tue Jul 22, 2025 3:26 pm
Have you ever thought that people might want to change it to suit them?
Most people don’t know what all this means, I sure don’t.
...
To make it so it would be easy so anyone can understand it and change isn’t difficult.
(Google Translate)
This is not a training script. The purpose of this script is to fulfill the "Move range +5" condition from the request. The script successfully fulfills this condition. The script production method is chosen by the creator himself, he creates the script as he sees fit.
If I ever need your valuable guidance when creating scripts, I will definitely contact you.