Re: Granblue Fantasy Versus: Rising Free Edition
can this be made compatible with the frame data mod?
Open source cheat tables. Guaranteeing the 'our' in source...
https://opencheattables.com/
can this be made compatible with the frame data mod?
I took a look at the mod and noticed the issue is the mod attempts a version check, but the free edition has a different version number compared to the full game. I've created a patch, that you can use with my patcher, which will skip the version check. I have just update my patcher program, that fixes a bug, which will allow this to work.
Extract the contents of the zip file into the same directory as my patcher, "GeoGBVSRPatcher.exe", and drag the "main.dll", included in the mod at "Mods\FrameMeterMod\", onto my "Apply Frame Meter Patch.bat" batch script. This will tell my patcher to explicitly use the patch/es in my "GBVSR Frame Meter Mod Patch.ghm" file and attempt to apply them to the dll file.
Now I noticed the mod has AoB/Sig scans that have absolutely no wildcards and are relatively long. This explains why it'll likely need to be updated after every game update. If at any point those scans don't match between both the free and full updated versions of the game, I won't be helping with that.
Is there a list of the available Stage IDs to use?
Also, I assume the patcher will not work for the paid version of the game?
I haven't put together a list and I haven't looked online for one, so I wouldn't know.
TwinStaircase wrote: Fri Dec 06, 2024 5:06 amAlso, I assume the patcher will not work for the paid version of the game?
It's designed for the free edition, but I'm pretty sure it still works on the full/paid version of the game.
Does this patch still work if the game is on Version 1.62
It should.I designed it to be pretty flexible, while cross referencing older version to ensure I got a valid pattern to search for. If any patch doesn't work, let me know.
Will I get in trouble for:
Using a skin from the battle pass online that I don't own?
Using trophies/badges that I don't own?
Setting an inappropriate playercard description/message?
Thank you.
I've done all three and I haven't been blocked on their servers, so the chances of getting your Steam ID blocked is very unlikely.
In the very rare chance they do block your Steam ID, let me know. I've messed around with ArcSystemWorks' games quite a lot and have a good feeling you would be able to spoof the Steam ID when logging into their servers. The game's Peer-to-Peer anyways, so spoofing the Steam ID on their servers won't make much of a difference, if that would ever be needed.
This always happening to me when i try to apply the patcher
[ERROR] System.IO.IOException: Insufficient system resources exist to complete the requested service.
at System.IO.MemoryMappedFiles.MemoryMappedFile.CreateCore(SafeFileHandle, String, HandleInheritability, MemoryMappedFileAccess, MemoryMappedFileOptions, Int64, Int64) + 0x1f9
at System.IO.MemoryMappedFiles.MemoryMappedFile.CreateNew(String, Int64, MemoryMappedFileAccess, MemoryMappedFileOptions, HandleInheritability) + 0x1bc
at System.IO.MemoryMappedFiles.MemoryMappedFile.CreateNew(String, Int64) + 0x32
at PeNet.FileParser.MMFile..ctor(Int64, Int64) + 0x45
at PeNet.PeFile.GetMappedStream() + 0x216
at GeoGBVSRPatcher.Patcher.<>c.<Main>b__20_2(String[] args) + 0xf5d
at GeoGBVSRPatcher.Patcher.DefaultCLIMainBlock[TEnum](String[], TEnum&, Action`1, String, Boolean) + 0xee
Press Any Key to exit...
nekomutsuki wrote: Mon Feb 03, 2025 2:06 pm[ERROR] System.IO.IOException: Insufficient system resources exist to complete the requested service.
This is saying you don't have enough RAM/Memory, which is likely a result of my unoptimal code. My patcher is utilizing a memory mapped file to simulating how the executable would look if it were actually running. This allows me to logically traverse the code more accurately, but I must've done something wrong because, even for me, it uses up a lot of RAM during the process.
I suggest closing out of any other programs or internet browsers to ensure you have enough memory. I've tested my patcher in a 8GB virtual machine before, which worked, so it shouldn't require that much.