Engine: Unity
Game version: 1.4.5.11880
Cheat Engine table scripts:
Code: Select all
□***Tower of Time 1.4.5.11880 / table from OCT https://opencheattables.org ***
□Compact mode
□Enable (enable twice)
□Resource scripts
□Set min. amount
□Min. gold
□Value
□Min. Green Crystal
□Value
□Min. Blue Crystal
□Value
□Min. Purple Crystal
□Value
□(in tower) Multiplier (must enabled by order, disable by reverse)
□1. Gold multiplier
□Multiplier
□2. Green crystal multiplier
□Multiplier
□3. Blue crystal multiplier
□Multiplier
□4. Purple crystal multiplier
□Multiplier
□Battle: When take damage (enable after 1st time after START battle)
□Set min HP? : No, Yes
□Set min MP? : No, Yes
□Min HP/MP value (1=100%)
□HP/MP regen. per sec
□HP/MP gain from damage
□1 hit kill? : No, Yes
□Last. addr.
□Min. attr. pt after use (at least have 1pt before use)
□Min. skill pt after reset (at least have 1pt)
□Value
□Last equipped weapon
□Faster attack per second? (Weapon only) : No, Yes
□Max. upgrade slots? (Warning: not full tested) : No, Yes
□Get current hero stat
□***Usage: press "I" to open inventory menu, then switch tabs / heros
□Base addr.
□Min. cooldown? : No, Yes
□Current Hero+
□<Template>k__BackingField+
□<FamilyTier>k__BackingField
□<SpecialType>k__BackingField
□<Size>k__BackingField
□MaxHP
□MaxMana
□StartManaPercent
□Weight
□OffhandItemDamageMultiplier
□ManaUsage
□HealthRegenPerSecond
□ManaRegenPerSecond
□HealthRegenPerHit
□ManaRegenPerHit
□Speed
□ThreatLevelBonusFactor
□TargetSelectionStrategyType
□IsInvincible
□IsTargetable
□IsImmovable
□CanBeRotated
□MaxAbilitiesUsedBeforeSelfDestroy
□BuildingToLevel
□PartyAlignmentBaseValue
□BoostThreatRange
□BoostThreatDurationForNearestUnit
□<TypeFlags>k__BackingField
□TowerLevel
□ArmorPenetration
□MagicPenetration
□Level
□LevelUpgradesOnStart
□Life
□Dexterity
□Mastery
□Might
□PermanentMight
□PermanentDexterity
□PermanentMastery
□PermanentLife
□TotalSkillPoints
□SpareSkillPoints
□SpareAttributePoints
□IsSelected
□PartyPositionIndex
□MaxHpChangeUnscalable
□HpPunishment
□BaseMaxHpChange
□MaxManaChangeUnscalable
□BaseMaxManaChange
□HealthRegenPerSecondChange
□ManaRegenPerSecondChange
□CriticalChance
□StartingThreatPoints
□ElementalResistance
□IsSleeping
□Stance
□IsAlive
□_isLocked
