Fixed "RemoveStackConsume - On Stage Change (like Briv/Blooshi)" Script and fully reworked it.
moved it out of Brivs JumpMod, so it is easier to find/use
Added new Scripts
Zorbu LifeLong Enemys 999000000 (kill Monster of type to trigger)
Tatyana Instand/Spam Pull and set Pulled enemys to 1280
Set ActiveMonsterLimit
3 new Animation Killers
Invisible Monsters
No Click Spash effect
Floating Dmg Number over enemys
Set Gold to High-Value E600+
This script can disable your Favor/Gold gain in your current Adventure. it is meant to be used with the Animation killer that kills Gold Drops, so you can reset farm with the Gold drops removed.
(you might need to Switch Areas for it to trigger
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Like always have fun and please Post about Bugs with my Scripts or if something does stop working.
Hi, I found the problem, steam has updated to 476, but epic and CNE clients are still 475.
yea. working on update. GameUpdate changed somethings like they added/moved a Structure. for a Quick fix of at last the LvL pointers change every pointer that uses " [Crusaders]+20 " to " [Crusaders]+28 " that will give you the lvl edit pointers back.
I just set it as I said above, and the efficiency is depended on the loading time, usually, it goes at 400,000 gem/h, sometimes 380,000 when it runs for a long time, such as 10 hours. Or, you know, yesterday I was banned due to the loading time being too short and making it about 450,000 gem/h when I saw it before banned.
Oh shit so the limit is around 450,000 g/h not 500,000 g/h? Duly noted.
I just set it as I said above, and the efficiency is depended on the loading time, usually, it goes at 400,000 gem/h, sometimes 380,000 when it runs for a long time, such as 10 hours. Or, you know, yesterday I was banned due to the loading time being too short and making it about 450,000 gem/h when I saw it before banned.
Oh shit so the limit is around 450,000 g/h not 500,000 g/h? Duly noted.
Not 100% sure but I don't think it could exceed 500,000 with my settings and my PC, even it only needs 1 sec to upload and received the data from the server.
I just set it as I said above, and the efficiency is depended on the loading time, usually, it goes at 400,000 gem/h, sometimes 380,000 when it runs for a long time, such as 10 hours. Or, you know, yesterday I was banned due to the loading time being too short and making it about 450,000 gem/h when I saw it before banned.
Oh shit so the limit is around 450,000 g/h not 500,000 g/h? Duly noted.
Not 100% sure but I don't think it could exceed 500,000 with my settings and my PC, even it only needs 1 sec to upload and received the data from the server.
Are you sure you didn't have some time where you weren't earning gems or something within that byteglow update?
Hey anyone else reading this how high is your gem/hour?
yea. working on update. GameUpdate changed somethings like they added/moved a Structure. for a Quick fix of at last the LvL pointers change every pointer that uses " [Crusaders]+20 " to " [Crusaders]+28 " that will give you the lvl edit pointers back.
after steam version last update 2022.11.04 in cheat table v475 script 'SkipSreaLvlLs' not work. Is it possible to fix?
please read.
I am close to having done all the fixes, I need to do the last checks to see if everything works as it should again.
The AreaSkip script got totally killed by the Update. I had to redo it from scratch.
Fixed Scripts and Pointers that broke with the newest update.
-- this part of the update made a few things break on the table.--
Changes: Internal rework of the Offline progress component, in order to improve stability and open up further opportunities for increasing offline accuracy.
had to redo the AreaSkip Script from the ground up.
Like always have fun and please Post about Bugs with my Scripts or if something stops working.