Tennis Elbow 4
This game uses a single instruction to access/write to a lot of addresses, making a conventional cheat table difficult or impossible. To filter out unwanted addresses, I made a script that will check if the value is being increased by exactly 1.0 (double). This allows you to easily find what you want, so long as you can increase it by 1.0 in-game.
More details:
There's two scripts. The first is asm, it checks if the value is being increased by 1.0, then creates a hacking point. The second script is lua, it sets the debugger onto the hacking point and creates memory records for each found address. That's all.