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Titan Quest II (EA Update 3 Hotfix 3)

Posted: Tue Mar 03, 2026 10:25 am
by bbfox

Static data only

Cheat Engine / Cheat Table scripts

    □Toggle Compact View
    □init
        □GWorld
            □OwningGameInstance
                □LocalPlayers [1 x ObjectProperty]
                    □[0]
                        □PlayerController
                            □Character
                                □m_pStatsComponent
                                    □m_pAttributeSetHealth
                                        □MaximumHealth (GameplayAttributeData)
                                        □FreeReservationHealth (GameplayAttributeData)
                                        □UsedReservationHealth (GameplayAttributeData)
                                        □ReservedHealth (GameplayAttributeData)
                                        □UnreservedHealth (GameplayAttributeData)
                                        □CurrentHealth (GameplayAttributeData)
                                        □RegenerationHealth (GameplayAttributeData)
                                    □m_pAttributeSetMana
                                        □MaximumMana (GameplayAttributeData)
                                        □FreeReservationMana (GameplayAttributeData)
                                        □UsedReservationMana (GameplayAttributeData)
                                        □ReservedMana (GameplayAttributeData)
                                        □UnreservedMana (GameplayAttributeData)
                                        □CurrentMana (GameplayAttributeData)
                                        □RegenerationMana (GameplayAttributeData)
                                    □m_pAttributeSetMovement
                                        □MoveSpeedFactor (GameplayAttributeData)
                                        □MinimumMoveSpeedFactor (GameplayAttributeData)
                                        □m_MoveSpeedReductionResistance
                                    □m_pCharacterAttributesSet
                                        □Might (GameplayAttributeData)
                                        □Agility (GameplayAttributeData)
                                        □Knowledge (GameplayAttributeData)
                                        □Vigor (GameplayAttributeData)
                                        □Fitness (GameplayAttributeData)
                                        □Resolve (GameplayAttributeData)
                                        □Cunning (GameplayAttributeData)
                                        □Penetration (GameplayAttributeData)
                                        □m_AttributePointsMight
                                        □m_AttributePointsAgility
                                        □m_AttributePointsKnowledge
                                        □m_AttributePointsVigor
                                    □m_pCharacterResourcesSet
                                        □MaximumShieldPoints (GameplayAttributeData)
                                        □CurrentShieldPoints (GameplayAttributeData)
                                        □RegenerationShieldPoints (GameplayAttributeData)
                                        □MaximumBarrier (GameplayAttributeData)
                                        □CurrentBarrier (GameplayAttributeData)
                                        □RegenerationBarrier (GameplayAttributeData)
                                        □FreeBarrier (GameplayAttributeData)
                                        □EnergyBarrier (GameplayAttributeData)
                                        □AbsorptionBarrier (GameplayAttributeData)
                                        □DecayStartBarrier (GameplayAttributeData)
                                        □DecayThresholdBarrier (GameplayAttributeData)
                                        □DecayRateBarrier (GameplayAttributeData)
                                        □ConversionRateBarrier (GameplayAttributeData)
                                        □Scrap (GameplayAttributeData)
                                    □m_pAttributeSetProgression
                                        □CurrentLevel (GameplayAttributeData)
                                        □CharacterCurrentLevelProgress (GameplayAttributeData)
                                        □CharacterAP (GameplayAttributeData)