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Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Sat Mar 21, 2026 9:14 pm
by Geo
merunism123 wrote: Sat Mar 21, 2026 8:10 pm

If you read through this topic's posts, I had mentioned how to selectively apply patches here: post. It's also a command-line interface that provides details on what each option does.


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Sun Mar 22, 2026 3:00 am
by merunism123
Geo wrote: Sat Mar 21, 2026 9:14 pm
merunism123 wrote: Sat Mar 21, 2026 8:10 pm

If you read through this topic's posts, I had mentioned how to selectively apply patches here: post. It's also a command-line interface that provides details on what each option does.

Yooo, big thanks to you! :D


CPU vs CPU Issue

Posted: Tue Mar 24, 2026 4:49 pm
by K2COMPAQ

Is there a way to make it possible to apply the control schemes to both CPUs instead of just the 1st CPU (Player 1). Manual, Smart and Super Ultimate impact how the 1st CPU acts. I did test runs with the same characters on all 3 control schemes and it caused a guarantee win for 1 side every time. I ran 3 matches on each of control scheme. I host a bunch of games that have good CPU vs CPU for SaltyBet-styled tournaments in my server and would like to add this game to the rotation but this is the only thing holding it back. So if it's possible to make both the 1st CPU and 2nd CPU have control schemes instead of applying to the 1st CPU, that'd be great.


Re: CPU vs CPU Issue

Posted: Wed Mar 25, 2026 10:04 am
by Geo
K2COMPAQ wrote: Tue Mar 24, 2026 4:49 pm

Thanks for testing it as I never would have. I've updated my table to layout those related values in the pointers section. Here's the new features you'll want to take a look at:

  • Pointers/Values

    • Battle Data

      • Match

        • Characters

          • Character

            • CPU Controlled (Just for reference.)

            • CPU Level (Just for reference. I've also made a script for modifying this more effectively.)

      • System

        • Players

          • Player

            • CPU (Rely on my script for this as this can soft lock you in character select.)

            • Control Scheme: Smart

            • Control Scheme: Super Ultimate

  • Scripts

    • Combat (Client-Sided)

      • CPU Level Overwrite

With my table's current features, customizing CPU control and difficulty, as well as Boss mode if you want, should make your CPU vs CPU matches more interesting.

For anyone interested on whether they can modify these online, I have no idea. I would imagine most, if not all, are not possible or are implemented too late in the process to send anything over to the player. You can attempt it, but whether you'll desync and see a completely different outcome from your opponent is something you'll need to figure out.


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Fri Mar 27, 2026 10:44 am
by ceno

Hi, I tried to drag and drop the executable(GBVSR-Win64-Shipping.exe) onto the batch script(Apply all Patches) but I'm having issues as evidenced on the attachment. Anything I missed?


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Fri Mar 27, 2026 11:41 am
by Geo
ceno wrote: Fri Mar 27, 2026 10:44 am

Was the executable already patched? What version of the game are you on? Is it the Free Edition? I need information.


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Fri Mar 27, 2026 12:21 pm
by ceno
Geo wrote: Fri Mar 27, 2026 11:41 am
ceno wrote: Fri Mar 27, 2026 10:44 am

Was the executable already patched? What version of the game are you on? Is it the Free Edition? I need information.

The executable has been patched, on ver2.51. On the Free Edition, I'm sure I downloaded your latest patcher also


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Fri Mar 27, 2026 1:09 pm
by Geo
ceno wrote: Fri Mar 27, 2026 12:21 pm

I tested it myself and the exact warnings/issues you're getting are when you've already patched it once and are attempting to patch it a second time. It's finding random areas for some, re-patching others, and failing to find areas to patch since they've already been modified. You'll want to restore it with a backup created by the tool, however if you've ran it through and accepted the changes more than once, the backup is likely messed up. In the event that the backup created by tool is insufficient, you'll want to get the original, unmodified executable either from a manual backup or by verifying your files in Steam.

Also, while you may or may not have done this, the latest version's patches are a separate download, in the initial post, which you'll want to overwrite with the one that is provided along with the patcher.


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Sat Apr 11, 2026 3:52 pm
by distgfx

The ban bypass no longer works after the 2.51 update. Bummer.


Re: Granblue Fantasy Versus: Rising Free Edition

Posted: Sun Apr 12, 2026 6:34 am
by mongolman

Unfortunate, hope it gets fixed soon, I keep getting the '010e-0067-00000067' error myself.

UPDATE: Had to replace overwrite patches.ghm* file and it worked!