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Re: Anno 1800 (18.4.1412158)

Posted: Tue May 13, 2025 2:07 am
by Iserg94

Сделай ускорение чтобы быстро строить корабли и научные открытие ускорялись потому что долгое ждать каждую разработку


Re: Anno 1800 (18.4.1412158)

Posted: Fri Jul 10, 2026 9:54 pm
by Voilence

Hi @bbfox, thank you for the great table. Can you please guide that is there a way to fill resources without actually selecting the warehouse? I had used Recifense script for the older version of the game and he used AOB for his table and it worked on all warehouses which the player owned and did not require selecting the warehouse to fill resources.


Re: Anno 1800 (18.4.1412158)

Posted: Fri Jul 10, 2026 10:40 pm
by bbfox

This is my limitation. Your request cannot be fulfilled for current script.



Some technical talks: (can skip reading below)

I do not check his script.
In general such kind of scripts should be: find a way to probe a memory data to identify what is belong to user or not (usually called player ID, maybe is a id number like 0, 1, 2, 3 or a memory address marker), then only fill user's data by filtering with current processed ID = player ID. / or no matter what the warehouse is belong to whom, just fill them (Yes, I see many tables do this way in different games).
The other way is: find a entry point/function that only process player's data.

My solution here is mixed: when user clicks on the warehouse, script will remember the address, and in a different shared code block to process it (fill amount).

I know this is not a good way, especially when player have several islands. after load a saved game, player need to click warehouses <== bad experience.