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Re: Age of Empires II: Definitive Edition (101.102.8319.0)

Posted: Sat Mar 14, 2026 5:21 am
by Joshuan

Thank you again J1327


Re: Age of Empires II: Definitive Edition (101.102.8319.0)

Posted: Sat Mar 14, 2026 10:04 am
by J1327

🤔 interesting (odd). it seems they changed how return address being written. After each system reboot return address is different. Not significantly changed, yet that makes annoying to deal with. Meanwhile, to doublecheck, previous cheat table versions, well "older" versions, still works even after reboot - which is good.
Updated (again) aob and

  • Added test aob script.
    J1327 wrote: Sat Feb 21, 2026 4:22 pm

Re: Age of Empires II: Definitive Edition (101.102.8319.0)

Posted: Sat Mar 14, 2026 11:26 am
by Bad_Boy

Everything's fine now. It works as it should.
Thanks for your support.

Sorry for my English, I use Google translate. :oops:


Re: Age of Empires II: Definitive Edition (101.102.8319.0)

Posted: Mon May 04, 2026 11:52 am
by Joshuan

Thank you very much J1327 for silently updating your wonderful table !

:thumbup:


Re: Age of Empires II: Definitive Edition (101.102.8319.0)

Posted: Thu Jun 04, 2026 10:16 am
by Grithnir

Hi J1327, make a new patch please. :)


Re: Age of Empires II: Definitive Edition (101.102.8319.0)

Posted: Fri Jun 05, 2026 4:21 pm
by J1327

Yeah , I know, you will have to wait for somebody else that will update or make table from scratch. To be honest they had shifted to expected Anti tamper system but am not prepared for that anyways. One year ago I did researched that kind of AC but for a different game. Long short story. Aoe2DE now uses same AC same as fh5 (at least). Basically they completely get rid of "GuardIT 12.0+" (according to DetectIE) and integrated their own syscall wrapper anti tamper system. Will see.


Re: Age of Empires II: Definitive Edition (101.102.8319.0)

Posted: Mon Jun 15, 2026 4:51 pm
by leo11173

On Aoe2DE_101.103.47452.0
For player resources, we read WorldPlayer.pAttributes, then the encoded attribute slots, for example:
food +0x00, wood +0x08, stone +0x10, gold +0x18.
To recover the decode keys, we scan the game code around the attribute decode routine. The useful pattern is a sequence of mov rcx, imm64 constants around arithmetic on rax, roughly:

Code: Select all

mov rcx, KEY1
add rax, rcx
mov rcx, KEY2
sub rax, rcx
mov rcx, KEY3
sub rax, rcx
mov rcx, KEY4
add rax, rcx

Current decode algorithm:

Code: Select all

ulong tmp = encoded;
tmp += KEY1;
tmp -= KEY2;
tmp -= KEY3;
tmp += KEY4;

uint low = (uint)tmp;
float value = BitConverter.UInt32BitsToSingle(low);

Current keys:

Code: Select all

KEY1 = 0x297CE4826373BBCC
KEY2 = 0x371A359C69CA4234
KEY3 = 0x64DA0F03E8A4ED18
KEY4 = 0x2833010719C62008

Short version: the attribute offsets stayed the same, but the decode algorithm changed. Scan the decode routine, extract the 4 constants, apply +K1 -K2 -K3 +K4, then reinterpret the lower 32 bits as a float.

You can implement this in code using window api to memory read. Howerver, i had no succes attaching cheat engine to the game after that patch there there something more you ll have to do if you want to turn this into a lua script.


Re: Age of Empires II: Definitive Edition (101.102.8319.0)

Posted: Thu Jun 18, 2026 2:23 pm
by sonevil
Bad_Boy wrote: Fri Feb 20, 2026 9:35 am
J1327 wrote: Sat Oct 18, 2025 3:44 pm

Table updated.

Good day. A major update was released on February 17th, along with a new DLC. The game was updated to version 101.103.38337.0 (#169409) 21973646, and unfortunately, your table stopped working. If you have time to play this game, maybe you could check to see if it's possible to fix the table. I'd be very grateful.
Sorry for my English, I use translator. :oops:

I use 101.103.38337.0 (#169409) too, CE doesnt work even crash. But I try another shot waiting the mission start then after closing the mission objective I start the CE and it works.


Re: Age of Empires II: Definitive Edition (101.102.8319.0)

Posted: Wed Jul 08, 2026 4:09 pm
by jackyvang

Idk why these idiots keep updating this game for. It's not like they're adding anything new or fixing anything really. Literally just doing it to be assholes -_-

Speaking of also, they have ANOTHER update happening today.. These Devs are the biggest sweatshop workers ever.