Page 17 of 19

Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Fri Feb 27, 2026 10:56 am
by Testify123

Does the choice of controls for a cpu vs cpu is matter? i mean manual ultimate and smart


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Fri Feb 27, 2026 11:09 am
by Geo
Testify123 wrote: Fri Feb 27, 2026 10:56 am

I don't know. All I know is my script allows you to select no controller, before entering the character select menu, which sets the value for both of them to be controlled by the CPU, and it patches an area to allow you to still have controller on selecting the characters. Once you do this, be sure not to press any button during the match's intro cutscene and, when the match starts, the characters will be moving on their own.


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Mon Mar 02, 2026 1:08 pm
by Testify123
Geo wrote: Fri Feb 27, 2026 11:09 am
Testify123 wrote: Fri Feb 27, 2026 10:56 am

I don't know. All I know is my script allows you to select no controller, before entering the character select menu, which sets the value for both of them to be controlled by the CPU, and it patches an area to allow you to still have controller on selecting the characters. Once you do this, be sure not to press any button during the match's intro cutscene and, when the match starts, the characters will be moving on their own.

I know I wanted to know if the control mode and difficulty level applies to both CPU characters or not


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Sun Mar 15, 2026 1:11 pm
by distgfx

Any chance you have the source for the patcher somewhere? I just want to add the ability to spoof the steam id with the static value i chose. That way I won't have to open CE each time. Doing it daily for this long is... oof.


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Sun Mar 15, 2026 5:03 pm
by Geo
distgfx wrote: Sun Mar 15, 2026 1:11 pm

I have it, but I don't share it. The Cheat Table itself is the equivalent and has more features, as my patcher is a bit limited. I have not developed a way for my patcher to handle newly allocated memory, which the Steam ID spoofer script is using, or interpreting assembly which I'm relying on Cheat Engine to do for jumping to, and from, the new memory. I've written up some rough code before to patch an executable through Cheat Engine, in order to give the executable a new PE section to act as the new memory, but it's a bit circumstantial on the executable file and then the relocation table either needs to be removed or modified, which I haven't written robust code to account for all the circumstances. If I ever find a personal need to revisit the concept, it won't be from this game, so don't expect anything.

An alternative approach would be to rewrite 30-50% of the game's function (or maybe around 10-20% of it to be limited to an ID the size of a byte), that the code being patched resides in, optimally enough to fit within the existing space. I try to avoid doing this unless I'm intending to release a "modded" project/version of a game, and I also try to avoid memory allocations if possible, but here we are. So, I'm not planning on writing an alternative myself, but you can always attempt it, if you know what you're doing.


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Tue Mar 17, 2026 2:07 am
by shiroisheep

When using the Pseudo Full Version script from the current CT table, the game triggers the following error when attempting to access online features:

Unable to access online features. 010e-0067-00000067

Could you please take a look and update the table if possible?For reference, here is the link to the patch notes:
https://rising.granbluefantasy.jp/en/ne ... pi0rxwejpt
Thank you in advance for your time and support.


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Tue Mar 17, 2026 3:13 am
by Geo
shiroisheep wrote: Tue Mar 17, 2026 2:07 am

Fixed. I've uploaded a new Cheat Table and patches file, for the patcher. The game has a few checks for this boolean return value and, in one instance, I forced the check to false. Not sure what the consequences of this are or if there are any other issues after logging in. Let me know if it works.


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Tue Mar 17, 2026 4:42 am
by shiroisheep
Geo wrote: Tue Mar 17, 2026 3:13 am
shiroisheep wrote: Tue Mar 17, 2026 2:07 am

Fixed. I've uploaded a new Cheat Table and patches file, for the patcher. The game has a few checks for this boolean return value and, in one instance, I forced the check to false. Not sure what the consequences of this are or if there are any other issues after logging in. Let me know if it works.

Tested it and no issues so far.
I’ll report back if anything comes up. Thanks!


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Tue Mar 17, 2026 7:09 am
by Testify123

what spoof steam cheat means?


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Sat Mar 21, 2026 8:10 pm
by merunism123

Hi, can You please make version of a patcher that will unlock only characters and it's dlc recolors without battle pass and secret dev things to be unlocked too? I just wanna regular online game mode experience with all characters and without any other manipulations like already unlocked weapons, character recolors and profile avatars that i can get through leveling and things like EVO banners and etc, ahaha. And i really don't want very cheaty things like no combo limit. I tried to understand, maybe i can install scripts selectively, only what i needed, but i didn't figure out how to do that.
if speak a bit shorty i just wanna get acсess to online and full version of the game and pass through all dlc checks and nothing more

is it possible? Thank you for the answer!