Re: Stellaris (3.7.3 (462f))
Hello, seems like the latest stellaris update from 3.8 changed something on variables and the "get resources" tab no longer works
Open source cheat tables. Guaranteeing the 'our' in source...
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Hello, seems like the latest stellaris update from 3.8 changed something on variables and the "get resources" tab no longer works
Hello. Can you make a table so that 1) you can get achievements with mods and 2) include the console in ironman? I used to use a table called "Stellaris v3.7.3 (462f) Extension.CT", but now it seems to cause a crash. Or maybe you know where I can find a working table with this functionality?
gavinoburcei wrote: Wed May 10, 2023 1:33 pmHello, seems like the latest stellaris update from 3.8 changed something on variables and the "get resources" tab no longer works
Updated; but not full tested.
Ontigans wrote: Thu May 11, 2023 5:56 amHello. Can you make a table so that 1) you can get achievements with mods and 2) include the console in ironman? I used to use a table called "Stellaris v3.7.3 (462f) Extension.CT", but now it seems to cause a crash. Or maybe you know where I can find a working table with this functionality?
I'm not sure, This achievements script should be working. If not, please contact original author.
Enable script before main menu appeared.
EDIT: console in Ironman / mod achievements added into table "Extra" section
Every time I try to use the script online it gets d-synq damage, is there anything I can do to get it working online?
Lanusl wrote: Sat May 13, 2023 11:25 pmEvery time I try to use the script online it gets d-synq damage, is there anything I can do to get it working online?
D-Sync means data is "corrupted" between online players (checksum or something). There is no way to fix it for my table.
P.S.
No online/multiplayer cheating according to rules
And, all of my table scripts are not tested under multiplayer environment(s).
edit trait in new game make me crash the game
If you mean edit traits script under "wip" section, no, it's not completed so I put it under "wip" (Work In Progress).
And I did not revise for months.
Thanks for the table
So the resources definitely works, but does it give the AI players max resources too? I had a play through where I did nothing but science buildings (because I could) and yet every species I met was on par with me. I know I upped the difficulty but shouldnt I have a huge leg up on my neighbors? Or is grand admiral AI able to keep up even with the edge I gave myself with resources?
No, it will not give AI players resources (if you follow the instruction -- pause the game first). The player's resource base address is stored in a variable once the script enabled. Every time the script will check if the address is the same to make sure it will not write to wrong place.
As I know, AI player will get free resources less or more, based on the difficulty.
All I know is the fleet script is not 100% working. Sometimes it will affect enemy ships, too (Enemy ship's HP is locked). In this case you should disable them first.