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Crimson Desert
Posted: Fri Mar 20, 2026 5:39 am
by bbfox
ja-JP: 紅の砂漠
zh-TW: 赤血沙漠
A simple table, use this table only if you didn't find another better one.
So this game update frequently. Some scripts may gone after game binaries get update and never back.
Cheat Engine / Cheat Table script:
☐ Toggle Scripts
☐ Toggle Compact View
☐ Fast friendship
☐ Fast pet friendship and take
☐ fixed amount: ammos:100 / some known items / copper (980)... etc
☐ Script: Generate item list (max 3000, beware of performance)
☐ Set min internal Copper amt record (not that in bag)
☐ When item decrease: no change in defined range
☐ Menu: when add item amount: set item amount
☐ Get HP address: Step 1 & 2 - AOB mode
☐ Get HP - Pointer map mode (not working)
☐ Get current char pointer
☐ Auto fill HP/Sta/Spi, if data available
☐ Get Archery Competition data
☐ Abyss Gear
☐ "Greater" gear: durability no decrease
☐ (all) embed and destory the abyss gear
☐ inf. weapon polishing durability
☐ Get resistant attrs
☐ Set max bag size
☐ Set attack/defense
☐ Fast dragon cooldown
☐ open item ID query GUI
☐ Browse kuku / item, address #1
☐ get ID address #2 - conflict with fixed amount
☐ Set min. Abyss bond when use
☐ Fast enemy kill / char HP full - check pt. 1
☐ Blink spell
☐ 1. Get worldOffset
☐ 2. Move speed multiplier / crow fly mode alt
☐ 3. Map waypoint position capture
☐ no clip speed
☐ 4. Generate scripts
☐ reputation no decrease
Abyss gear copy/remove
viewtopic.php?p=4862#p4862
Item copy
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go to camp, use storage box as destination/source. Or drop on the ground (NPC may loot your items)
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enable "When item decrease: no change in defined range", set "cur. amount must >=" to 0
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move item between bag and storage box. or drop item on the ground to duplicate it
Item create
There several ways to do. Key point is change Item ID and ID2 both. It's better to edit the same category item from old to new (example: 5 slots armor to new 5 slots armor, old material to new material)
Blink spell (teleport): original reference source from Treseed's 1.03 trainer / teleport procedure. Updated and fit to 1.05 ~ 1.09 (as-is).
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No clip -- now implemented but once if it's failed, I may not revise it
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Move speed multiplier: added down gravity adjustment factor & additional Z (height) multiplier. this means char can fly long distance. try to press XBox gamepad "X" for a longer time. Char will jump high and stay there (crow mode).
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Waypoint TP and direction TP: if destination is a landmark, it will use landmark's Z height+15, otherwise will use setting value like +300 (+300 means you current position Z height + 300 because destination height is 0). Sometimes it will blink to wrong place (take one day to survey this, should fixed now, less occurrence).
Side project: Crimson Desert save editor: viewtopic.php?t=1919 (stay on 1.09 first release)
For v1.10+: DL latest from GitHub directly: https://github.com/bbfox0703/CrimsonAtomtic/releases
What save editor can do: unlock held sealed abyss artifacts (selectable, my primary goal for this editor). Others like all equipment items can insert 5 slot gems, create item, change stack amount, display seen sealed abyss artifacts on map. pure save editor, no mod.
Remember always backup saves
Old tables removed due to site # of attachments limitation
Old releases
CrimsonDesert.CT
- v48 (2026/08/30): rev "Fast friendship" (100 may cause problem, set to near 100). Added "Set min internal Copper amt record" (reduce cannot buy due to lack of Copper); added "Set min. Abyss bond when use"; fixed "Fast enemy kill / char HP full - check pt. 1" (do not use in boss battle)
- (1.54 MiB) Downloaded 131 times
CrimsonDesert.CT
- v46 (2026/08/23): fixed "When item decrease: no change in defined range"
- (1.22 MiB) Downloaded 63 times
CrimsonDesert.CT
- v43 (2026/08/02): fixed address offsets under: "Get HP address: Step 1 & 2 - AOB mode" (← horse related not work) and "Get HP - Pointer map mode (not working)" ← still, may not work
- (1.22 MiB) Downloaded 197 times
CrimsonDesert.CT
- v42 (2026/08/01): fix "Get current char pointer", "Fast enemy kill / char HP full - check pt. 1"
- (1.22 MiB) Downloaded 46 times
CrimsonDesert.CT
- v40 (2026/07/17): removed not working "ez Parry"; fixed "(non-equipped only) Duplicate abyss gear when extracted"
- (1.37 MiB) Downloaded 214 times
CrimsonDesert.CT
- v39 (2026/07/08): rev for v1.13.01
- (1.37 MiB) Downloaded 174 times
CrimsonDesert.CT
- v38 (2026/07/04): fixed blink scripts
- (1.37 MiB) Downloaded 148 times
CrimsonDesert.CT
- v34 (2026/06/06): fixed: "Greater" gear: durability no decrease
- (1.19 MiB) Downloaded 156 times
CrimsonDesert.CT
- v33 (2026/06/05): You may know why I update this
- (1.19 MiB) Downloaded 49 times
CrimsonDesert.CT
- v32 (2026/05/26): rev. Autofill scripts
- (1.18 MiB) Downloaded 647 times
CrimsonDesert.CT
- v31 (2026/05/24): fixed spi not functional / revise blink scripts
- (1.18 MiB) Downloaded 615 times
CrimsonDesert.CT
- v30 (2026/05/23): rev. scripts, alignment to game version
- (1.17 MiB) Downloaded 521 times
CrimsonDesert.CT
- v25 (2026/05/05): added Item ID query GUI
- (1.03 MiB) Downloaded 599 times
CrimsonDesert.CT
- v24 (2026/05/03): Item ID lists are back (self work from process memory dump); fix "fixed amount: ..." Item ID2 offset incorrect
- (1.01 MiB) Downloaded 582 times
CrimsonDesert.CT
- v23 (2026/05/03): (1.05.01) fixed script cannot be disabled bug
- (349.65 KiB) Downloaded 458 times
CrimsonDesert.CT
- v22 (2026/05/03): revised for 1.05.01 / most scripts should work now
- (348.67 KiB) Downloaded 587 times
CrimsonDesert.CT
- v21 (2026/04/29): revise localization data and browse item scripts
- (1.01 MiB) Downloaded 567 times
CrimsonDesert.CT
- v20 (2026/04/28): fixed "get ID address #2 (wait for a moment)" (still not 100% correct); added en/ja/zh-tw item description
- (991.59 KiB) Downloaded 534 times
CrimsonDesert.CT
- v19 (2026/04/27): fixed: "Keep Gold bar" not working
- (322.11 KiB) Downloaded 497 times
CrimsonDesert.CT
- v18 (2026/04/25 / v1.04.02): version fix; added scripts
- (321.78 KiB) Downloaded 549 times
Re: Crimson Desert
Posted: Fri Mar 20, 2026 10:49 am
by Moonbeam
I'm having a hard time using your table.
I don't understand what the Add Item does?
Would it be easier to just make a Multiplier instead?
Re: Crimson Desert
Posted: Fri Mar 20, 2026 11:16 am
by bbfox
Default setting (2, 49):
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Before script enabled: when an item amount is 2, and you get new one, it will become 3
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After script enabled: when an item amount is 2, and you get new one, it will become 50
The game use shared code in many place. I just find this one is for item only (just in a quick survey). The problem is this game store item amount in two memory address, just like health. Both address value must be the same. The add item amount code will process both item address so I use it. I also think set to 49 is too high. Especially when friendship code is enabled. I got tons of potted plants and wools (by feeding sheep) occupied item slots.
Answer your question: multiplier may add it in next release. The min. amount threshold will always be there because this will filter out key items in general, unless it's like FF7 Rebirth.
2nd and 3rd character HP/Sta values need to be identified. I play in very slow speed, may add later.
Re: Crimson Desert
Posted: Fri Mar 20, 2026 6:06 pm
by Hallowedsoul08
Plitch was able to do the item gain multiplier, so it should not be hard to implement. I don't know if their's affect key items though, but i'm about to test their's out.
Re: Crimson Desert
Posted: Fri Mar 20, 2026 7:37 pm
by bbfox
Hallowedsoul08 wrote: Fri Mar 20, 2026 6:06 pm
Plitch was able to do the item gain multiplier, so it should not be hard to implement. I don't know if their's affect key items though, but i'm about to test their's out.
It's the same code block. You can modify the code directly.
EDIT:
Now can use multiplier option when item added (default is value clamp).
Item target amount is set to 29.
For some known items, like normal key and cube, I force set them to 18 & 9 to avoid use too many item slots.
Re: Crimson Desert
Posted: Sat Mar 21, 2026 5:21 pm
by Marcus101RR
Game uses a internal database if I am not wrong, on top of that, Denuvo encryption is stacked on it.
UPDATE: MCK Table Version
Version: 1.11.00
Re: Crimson Desert
Posted: Sat Mar 21, 2026 7:26 pm
by Hallowedsoul08
I think that's why I don't see too many mods for crimson desert. I'm seeing mostly reshades presets, game save, a save editor, etc.
Fling only put like 10 options into his trainer, which is also on wemod, while plitch add in more, along with an item multiplier.
I think they don't want people making mods for their game, at least not yet.
Edit: It has began apparently of the mod front.
https://www.nexusmods.com/crimsondesert/mods/56
and someone decided to take fling's trainer, and put it into a mod.
https://www.nexusmods.com/crimsondesert/mods/52
At least they give credit.
Can you add in an inf stamina cheat or the pointer for that, along with spirit?
Re: Crimson Desert
Posted: Sun Mar 22, 2026 11:59 pm
by Marcus101RR
Hallowedsoul08 wrote: Sat Mar 21, 2026 7:26 pm
I think that's why I don't see too many mods for crimson desert. I'm seeing mostly reshades presets, game save, a save editor, etc.
Fling only put like 10 options into his trainer, which is also on wemod, while plitch add in more, along with an item multiplier.
I think they don't want people making mods for their game, at least not yet.
Edit: It has began apparently of the mod front.
https://www.nexusmods.com/crimsondesert/mods/56
and someone decided to take fling's trainer, and put it into a mod.
https://www.nexusmods.com/crimsondesert/mods/52
At least they give credit.
Can you add in an inf stamina cheat or the pointer for that, along with spirit?
Yeah notice mods are now popping off with mostly inventory management so far, so if they can unpack and decrypt the first batch im sure they can do more. ASI mod had me thinking it was going to be like GTA/RDR, but I had a feeling it was stolen/copied.
Re: Crimson Desert
Posted: Thu Mar 26, 2026 3:54 pm
by Moonbeam
Been loving the updates to the table. Thank you!
Re: Crimson Desert
Posted: Thu Mar 26, 2026 7:44 pm
by ethanruin
Is there a chance a rest timer reset option could be added? Or even better a skip day option?