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Octopath Traveler™
Posted: Sun Dec 15, 2024 7:35 am
by bbfox
zh-TW: 歧路旅人
ja-JP: オクトパストラベラー
Cheat Engine / Cheat table scripts:
□Compact Mode
□Toggle scripts
□init.
□Money
□Game time
□Inventory
□First item pointer
□Get inventory list
□Go
□+Inventory (do not delete this)
□Set inventory stock to 50, if > 1
□Map: characters
□Scripts
□Manual set min HP/SP
□Add extra JP
□Add extra EXP
□Auto set HP/SP every x seconds
□Map: characters status
□Char 1 : オルベルク / Olberic
□Char 2 : トレサ / Tressa
□Char 3 : サイラス / Cyrus
□Char 4 : プリムロゼ / Primrose
□Char 5 : ハンイツト / H'aanit
□Char 6 : デリオン / Therion
□Char 7 : オフィーリア / Ophilia
□Char 8 : アイフェン / Alfyn
□Battle: Status pointers
□Player battle scripts
□Auto set BP every x seconds
□Auto restore HP/SP every x seconds
□Battle: Player chars
□P.Char 1
□P.Char 2 (or enemy)
□P.Char 3 (or enemy)
□P.Char 4 (or enemy)
□Enemy battle scripts
□Auto set 1 HP every x seconds
□Battle: Enemies
□Enemy 1
□Enemy 2
□Enemy 3
□Enemy 4
□Enemy 5
□Enemy 6
□Enemy 7
□Enemy 8
□Movespeed multiplier [Raynald]
Notice:
I tested several times before post, but pointers may not 100% work in your device.
Old releases
Latest release:
Re: Octopath Traveler™
Posted: Thu Dec 19, 2024 9:13 am
by Rienfleche
could you make movement speed in map? double it?
Re: Octopath Traveler™
Posted: Thu Dec 19, 2024 9:15 am
by Rienfleche
This is the script from octopath II for that movement speed, maybe can help
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>23954</ID>
<Description>"Move Speed Plus"</Description>
<Options moAlwaysHideChildren="1"/>
<LastState/>
<Color>800000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{
Author : Raynald
Date : 2023-02-24
Game : Octopath_Traveler2-Win64-Shipping.exe
Version : 1.0.0.0
}
[ENABLE]
aobscanregion(Move,$process+1A00000,$process+3A00000,F3??????????????4883????5BC3F3??????????????4883????5BC3F3??????????????4883????5BC3F3??????????????4883????5BC30F57)
alloc(al_Move,$128,Move)
alloc(mem_Move,8)
alloc(Move_Multiplier,4)
label(re_Move)
registersymbol(Move mem_Move Move_Multiplier)
mem_Move:
readmem(Move,8)
Move_Multiplier:
dd (float)2.0
al_Move:
readmem(Move,8)
mulss xmm0,[Move_Multiplier]
jmp re_Move
Move:
jmp al_Move
nop 3
re_Move:
[DISABLE]
Move:
readmem(mem_Move,8)
dealloc()
unregistersymbol()
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>23955</ID>
<Description>"Times"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF8000</Color>
<VariableType>Float</VariableType>
<Address>Move_Multiplier</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: Octopath Traveler™
Posted: Thu Dec 19, 2024 9:44 am
by bbfox
Rienfleche wrote: Thu Dec 19, 2024 9:15 am
This is the script from octopath II for that movement speed, maybe can help
Done.
Re: Octopath Traveler™
Posted: Fri Dec 20, 2024 7:33 am
by Rienfleche
i can't seem to activate it, init. script say this.
<<Error in line 3(alloc(newmem, 100, $process+0289D270)) :Failure determining what $process+0289D270 means>>
thanks in advance bbfox
Re: Octopath Traveler™
Posted: Fri Dec 20, 2024 8:13 am
by bbfox
You have to attach game process first.
Re: Octopath Traveler™
Posted: Fri Dec 20, 2024 10:19 am
by Rienfleche
ahh, dumb me haha. it's work now.
Re: Octopath Traveler™
Posted: Fri Jun 19, 2026 12:54 pm
by Jozue
Hi, I need help. I want to inflict damage that kills enemies in one hit or reduces their health, but the file that's posted isn't working for me because it's old. What can I do? Can anyone help me if they have the damage or health code, please?
Re: Octopath Traveler™
Posted: Fri Jun 19, 2026 10:45 pm
by bbfox
I tested. Pointer still working in my device.
The pointer map is captured in Steam version. May not work in other platform (or cr**k version whatever)
The problem is Toggle scripts code not safe, CE will popup a warning message. Do not use Toggle scripts, enable scripts yourself.

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