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Re: [RMXP] Pokémon Infinite Fusion

Posted: Thu Nov 16, 2023 3:30 am
by Geo
BekNos wrote: Thu Nov 16, 2023 3:05 am

No need to update the table. It still works with the latest version of the game as I just tested it a few seconds before posting this.


Re: [RMXP] Pokémon Infinite Fusion

Posted: Sun Jan 07, 2024 5:38 pm
by DarkNFluffy

I wanted to use the box ownership, but I can't activate it - and a fair few of the other options (Box selection) is producing a lua error.

https://gyazo.com/6139b17f832c012405266885bbe3a018


Re: [RMXP] Pokémon Infinite Fusion

Posted: Mon Jan 08, 2024 5:01 pm
by Geo

Ah, I understand that error/issue now... a little bit. The table works on the preloaded version of the game, but something's not working with the Dynamic version. Haven't looked into it and don't have any plans to any time soon. If you can get the preloaded version working, that'll be the best option and is also the recommended version of the game to play.


Re: [RMXP] Pokémon Infinite Fusion

Posted: Wed Jan 17, 2024 12:18 am
by Frosted

Hi geo, I sent you a PM asking something. Could you please try and help me with the situation?


Re: [RMXP] Pokémon Infinite Fusion

Posted: Thu Feb 22, 2024 9:15 am
by remytimelive

Is there a way to multiply the Experience earned for each battle?


Re: [RMXP] Pokémon Infinite Fusion

Posted: Wed Apr 24, 2024 4:40 pm
by carlo94
Geo wrote: Sat Apr 08, 2023 7:58 am
scheimann wrote: Sat Apr 08, 2023 4:26 am

Looks like I created many more problems in my table that I needed to fix. I've just updated it and included a Cheat script for maxing IVs and PP Ups in the individual Pokemon sections. (Party & Storage)

Hi Geo, how are you? Can you write to me privately on this forum?


Re: [RMXP] Pokémon Infinite Fusion

Posted: Wed Jun 05, 2024 6:58 am
by Fonkymonky

Hi there.
I can find the code for Squirtle, as an example, but where do I enter that code in order to meet a squirtle in my next wild encounter? Is that possible?
Thanks.


Re: [RMXP] Pokémon Infinite Fusion

Posted: Thu Oct 31, 2024 6:05 am
by DieuPinpin

When I try extracting the files it asks for a password? does anybody know why and might have a solution ?


Re: [RMXP] Pokémon Infinite Fusion

Posted: Sun Nov 17, 2024 7:24 am
by Aranwen1
DieuPinpin wrote: Thu Oct 31, 2024 6:05 am

When I try extracting the files it asks for a password? does anybody know why and might have a solution ?

if you still haven't found the password recheck the original post.

When I tried the table, it only worked the first time I used it. I could only change money, and after that, it no longer worked. I've read on a Reddit post that it's a hex address, and the address changes each time the game is turned on.

CE:7.5
game: 6.2.4


Re: [RMXP] Pokémon Infinite Fusion

Posted: Sun Nov 17, 2024 8:38 am
by Geo
Aranwen1 wrote: Sun Nov 17, 2024 7:24 am

When I tried the table, it only worked the first time I used it. I could only change money, and after that, it no longer worked. I've read on a Reddit post that it's a hex address, and the address changes each time the game is turned on.

If it worked the first time, then it works. Now, for the second or however many times you attempted it afterwards, I couldn't tell ya. My guess would be the setup process didn't complete.

On the subject of a hex address changing, that would be a dynamic address. My table should not have issues with those as I programmatically look for patterns in the Ruby engine itself and it associates addresses and offsets to the classes, objects, variables, instances, etc. which allows it to find all of that information again and again, after every restart.