Re: [RMXP] Pokémon Infinite Fusion
No need to update the table. It still works with the latest version of the game as I just tested it a few seconds before posting this.
Open source cheat tables. Guaranteeing the 'our' in source...
https://opencheattables.com/
No need to update the table. It still works with the latest version of the game as I just tested it a few seconds before posting this.
I wanted to use the box ownership, but I can't activate it - and a fair few of the other options (Box selection) is producing a lua error.
Ah, I understand that error/issue now... a little bit. The table works on the preloaded version of the game, but something's not working with the Dynamic version. Haven't looked into it and don't have any plans to any time soon. If you can get the preloaded version working, that'll be the best option and is also the recommended version of the game to play.
Hi geo, I sent you a PM asking something. Could you please try and help me with the situation?
Is there a way to multiply the Experience earned for each battle?
Hi Geo, how are you? Can you write to me privately on this forum?
Hi there.
I can find the code for Squirtle, as an example, but where do I enter that code in order to meet a squirtle in my next wild encounter? Is that possible?
Thanks.
When I try extracting the files it asks for a password? does anybody know why and might have a solution ?
DieuPinpin wrote: Thu Oct 31, 2024 6:05 amWhen I try extracting the files it asks for a password? does anybody know why and might have a solution ?
if you still haven't found the password recheck the original post.
When I tried the table, it only worked the first time I used it. I could only change money, and after that, it no longer worked. I've read on a Reddit post that it's a hex address, and the address changes each time the game is turned on.
CE:7.5
game: 6.2.4
Aranwen1 wrote: Sun Nov 17, 2024 7:24 amWhen I tried the table, it only worked the first time I used it. I could only change money, and after that, it no longer worked. I've read on a Reddit post that it's a hex address, and the address changes each time the game is turned on.
If it worked the first time, then it works. Now, for the second or however many times you attempted it afterwards, I couldn't tell ya. My guess would be the setup process didn't complete.
On the subject of a hex address changing, that would be a dynamic address. My table should not have issues with those as I programmatically look for patterns in the Ruby engine itself and it associates addresses and offsets to the classes, objects, variables, instances, etc. which allows it to find all of that information again and again, after every restart.