Strategic Command World.War I v1.15.00 (gog) Cheat Table

Strategic Command World.War I CT, inifinite action points, infinite strikers,

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waterloofc
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Strategic Command World.War I v1.15.00 (gog) Cheat Table

Post by waterloofc »

this Cheat Table have 3 scripts that i call: gambiarra for Strategic Command world war I
The concept of using this table is complicated but effective; you just need to grasp the tricks :3
Image

1- Infinite action points: Basically, it will reset the possibility of moving every time (sometimes it fails when attacking, sometimes it doesn't (depends limit of unit action points) you can move with a unit from Europe to China.

2- Infinite strikers, I just set a number so high that the game doesn't even recognize how much you have, so it's basically infinite, I think.

3- HitKill, hell yeah! Take down enemies in one hit, but there's one catch—if enemies have artillery defenses or interceptors, it turns back to your unit. So be careful, the same hand that helps could also destroy you.

Bonus in testing yet, MPP infinite after purchasing some unit.

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strategiccomandwwigog1.15.CT
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Outrun
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Re: Strategic Command World.War I v1.15.00 (gog) Cheat Table

Post by Outrun »

Nice table.
I see you ended up just writing a value for MPP. You could also use the read address, which lets you get the value by opening the purchase screen. Here's an example.
Good job, and thanks.


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SC3-WWI.CT
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waterloofc
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Re: Strategic Command World.War I v1.15.00 (gog) Cheat Table

Post by waterloofc »

I tried to do this but I couldn't, I need to see how this thing about reading andress works, it would be much easier, thanks Outrun


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Re: Strategic Command World.War I v1.15.00 (gog) Cheat Table

Post by Outrun »

waterloofc wrote: Mon Aug 04, 2025 2:41 pm

thanks Outrun

You're welcome.
You could also set it up like this so you always have 999, just like you wanted in your script. With this method, you don't need to purchase anything first. Just open the purchase menu.


Code: Select all

[ENABLE]

aobscanmodule(MPP,SC3-WWI.exe,8B 80 84 00 00 00 89 45 14 8B 45 14 39 45 1C)
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov dword ptr [eax+00000084],3E7
  mov eax,[eax+00000084]
  jmp return

MPP:
  jmp newmem
  nop

return:
registersymbol(MPP)

[DISABLE]

MPP:
  db 8B 80 84 00 00 00

unregistersymbol(MPP)
dealloc(newmem)

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