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Re: DRAGON QUEST I & II HD-2D Remake

Posted: Sat Nov 22, 2025 12:02 pm
by blue.ramza
yuka wrote: Thu Nov 20, 2025 1:47 pm

Item IDs are determined when the game launches, so you'll need to examine the item table.
I've included the IDs for “Falcon Sword of Ruin” and “War Drum”; please overwrite the value for Shop Item 1.

Is there a list of all items we can mod into the item shop? Also how do you use it? I tried to change the values to the falcon sword and war drum and just the copper sword and iron helm show up, and some of the healing items.


Re: DRAGON QUEST I & II HD-2D Remake

Posted: Sun Dec 28, 2025 5:51 am
by Wutangrza

How hard is it to add scrolls to item shops? I used reheal on the wrong character and now missed out forever on the souped up skill. I'm sure people have also regretted their wild side scroll usage choice.


Re: DRAGON QUEST I & II HD-2D Remake

Posted: Sun Dec 28, 2025 1:50 pm
by Wutangrza

I'm trying to find the item ID of the Reheal scroll now. I wrote the following LUA script other people can use if they want to try and guess and check stuff.

Code: Select all

local expr = "[[[[DQIandIIHD2DRemake.exe+0532BF30]+38]+20]+30]"
local itemBase = getAddressSafe(expr)
assert(itemBase, "Couldn't resolve item table base. Load into game and try again.")

local N = 450
local STRIDE = 24

local al = getAddressList()

local group = al.createMemoryRecord()
group.Description = string.format("AUTO: Item IDs [0..%d]", N-1)
group.IsGroupHeader = true

for i = 0, N-1 do
  local mr = al.createMemoryRecord()
  mr.Description = string.format("Item%03d", i)
  mr.Type = vtDword
  mr.Address = string.format("%X", itemBase + i * STRIDE)
  mr.ShowAsHex = true
  mr.Parent = group
end

showMessage("Done.")

Think scrolls start around item 304 or so maybe.


Re: DRAGON QUEST I & II HD-2D Remake

Posted: Sun Dec 28, 2025 2:09 pm
by Wutangrza

329 is wild side scroll

But unfortunately when I try and buy it I get a divide by zero error and the game crashes.


Re: DRAGON QUEST I & II HD-2D Remake

Posted: Sun Dec 28, 2025 2:39 pm
by Wutangrza

347 is reheal.

You can't buy these from the shop, but you can edit the quantity of an existing item to be this. So I'm going to convert my strong medicine in bag into a reheal scroll and see how it goes.

And it worked!


Re: DRAGON QUEST I & II HD-2D Remake

Posted: Sun Dec 28, 2025 2:48 pm
by Wutangrza

Nice, I was able to have both characters learn reheal and I also threw an extra wild side scroll in my bag so I don't have to make the difficult choice later. I can try and leave some notes here for others, but it's pretty complex.

  1. Load Yuka's table
  2. Attach to the DQ process
  3. Run my lua snippet. It will give you values you can copy and paste over the shop item line to get it to display the item. For gear, you can just buy stuff from the store and it works, but for scrolls and other things it seems to cause a crash with divide by zero. So instead, you'll just want to edit an existing item in your inventory to become that item.
  4. Have like 10 medicinal herbs in your item bag.
  5. Do a new scan for the number 10
  6. Transfer one herb to a character and close the item bag window
  7. Search for 9.
  8. Repeat until you get a single memory value.
  9. Edit the quantity to something like 1 to make sure you have in fact got the area of memory which is holding your medicinal herb data. If you do and you see the item count goes to 1, you're good.
  10. Browse memory around that value
  11. Generate a new structure around that memory location, I left guess field types checked and set the size to 64 (probably wrong, but who cares)
  12. at "0008" you'll see a pointer. If you expand that and look at the 0008 inside there, you'll see something that says "4 Bytes (Hex)" -- this is the value you want to update to the value of the item table. I didn't take the time to go through everything in the table, but again, 329 is the wild side scroll and 347 is the reheal scroll, so if you edit this value to be the value from those in the item table it will replace the herb with that scroll.

Good luck!


Re: DRAGON QUEST I & II HD-2D Remake

Posted: Sun Jan 25, 2026 5:42 pm
by garyphilberkson

hi im new to the communinity and i dont know if this is possible but, is there a way to make bosses reappear in the game? like Atlas and Belial


Re: DRAGON QUEST I & II HD-2D Remake

Posted: Mon Mar 16, 2026 11:27 pm
by NannoAmatayakul9

Please update cheat table for v1.0.2.0 Build 21744054 of DRAGON QUEST I & II HD-2D Remake


Re: DRAGON QUEST I & II HD-2D Remake

Posted: Mon Mar 16, 2026 11:39 pm
by bbfox
NannoAmatayakul9 wrote: Mon Mar 16, 2026 11:27 pm

Please update cheat table for v1.0.2.0 Build 21744054 of DRAGON QUEST I & II HD-2D Remake

I see all scripts can be enabled. which one is broken? please specify.


Re: DRAGON QUEST I & II HD-2D Remake

Posted: Tue Mar 17, 2026 4:24 am
by NannoAmatayakul9

you said it tested in DQ 1 only does it mean it won't work in DQ 2 as well?!