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Gothic 1 Remake

Posted: Sat Jun 06, 2026 10:57 am
by Marc

Hi all,

since the remake of Gothic 1 is released, I wanted to try my luck with it.

For creating the table, I used the excellent UE5 tool from bbfox. Many thanks for providing us with it!

  • <=== Attach to process

  • Get 100 Ore when buying something

  • Health

  • Armor + Resists

  • Level

  • Experience

  • SkillPoints

  • Toughness

  • Mana

  • Speed Modifier

  • Dexterity

  • Strength

  • Oygen when swimming

  • Sleep

  • Fatigue

  • Lockpicking

  • PickPocketing

  • Alcohol

  • SwampWeed

Some information and Hints:

  • Game uses Unreal Engine 5.04

  • most values are floats

  • when swimming, Oxygen is 45 at the start

  • only 4-Byte-Integr I found is the amout of Gold (and Items, I suppose)

  • my Path to the Character stats is GWorld -> PersistentLevel -> OwningWorld -> OwningGameInstance -> LocalPlayers -> +0 -> PlayerController -> Pawn -> PlayerState -> AbilitySystemComponent -> SpawnedAttributes. Just found out I could have spared the Persistent Level - Owning World... :shock:

  • about the XP: just set them to 400.000 and you'll get a level up each time you gain XP until the 400.000 are "used up"

  • comfortably, when you set the walking speed to 2, it just stays there. Even after loading :)

  • There are other noteworthy tables out:

works with 1.02, too. :D

have fun,
Marc


Re: Gothic 1 Remake (+87)

Posted: Sat Jun 06, 2026 2:22 pm
by VampTY
Here's also my table, RUNE

Image

Almost like your options Marc. not quite all added, i'm still at start after that intro and i don't know if i'll play it more, in any case it's UE, lots of options can be added.
All the best, take care!

EDIT 1: I've read there's a link for UE Dumper, free!?I'll check it out soon. :lol:
Thank you!

EDIT 2: Updated a bit with those from Sundry and on ItemCollectEditor you can edit the last item collected (like ore, arrows, coins, whatever you'll collect, just edit it when the value will be active after picking it), i didn't made any item editor with mouse hover (or multiplier) so i won't mess the inventory, this way you can directly edit after collecting any and don't add way more than enough.Not much played, that was it.There's enough tables shared. ;)

Have fun!