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Re: Crimson Desert (v1.04.02)

Posted: Mon Apr 27, 2026 10:38 am
by ExSOLDIER

Is is possible to somehow mark challenges from Sealed Abyss Artifacts as completed and receive the Abyss Artifacts? I collected them all but some of the challenges are pain in the ass.


Re: Crimson Desert (v1.04.02)

Posted: Mon Apr 27, 2026 11:11 am
by bbfox
ExSOLDIER wrote: Mon Apr 27, 2026 10:38 am

Is is possible to somehow mark challenges from Sealed Abyss Artifacts as completed and receive the Abyss Artifacts? I collected them all but some of the challenges are pain in the ass.

No luck in last attempt.

I challenged this once, took around 2 days to find if there is any easy to do it.
What I tested is "shot 10 animals with 5 minutes" (similar words in English) challenge. I found the stored data in challenges sheet, but it's not the trigger point. Also modify the data will make game crash. Personally I really hate these occupied my bag space.

Maybe I will start another round with different approach. So far I cannot guarantee now.


Re: Crimson Desert (v1.04.02)

Posted: Mon Apr 27, 2026 12:09 pm
by Marcus101RR
bbfox wrote: Mon Apr 27, 2026 11:11 am
ExSOLDIER wrote: Mon Apr 27, 2026 10:38 am

Is is possible to somehow mark challenges from Sealed Abyss Artifacts as completed and receive the Abyss Artifacts? I collected them all but some of the challenges are pain in the ass.

No luck in last attempt.

I challenged this once, took around 2 days to find if there is any easy to do it.
What I tested is "shot 10 animals with 5 minutes" (similar words in English) challenge. I found the stored data in challenges sheet, but it's not the trigger point. Also modify the data will make game crash. Personally I really hate these occupied my bag space.

Maybe I will start another round with different approach. So far I cannot guarantee now.

There is a mod that auto completed and collects all of those on the map.


Re: Crimson Desert (v1.04.02)

Posted: Tue Apr 28, 2026 10:59 am
by ExSOLDIER
Marcus101RR wrote: Mon Apr 27, 2026 12:09 pm
bbfox wrote: Mon Apr 27, 2026 11:11 am
ExSOLDIER wrote: Mon Apr 27, 2026 10:38 am

Is is possible to somehow mark challenges from Sealed Abyss Artifacts as completed and receive the Abyss Artifacts? I collected them all but some of the challenges are pain in the ass.

No luck in last attempt.

I challenged this once, took around 2 days to find if there is any easy to do it.
What I tested is "shot 10 animals with 5 minutes" (similar words in English) challenge. I found the stored data in challenges sheet, but it's not the trigger point. Also modify the data will make game crash. Personally I really hate these occupied my bag space.

Maybe I will start another round with different approach. So far I cannot guarantee now.

There is a mod that auto completed and collects all of those on the map.

Which one? I tried one and it didn't work.


Re: Crimson Desert (v1.04.02)

Posted: Sat May 02, 2026 1:07 am
by ExSOLDIER

The new game version v1.05 has just been released.


Re: Crimson Desert (v1.04.02)

Posted: Sat May 02, 2026 11:46 pm
by toastmalone88

Appreciate it! One note about the 1.05 table, it looks like the Spirit pointer is actually the stamina value, and I'm not sure what the stamina pointer value is for.


Re: Crimson Desert (v1.04.02)

Posted: Sun May 03, 2026 12:19 am
by bbfox
toastmalone88 wrote: Sat May 02, 2026 11:46 pm

Appreciate it! One note about the 1.05 table, it looks like the Spirit pointer is actually the stamina value, and I'm not sure what the stamina pointer value is for.

New:
Stamina: 518
Spirit: 5A8

Many data structure changed. Still under development. No release yet.
Item ID data will be removed since upstream did not update yet.

EDIT 1: updated. Most scripts should work now.
Not very satisfied with current HP lock script. "(buggy)" scripts seems working when I test them.

EDIT 2: I dump item ID (actually it's item list order from json ItemKey data) from game process memory and seems work.

Another approach: use lua to lock CE record values.
Use "Get HP address: Step 1 & 2 - AOB mode" -> "+Step 2 Usage: open item menu" -> "Auto fill Step2 values, if available" will actual lock HP values -- if "Enable step 2 (char tab)" and "Enable step 2 (horse tab)" are well used. Non-available address records will be ignored.
These steps are not so friendly, but the lua code will do following:

  • check HP/Sta/Spi/Horse HP, Sta in every 8/100 second

  • if current value = max value, do nothing

  • if current value < max value, overwrite current value with max value *10

But lua code may write to wrong addresses if game session restart (load from save, or char death maybe)


Re: Crimson Desert (v1.05.01)

Posted: Sun May 03, 2026 12:28 pm
by toastmalone88

Ah my bad, I was referring to Marcus's table in my previous comment. But just loaded your table and stamina/spirit pointers work great. Thank you!


Re: Crimson Desert

Posted: Sat May 16, 2026 6:01 pm
by ThatsDirty

Did the one hit kill script get removed from latest version?


Re: Crimson Desert

Posted: Sat May 16, 2026 10:47 pm
by bbfox
ThatsDirty wrote: Sat May 16, 2026 6:01 pm

Did the one hit kill script get removed from latest version?

Still there. I move them from backup section to normal list. table updated.
But I didn't test it. Now focus on other things.