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Re: Crimson Desert

Posted: Wed Jul 08, 2026 9:37 am
by Wendigo

Thank you again for keeping this table updated; it really improves gameplay.

Today's update seems to have broken "Autofill HP/STA/SPI" and probably "Get current char pointer" (stats drop when you use them)


Re: Crimson Desert

Posted: Wed Jul 08, 2026 9:56 am
by bbfox
Wendigo wrote: Wed Jul 08, 2026 9:37 am

Thank you again for keeping this table updated; it really improves gameplay.

Today's update seems to have broken "Autofill HP/STA/SPI" and probably "Get current char pointer" (stats drop when you use them)

"Autofill HP/STA/SPI" is lua code. It will check other memory record values. So the problem should be "Get current char pointer". I need to check it out.

EDIT: "Get current char pointer" fixed. It should be worked as previous version of table


Re: Crimson Desert

Posted: Wed Jul 08, 2026 10:37 am
by OBD

Wow, that was fast.

Edit : I just tested it, and it works perfectly with version 1.13.01.


Re: Crimson Desert

Posted: Wed Jul 08, 2026 11:13 am
by Wendigo
OBD wrote: Wed Jul 08, 2026 10:37 am

Wow, that was fast.

Edit : I just tested it, and it works perfectly with version 1.13.01.

Same here. Super thanks!


Re: Crimson Desert

Posted: Fri Jul 10, 2026 6:38 am
by svanrig

how does the ez parry work ?


Re: Crimson Desert

Posted: Fri Jul 10, 2026 7:42 am
by bbfox

Try to turn it on and off to compare if parry is acted in different behavior.
If the same -- the script is no longer working, I'll remove it in next release.

This is from Treseed's trainer since v1.06, no plan to update it if broken. Analyze the code takes me a lots of time, and I do not use this.

Some of the scripts are migrated from his trainer with with some tuning. I do not touch item spawner. It's a interesting technic but I already have similar tool. But if any of theses script start not working, I will remove it.

Also I do not migrate mount script. In the fact it's not a good injection point -- it's in Denuvo Anti-tamper's obfuscated code.


Re: Crimson Desert

Posted: Fri Jul 10, 2026 10:29 am
by OBD

Honestly I never tried ez parry.
I've already played with the mod and without.

I didn't see much difference


Re: Crimson Desert

Posted: Fri Jul 10, 2026 10:55 pm
by svanrig
bbfox wrote: Fri Jul 10, 2026 7:42 am

Try to turn it on and off to compare if parry is acted in different behavior.
If the same -- the script is no longer working, I'll remove it in next release.

This is from Treseed's trainer since v1.06, no plan to update it if broken. Analyze the code takes me a lots of time, and I do not use this.

yeah i don't see any difference tbh i tried both of it and tried each one by themself and there is no difference i think it doesn't work anymore


Re: Crimson Desert

Posted: Tue Jul 14, 2026 11:16 am
by 0nry0

thank you so much for this table. I think it is the best table out there for sure. had to make an account just to tell you that. god bless OCT


Re: Crimson Desert

Posted: Fri Jul 17, 2026 12:07 am
by bbfox

It's great that the devs are actively updating, but it's a total nightmare for table makers. I'll remove "ez Parry" in the next version; I tested it and it's indeed broken now. Since there's already a mod for it, I don't see any reason to reinvent the wheel.