[STEAM] Distant Worlds 2 (v1.0.8.3)
Posted: Sun Jul 24, 2022 10:23 pm
Always backup your saves. Use at your own risk.
This table used AVX CPU instructions. This is because game use these CPU command itself. Most modern CPU should support AVX instructions.
CE 7.4 cannot dissect structure with symbol name anymore, so I cannot update most of the scripts. It may get worse in next game update.
Cheat Engine table scripts:
Code: Select all
□Enable one by one, enabling script takes time; some items may not be enabled
□If script failed, please play game for a while and try again
□Compact Mode
□Init (Open process first)
□Player empire ID
□Economy: Do not lock / click on money area or not pause should be faster
□Refresh always?
□base addr
□_LastYear 0
□_Money 0
□_PrivateMoney 0
□Ships min energy / fuel / hull / Speed / faster survey / damage
□is on? (default = NO)
□Min. fuel
□Min. energy
□Min. shield
□Speed factor
□Max command countdown (sec)
□Low enemy speed / shield to player?
□Stations (i.e. mining): energy / shield (enable above script first)
□is On?? : No, Yes
□Min. resources (default: 10K)
□Turn on?
□Base amount
□Min. cargo stockpile
□is on?
□Min. cargo (don't set too high)
□Faster ship construction part 1
□is on?
□try to pause enemy building?
□Last object addr.
□Fastest planet facility build
□Fast hyperdrive charge (not countdown)
□_wip
□Min. resource V2 (wip)
□Min. station consumed enegry level (mining, research...)
□is on?
□Zero hull damage
□_Not_Working
□(not working) Min. resources (default: 10K)
□Turn on?
□Base amount
□(Not Working) Faster ship construction part 2
□Last object addr.
□(Not working) Fast Hyperjump countdown
□(Not Working) Min. orb quality; colony races assimilation & 1st troop strength
□Min orb quality enabled?
□Min. quailty (0-1.0)
□Min. assimilation enabled?
□Min. assimilation value (0-1.0; 1=100%)
□Min. population value
□Min. 1st troop strength enabled?
□Min. health (0-1.0; 0.1 = 10%, 1 = 100%)
□Min. attack
□Min. defense
□(Not Working) Ship/Station Editor (select ship / station; slower response)
□Addr
□m_stringLength
□m_firstChar
□EmpireId
□Summary+
□Size
□HullSize
□DisplaySize
□BuildCost
□SizeFactor
□BuildCostFactor
□CrewRequired
□StrengthCached
□ShieldCapacity
□ShieldRechargeRate
□ShieldResistance
□ShieldPenetrationChance
□ShieldPenetrationRatio
□ShieldAreaRechargeRange
□ShieldAreaRechargeCapacity
□ShieldAreaRechargeEnergyRequired
□ArmorStrength
□ArmorReactive
□ReactorEnergyOutputPerSecond
□ReactorEnergyStorageCapacity
□ReactorFuelUnitsForFullCharge
□FuelCapacity
□StaticEnergyConsumption
□TopSpeed
□TopSpeedEnergyUsage
□CruiseSpeed
□CruiseSpeedEnergyUsage
□ImpulseSpeedEnergyUsage
□AccelerationRate
□TurnRate
□HyperDriveSpeed
□HyperDriveEnergyUsage
□HyperDriveJumpInitiationTime
□HyperDriveBlockingInsulation
□HyperDriveJumpRange
□HyperDriveRechargeTime
□HyperDriveJumpAccuracy
□HyperDenyRange
□HyperDenyStrength
□HyperDenyEnergyUsage
□HyperStopRange
□HyperStopStrength
□EnergyCollection
□EnergyFuelProductionRate
□CrewCapacity
□MedicalCapacity
□RecreationCapacity
□Research
□CargoCapacity
□PassengerCapacity
□TroopCapacity
□FighterCapacity
□FighterBayBuildRate
□FighterBayRepairRate
□ColonizationPopulationAmount
□MiningExtractionRate
□MiningRangeAsteroid
□DockingBayCount
□ConstructionYardCount
□ConstructionBuildSpeed
□ConstructionRepairSpeed
□RemoteFuelTransferRate
□RemoteFuelTransferRange
□MaintenanceSavings
□TradeBonuses
□SensorTargetting
□SensorCountermeasures
□SensorTargettingFleet
□SensorCountermeasuresFleet
□ScannerLongRange
□ScannerLongRangePower
□ScannerExplorationRange
□ScannerExplorationPower
□ScannerExplorationSurveyAmount
□ScannerExplorationSurveyMaximumLevel
□ScannerExplorationSurveyTime
□ScannerExplorationTime
□ScannerJumpTrackingChance
□ScannerTraceRange
□ScannerTracePower
□ScannerJammingPower
□ScannerEmpireMaskingPower
□ScannerRoleMaskingPower
□Stealth
□DamageRepairRate
□DestroyedRepairChance
□HullRepairRate
□DamageReduction
□WeaponFirepower
□WeaponBombardPower
□WeaponShortestRange
□WeaponLongestRange
□WeaponPointDefenseRange
□WeaponPointDefenseRangePrimary
□IonDefense
□WeaponIonPower
□WeaponIonRange
□TractorBeamRange
□TractorBeamPower
□AssaultStrength
□AssaultRange
□AssaultShieldPenetration
□AssaultDefense
□WeaponBombardRangeMinimum
□WeaponBombardRangeMaximum
□WeaponDamageRateLongestRange
□WeaponDamageRateZeroRange
□WeaponAreaDamageRateLongestRange
□WeaponAreaDamageRateZeroRange
□WeaponIonDamageRateLongestRange
□WeaponIonDamageRateZeroRange
□WeaponInterceptDamageRateLongestRange
□WeaponInterceptDamageRateZeroRange
□SizeVisibilityFactor
□ReactorFuelResourceId
□CollisionSphereRadius
□General+
□DesignId
□ParentId
□FighterCarrierId
□HyperdriveCharge
□HyperDriveCountdown
□TargetSpeed
□Speed
□Energy
□Fuel
□Shields
□HullDamageLevel
□HullConstructionLevel
□TransparencyLevel
□PeriodicCycleCounter
□CollisionAvoidSpeedFactor
□SummarySize
□SummaryAssaultShieldPenetration
□SummaryTopSpeed
□StrengthCached
□DockDataDockTargetId
□BattleDataAssaultAttackerStrength
□BattleDataDamageFireTransition
□SummaryHyperDriveSpeed
□SummaryHyperDriveJumpRange
□MissionAssignmentSystemId
□NebulaPermeability
□JumpBlockingFactor
□SensorDisableFactor
□SpeedModifier
□SpeedModifierNoFuel
□CommandCountdown
□DroneLaunchCountdown
□PickupCountdown
□_CurrentTargetId
□ScannerLongRange
□ScannerLongRangePower
□EmpireId
□_FleetId
□BattleDataAssaultAttackerEmpireId
□DroneLaunchCount
□Role
□ParentType
□ParentIsDockedAt
□ParentIsOnboard
□FighterCarrierType
□NormalComponentCount
□DamagedComponentCount
□DestroyedComponentCount
□UnbuiltComponentCount
□IsBase
□DockDataDockTargetType
□MissionAssignmentType
□AutomateStockLevelsForBase
□EnemyHyperDenyActive
□DroneLaunchShipToTarget
□_CurrentTargetType
□PlayerEncounterAction
□IsPlanetDestroyer
□IsFighterOptimized
□IsDestroyedCached
□TargetHeading
□TargetHeading_2
□TargetHeading_3
□TargetHeading_4
□LastTouch
□LastTouch_2
□LastTouchPeriodic
□LastTouchPeriodic_2
□LastTouchLong
□LastTouchLong_2
□_LastThreatReviewTime
□_LastThreatReviewTime_2
□_LastInvadeCheckTime
□_LastInvadeCheckTime_2
□LastRetrofitDate
□LastRetrofitDate_2
□Rotation
□Rotation_2
□Rotation_3
□Rotation_4
□Rotation_5
□Rotation_6
□Rotation_7
□Rotation_8
□Rotation_9
□Rotation_10
□Rotation_11
□Rotation_12
□Rotation_13
□Rotation_14
□Rotation_15
□Rotation_16
□DeRotation
□DeRotation_2
□DeRotation_3
□DeRotation_4
□DeRotation_5
□DeRotation_6
□DeRotation_7
□DeRotation_8
□DeRotation_9
□DeRotation_10
□DeRotation_11
□DeRotation_12
□DeRotation_13
□DeRotation_14
□DeRotation_15
□DeRotation_16
□CollisionAvoidHeadingDeviation
□CollisionAvoidHeadingDeviation_2
□CollisionAvoidHeadingDeviation_3
□CollisionAvoidHeadingDeviation_4
□PathRerouteTarget
□PathRerouteTarget_2
□PathRerouteTarget_3
□PathRerouteTarget_4
□PullVector
□PullVector_2
□PullVector_3
□PullVector_4
□HyperdriveCharge
□HyperDriveCountdown
□TargetSpeed
□Speed
□Energy
□Fuel
□Shields
□HullDamageLevel
□HullConstructionLevel
□GalaxyX
□GalaxyY
□LocationId
□CollisionSphereRadius
□_Position
□_Position_2
□_Position_3
□ShipId
□(Not Working) Orb / Colony Editor (Usage: click planet)
□Base addr.
□EmpireId
□m_stringLength
□m_firstChar
□Colony+
□Population+
□_size 0
□Race0
□Amount
□ReproductionRate
□Assimilation
□_RaceId0 : Human, Ackdarian, Teekan, Haakonish, Mortalen, Ikkuro, Boskara, Zenox, Wekkarus, Atuuk, Dhayut, Gizurean, Ketarov, Kiaidian, Naxxilian, Quameno, Securan, Shandar, Sluken, Ugnari
□Race1
□Amount
□ReproductionRate
□Assimilation
□_RaceId
□Race2
□Amount
□ReproductionRate
□Assimilation
□_RaceId
□Race3
□Amount
□ReproductionRate
□Assimilation
□_RaceId
□Race4
□Amount
□ReproductionRate
□Assimilation
□_RaceId
□Race5
□Amount
□ReproductionRate
□Assimilation
□_RaceId
□MaximumPopulation
□LastColonyEventDate
□LastPlagueDate
□LastDisasterDate
□OrbId
□_DevelopmentLevel
□_EventDevelopmentLevel
□TaxRate
□TaxRateModifier
□Corruption
□_MigrationFactor
□_EventMigrationFactor
□_EventResourceAbundance
□_EventColonyHappinessFactor
□ColonyInfluenceRadius
□EmpireApprovalRating
□ConqueredFactor
□CulturalDistressFactor
□RaidCountdown
□RacialHappiness
□Unrest
□InvasionDamageTotal
□GrowthFundingRatio
□SlaveryFactor
□PrioritizeGrowth
□PrioritizeMigration
□PrioritizeResources
□GalaxyX
□GalaxyY
□PlanetaryShieldMaximumDamageAbsorbed
□PlanetaryShieldPenetrationChance
□TerraformingDamageRepairRate
□TerraformingQualityImprovementRate
□TerraformingQualityMaximum
□IncomeDrainRatio
□CorruptionReductionProjectionRange
□FighterBuildRate
□FighterRepairRate
□HyperDenyRange
□HyperDenyStrength
□MedicalRating
□QualityBoost
□WeaponRange
□WeaponPointDefenseRange
□TractorBeamRange
□_Strength
□ArmyTemplateId
□ColonyId
□EmpireId
□CulturalDistressEmpireId
□InvasionEmpireId
□PreviousEmpireId
□IncomeDrainEmpireId
□IsRebelling
□InvasionType
□FighterCapacity
□AutomateStockLevels
□AutomatePopulationPolicy
□AutomateTaxRates
□AutomateInfantryRecruitmentGarrison
□ShowingInGroundReport
□_LastTimeShort
□_LastTimeShort_2
□_LastTimePeriodic
□_LastTimePeriodic_2
□_LastTimePeriodic_3
□_LastTimePeriodic_4
□Bonuses+
□_size
□Item0+
□m_stringLength
□m_firstChar
□Amount
□FilterId
□Type
□AppliesTo
□DiscoveryLevel
□Item1+
□m_stringLength
□m_firstChar
□Amount
□FilterId
□Type
□AppliesTo
□DiscoveryLevel
□Item2+
□m_stringLength
□m_firstChar
□Amount
□FilterId
□Type
□AppliesTo
□DiscoveryLevel
□Item3+
□m_stringLength
□m_firstChar
□Amount
□FilterId
□Type
□AppliesTo
□DiscoveryLevel
□Item4+
□m_stringLength
□m_firstChar
□Amount
□FilterId
□Type
□AppliesTo
□DiscoveryLevel
□General+
□GalaxyX
□GalaxyY
□LocationId
□CollisionSphereRadius
□_Position
□_Position_2
□_Position_3
□OrbId
□ParentId
□Heading
□Pitch
□Roll
□Diameter
□OrbitalDistance
□_Quality
□Damage
□EmissiveIntensity
□_ColonyId
□EnergyOutput
□Category
□TypeId
□SubTypeId
□HasRings
□ResourceCount
□FacilityCount
□LastTouch
□LastTouch_2
□Velocity
□Velocity_2
□Velocity_3
□Velocity_4
□(Not Working) Get player empire base data (Active: mouse move over resources header)
□Empire data base addr.
□Name len.
□Name
□Policy+
□CashflowColonyGrowthFunding
□AttackOvermatchFactor
□RefuelThreshold
□CashflowResearchFunding
□CashflowStateShipMaintenance
□CashflowTroopMaintenance
□CashflowFacilityMaintenance
□CashflowResourceTrading
□CashflowUncommitted
□ColonyTroopGarrisonLevel
□AttackTroopLevel
□ConstructionMilitaryBuildRatioEscort
□ConstructionMilitaryBuildRatioFrigate
□ConstructionMilitaryBuildRatioDestroyer
□ConstructionMilitaryBuildRatioCruiser
□ConstructionMilitaryBuildRatioCapitalShip
□ConstructionMilitaryBuildRatioCarrier
□ConstructionMilitaryBuildRatioTroopTransport
□ResearchMaximumConcurrentProjects
□MilitaryShipMissionRatioEscort
□MilitaryShipMissionRatioGuard
□MilitaryShipMissionRatioPatrol
□MilitaryShipMissionRatioRaid
□ColonizationMinimumSuitability
□IndependentColonizationMinimumSuccessChanceThreshold
□IntelligenceMissionCounterIntelRatio
□IntelligenceMissionAggressiveness
□IntelligenceMissionCaution
□CaptureTargetConditionShip
□CaptureTargetConditionBase
□CaptureEnlistMilitaryShip
□CaptureDisassembleMilitaryShip
□CaptureEnlistCivilianShip
□CaptureDisassembleCivilianShip
□CaptureEnlistBase
□UpgradeEnlistedMilitaryShips
□UpgradeEnlistedCivilianShips
□CharacterHandlingWhenTakeoverShipOrColony
□ExecuteCapturedForeignAgents
□ExplorationWhenSendSurveyTeam
□ExplorationWhenInvestigateRuins
□ExplorationWhenInvestigateAbandonedShips
□AutoRefuelManualShips
□AutoRepairManualShips
□AutoRetrofitManualShips
□AutoRefuelManualFleets
□AutoRepairManualFleets
□AutoRetrofitManualFleets
□AutoRetrofitAutomatedFleets
□NewShipsAutomatedMilitary
□NewShipsAutomatedOtherState
□ConstructionPrioritizeStateShipsInQueue
□DockingPrioritizeStateShipsInQueue
□BuyShipsFromOtherEmpiresWhen
□RepairIndependentShips
□BuildIndependentShips
□EngageInTourism
□IntelligenceMissionAllowSabotageConstruction
□IntelligenceMissionAllowStealTerritoryMap
□IntelligenceMissionAllowStealGalaxyMap
□IntelligenceMissionAllowStealOperationsMap
□IntelligenceMissionAllowStealTechData
□IntelligenceMissionAllowSabotageColony
□IntelligenceMissionAllowDeepCover
□IntelligenceMissionAllowDestroyBase
□IntelligenceMissionAllowAssassinate
□IntelligenceMissionAllowInciteRevolution
□General+ (read only?)
□DifficultyResearchSpeed
□DifficultyColonyIncome
□DifficultyColonyGrowthRate
□DifficultyDiplomacyTradeFactor
□DifficultyMiningRate
□DifficultyWarWeariness
□MilitaryResearchRefactor
□MilitaryResearchRefactorMinor
□EmpireHappiness
□EmpireId
□GovernmentId
□Active
□IsPlayer
□IsPirate
□IsDormant
□PirateFactionType
□SpecialMode
□Research Progress 1
□Research Progress 2
□Research Progress 4
□Research Progress 3
□(Not Working) Faster research+ (for 1st queue project only)
□Step 1. Faster Research init.
□is on?
□Additional value per tick
□Research Progress
□Stats+
□Number of queues
□Base addr
□Research value
□Research value (before)
□Step 2. Faster Research multiplier
□is on?
□Research multiplier
□Step 2 valid?
□*** Distance Worlds 2 v1.0.8.3 / https://opencheattables.com / CE 7.4+
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