Granblue Fantasy Versus: Rising Free Edition

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nekomutsuki
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Re: Granblue Fantasy Versus: Rising Free Edition

Post by nekomutsuki »

Geo wrote: Mon Feb 03, 2025 2:40 pm
nekomutsuki wrote: Mon Feb 03, 2025 2:06 pm

[ERROR] System.IO.IOException: Insufficient system resources exist to complete the requested service.

This is saying you don't have enough RAM/Memory, which is likely a result of my unoptimal code. My patcher is utilizing a memory mapped file to simulating how the executable would look if it were actually running. This allows me to logically traverse the code more accurately, but I must've done something wrong because, even for me, it uses up a lot of RAM during the process.

I suggest closing out of any other programs or internet browsers to ensure you have enough memory. I've tested my patcher in a 8GB virtual machine before, which worked, so it shouldn't require that much.

I just reboot my pc, try to patch it again and it works. My pc just have 8GB ram which is half of it left when idle mode.
The patcher just eat around 298MB of my ram, dunno why it failed before. I assume because the steam app is opened.


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firezzlol
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Re: Granblue Fantasy Versus: Rising Free Edition

Post by firezzlol »

so i just did the patcher, when i open game its still free mode? any idea?


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Geo
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Re: Granblue Fantasy Versus: Rising Free Edition

Post by Geo »

firezzlol wrote: Wed Feb 12, 2025 11:56 pm

Extract the contents in the "GeoGBVSRPatcher.zip" file, providing the password. Then, drag the "GBVSR-Win64-Shipping.exe" file, from the game's directory "Granblue Fantasy Versus Rising Demo\RED\Binaries\Win64\", on top of the "Apply All Patches.bat" batch script. It'll apply all the available patches. That's all and, as of writing this, I've recently tested to see if it works and it does.


gz27
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Re: Granblue Fantasy Versus: Rising Free Edition

Post by gz27 »

Love your work, hope 2.0 doesn't break too much, been great to get my friends into the game


magolor89
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Re: Granblue Fantasy Versus: Rising Free Edition

Post by magolor89 »

Hello,

It seems the latest patch broke "enable all DLC" and "Access all costumes". All the characters are still accessible though, and everything seems fine for the most part. I will try to report any other observations when maintenance ends. Thank you for your hard work!
Edit: "Access all stages" despite being applied has broken down too. Point Zero: Twilight and Canaan Shrine are inaccessible


BxnnyBride
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Re: Granblue Fantasy Versus: Rising Free Edition

Post by BxnnyBride »

Please update for the latest version, that just came out today! Love your work by the way!


guntricked
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Re: Granblue Fantasy Versus: Rising Free Edition

Post by guntricked »

3 of the patches no longer work

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Re: Granblue Fantasy Versus: Rising Free Edition

Post by Geo »

gz27 wrote: Fri Feb 21, 2025 11:15 pm
magolor89 wrote: Tue Feb 25, 2025 9:33 pm
BxnnyBride wrote: Tue Feb 25, 2025 11:01 pm
guntricked wrote: Wed Feb 26, 2025 12:01 am

I think I got it all updated for 2.00. Let me know if I missed something or if I messed something up.


guntricked
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Re: Granblue Fantasy Versus: Rising Free Edition

Post by guntricked »

all patches now work, thanks!

although, what's the process again if you only want to apply specific patches? i remember seeing it on this thread but i can no longer find it

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Re: Granblue Fantasy Versus: Rising Free Edition

Post by Geo »

guntricked wrote: Wed Feb 26, 2025 12:56 am

... what's the process again if you only want to apply specific patches? ...

Through a command prompt/terminal, you can provide the -p argument without a sub-argument (ex. ~a):

Code: Select all

GeoGBVSRPatcher.exe <path of "GBVSR-Win64-Shipping.exe"> -p

This will show you every available patch provided by the embedded patches or the "patches.ghm" in the same location as the patcher. Once you know the patches you want you can construct your command like so:

Code: Select all

GeoGBVSRPatcher.exe <path of "GBVSR-Win64-Shipping.exe"> -p ~pfv ~aast ~aalpt

(or whatever)

You can also edit or make your own batch script, following the provided one as an example, which uses the specific patch sub-arguments instead of ~a.


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