Function Calling Assistant
A plugin that provides a clean graphical interface for manually calling game functions (no assembly required).
Github: https://github.com/NightfallCT/CE-Funct ... -Assistant
Features
x64 Function Calling Assistant
Direct input of function address and all relevant registers (RAX, RCX, RDX, R8, R9, RBX, RBP, RSI, RDI, RSP)
Stack arguments up to RSP+72
"Call Function" and "Call Function + Exit Thread" modes
"Load Current" automatically loads the current register values from the debugger
x32 Function Calling Assistant
Supports stdcall, cdecl, thiscall and fastcall calling conventions
Up to 8 stack arguments-
Same convenient UI as the 64-bit version
General
Integrates directly into the CE menu bar
"Clean Up Memory" deallocates memory after the call-
Symbol names accepted as input (via getAddress)
-
See if the content of a structure, held by your registers has changed.
Note:
This is currently more like a proof of concept and far from perfect. I'll probably update it in the future.
Video:
Tutorial:
Update 1.3:
Added Structure Monitor
Update 1.2:
Added auto memory cleanup
Fixed thiscall argument amount
Update 1.1:
Fixed x86 fastcall convention
Version: 1.1 | Author: NightfallCT | Special thanks to Icew0lf for the idea
Old versions:
