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Request CyberCorp

Posted: Tue Dec 23, 2025 7:39 pm
by Macslayerz

CyberCorp Cheat Engine Table (CT)

Game Name: CyberCorp
Game Vendor: Steam + EPiC + Microsoft Store Xbox GamePass
Game Engine Version: Full Release v1.0
Game Process: CyberCorp.exe
Game Engine: Unity

Infinite Health
Infinite Shield
Infinite Energy
Max Health
Health
Max Shield
Shield
Max Energy
Energy
no cooldown
drop rate 100%
all drops blue
all drops purple
all drops legendary
max combo
cards and skills never reduce when used
infinite cards and skills


Re: Request CyberCorp

Posted: Fri Feb 06, 2026 4:44 pm
by savagethehacker
CyberCorp.CT
(11.45 KiB) Downloaded 38 times

This is for the Steam Version.
I'm lazy; but here's inf hp, inf shield, and inf ammo (explosions can still kill you)
I might look further into the game and add more features later if I get bored. I managed to get 0 Blink cooldown, but only via editing the Assembly-CSharp.dll directly instead of via cheat engine.

Screenshot 2026-02-06 154336.png
Screenshot 2026-02-06 154336.png (3.33 KiB) Viewed 1550 times

Re: Request CyberCorp

Posted: Wed Feb 11, 2026 4:59 pm
by Macslayerz

Thank you so so very much!!!!! I appreciate it.

yes please feel free to go ham with the codes when you have time of course.

im excited to test woohoo

savagethehacker wrote: Fri Feb 06, 2026 4:44 pm

CyberCorp.CT
This is for the Steam Version.
I'm lazy; but here's inf hp, inf shield, and inf ammo (explosions can still kill you)
I might look further into the game and add more features later if I get bored. I managed to get 0 Blink cooldown, but only via editing the Assembly-CSharp.dll directly instead of via cheat engine.
Screenshot 2026-02-06 154336.png


Re: Request CyberCorp

Posted: Mon Feb 23, 2026 7:29 pm
by Macslayerz

Hey just tried clicking the cheats and i cant get them to activate. CE lags for a couple seconds and the boxes dont get checked. Anyone else have this issue? or is there something im not doing correct? im running as admin as well

savagethehacker wrote: Fri Feb 06, 2026 4:44 pm

CyberCorp.CT
This is for the Steam Version.
I'm lazy; but here's inf hp, inf shield, and inf ammo (explosions can still kill you)
I might look further into the game and add more features later if I get bored. I managed to get 0 Blink cooldown, but only via editing the Assembly-CSharp.dll directly instead of via cheat engine.
Screenshot 2026-02-06 154336.png


Re: Request CyberCorp

Posted: Thu Feb 26, 2026 1:15 pm
by Alex Darkside
Macslayerz wrote: Mon Feb 23, 2026 7:29 pm

Hey just tried clicking the cheats and i cant get them to activate. CE lags for a couple seconds and the boxes dont get checked. Anyone else have this issue? or is there something im not doing correct?

(Google translation)

Based on the way the scripts in this table are written (as well as the game engine), the game uses on-demand game code generation. This means that for such scripts to work, it is necessary for the player to use the game object at least once and thereby activate the request to create game code.
For example, the "infinite ammo" script modifies the game code that handles ammo consumption. However, the game will not generate this code until the player's actions cause the ammo amount to change. The script does not activate simply because the game code that the script uses is missing. The script scans the entire memory of the game (at this moment the game “freezes” for a while) and finds nothing.
In order for the scripts in this table to work, you must first use game actions to “cause” the creation of the code corresponding to each script. You need to use up or replenish ammunition, take damage or replenish health, spend or receive game currency, etc. After this, the corresponding script must be activated. This must be done once each time you start the game.


Re: Request CyberCorp

Posted: Thu Feb 26, 2026 2:11 pm
by savagethehacker
Alex Darkside wrote: Thu Feb 26, 2026 1:15 pm
Macslayerz wrote: Mon Feb 23, 2026 7:29 pm

Hey just tried clicking the cheats and i cant get them to activate. CE lags for a couple seconds and the boxes dont get checked. Anyone else have this issue? or is there something im not doing correct?

(Google translation)

Based on the way the scripts in this table are written (as well as the game engine), the game uses on-demand game code generation. This means that for such scripts to work, it is necessary for the player to use the game object at least once and thereby activate the request to create game code.
For example, the "infinite ammo" script modifies the game code that handles ammo consumption. However, the game will not generate this code until the player's actions cause the ammo amount to change. The script does not activate simply because the game code that the script uses is missing. The script scans the entire memory of the game (at this moment the game “freezes” for a while) and finds nothing.
In order for the scripts in this table to work, you must first use game actions to “cause” the creation of the code corresponding to each script. You need to use up or replenish ammunition, take damage or replenish health, spend or receive game currency, etc. After this, the corresponding script must be activated. This must be done once each time you start the game.

exactly, thank you