Hey all, I've been messing around with cotw the angler, just trying to make a free cam for it so I can look at the nice scenery but I've become stumped on how to go about the gaming doing this.
So what happens is when your running around your player coords go so far to whatever value it decides, then when you cross a area of the map it "switches" and your coords completely change. So for example they usually seem to go upwards to about 300-400 and then when you hit the switch area it can drop all the way back down to the 80s. (this is an example, it varies pretty wildly)
The issue with this is my free cam, when I cross these "switch" points, launches the character way out the map. Almost as if it super accelerates based on values suddenly changing so much.
The only thing I can think of is the game will respawn you at set locations if it has trouble respawning you to your last ground location, so I'm thinking your coords are based around certain spawn points. So if, lets say you are in an falling loop, it tries to respawn you to your last location on the ground but if you are respawned there and keep falling somehow (falling/clipping through the ground) it tries a couple times and then eventually respawns you at an outpost or some other determined respawn point.
I'm curious if anyone has dealt with a game that does this and how you may have went about fixing it so you can so free fly and the updated coords when you cross that "switch" point doesn't mess your free cam up.