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[STEAM] River City Saga Three Kingdoms v1.0.0

Posted: Sat Jul 23, 2022 1:07 pm
by MarianaRoses

Something simple to start things off and shout out for the community that keeping the website alive. Tested on v1.0.0

Code: Select all

[list]
    [*]Enabler
    [list]
        [*]Player Base [ Activation In-Map ]
        [list]
            [*]Player Script
            [list]
                [*]Infinite Health for Team
                [*]Infinite SP for Team
                [*]Bypass Max Damage [Not Working?]
                [*]Speed Script [ Activate One Only ]
                [list]
                    [*]Double Speed for Team
                    [*]Triple Speed for Team
                [/list]
            [/list]
            [*]Player Pointer
            [list]
                [*]Main Pointer
                [list]
                    [*]m_CollisionInfo
                    [*]m_CollisionInfo2
                    [*]objectType
                    [*]m_ObjectID
                    [*]m_TeamID
                    [*]m_Flip
                    [*]m_Velocity
                    [*]<PrevMoveVelocity>k__BackingField
                    [*]m_OutCameraCount
                    [*]SpawnLocalPos
                    [*]m_Attenuation
                    [*]m_ResistWater
                    [*]waterinAllTime
                    [*]m_Gravity
                    [*]m_UpdateRateCount
                    [*]m_UpdateRate
                    [*]m_DefUpdateRateCount
                    [*]m_DefUpdateRate
                    [*]m_is3Dobject
                    [*]m_isThrow
                    [*]m_ThrowFrame
                    [*]m_Count
                    [*]m_isPick
                    [*]m_isDelete
                    [*]<IsUpdate>k__BackingField
                    [*]m_PrevGround
                    [*]m_ShadowOffset
                    [*]m_OldPosition
                    [*]m_OldShadowPosition
                    [*]m_DstShadowRotation
                    [*]m_PrevPos
                    [*]m_PrevVelocity
                    [*]m_PrevGravity
                    [*]m_PrevSweepCheckCnt
                    [*]m_SweepCnt
                    [*]m_GroundCheckWaitCnt
                    [*]EnterinWater
                    [*]MovinginWater
                    [*]Waterineff
                    [*]waterinTime
                    [*]<isCheckCameraClamp>k__BackingField
                    [*]<WaterEffectEnable>k__BackingField
                    [*]waterinVec
                    [*]m_WaitGroundCheckCnt
                    [*]IsFixedGroundPos
                    [*]m_FragileAirCnt
                    [*]m_NotMoveCnt
                    [*]m_IsForceSetGround
                    [*]m_SweepVec
                    [*]m_AddPos
                    [*]isactor
                    [*]m_MarkPos
                    [*]m_MarkScale
                    [*]m_DefPos
                    [*]m_DefScale
                    [*]m_change_Per
                    [*]upperSpd
                    [*]upperDistance
                    [*]upperBreakDistance
                    [*]breakRotateSpd
                    [*]rotateCenterDistance
                    [*]centerFallSpd
                    [*]rotateSpd
                    [*]angle
                    [*]breakAngle
                    [*]breakTime
                    [*]<StationIndex>k__BackingField
                    [*]<CharacterID>k__BackingField
                    [*]m_PlayerIndex
                    [*]m_NowAction
                    [*]changehitedboss
                    [*]m_NextAction
                    [*]m_StockAction
                    [*]m_ActEndFlag
                    [*]m_PadID
                    [*]m_HitStopFrame
                    [*]m_DamageFlag
                    [*]m_NoDisplayDamageFlag
                    [*]m_DivAttackEnd
                    [*]<DefeatedWazaId>k__BackingField
                    [*]m_AISPMoveInput
                    [*]m_TakuhaiTableForAi
                    [*]m_DelayFrame
                    [*]m_DefeatedCharacterID
                    [*]m_DefeatedbyGimmick
                    [*]m_CharacterType
                    [*]m_RanbuSubSpCount
                    [*]m_RanbuSubSpRate
                    [*]m_TimeSubSpCount
                    [*]m_TimeSubSpRate
                    [*]m_TimeLessThanSP
                    [*]m_TimeWhenNoSPCount
                    [*]m_WalkSpeed
                    [*]m_DashSpeed
                    [*]m_IronWalkSpeed
                    [*]m_IronHoverSpeed
                    [*]m_JiangshiHopSpeed
                    [*]m_MaskMoveSpeed
                    [*]m_JumpSpeedS
                    [*]m_JumpSpeedM
                    [*]m_JumpSpeedL
                    [*]m_JumpWalkSpeed
                    [*]m_GuardSpeed
                    [*]<Osuso_FallTimer>k__BackingField
                    [*]m_DefaultDamageCollisionID
                    [*]m_RemoteTargetPosition
                    [*]<WaitingForOtherPlayers>k__BackingField
                    [*]<EntryShopOnline>k__BackingField
                    [*]InputPressButton
                    [*]InputTriggerButton
                    [*]InputReleaseButton
                    [*]m_ChargeState
                    [*]strat_ChargeCount
                    [*]m_ChargeSpeed
                    [*]m_StratagemId
                    [*]Blurinterval
                    [*]timer_Blur
                    [*]m_OnlineRemoteTargetPosition
                    [*]m_LerpPoint
                    [*]m_LerpTime
                [/list]
                [*]m_ActorParameter
                [list]
                    [*]m_Name
                    [list]
                        [*]Length
                        [*]Value
                    [/list]
                    [*]m_ThreeKingdomsName
                    [list]
                        [*]Value
                        [*]Length
                    [/list]
                    [*]m_Level
                    [*]m_Hp
                    [*]m_Sp
                    [*]m_Speed
                    [*]m_ResDown
                    [*]m_ResStun
                    [*]m_ResBreak
                    [*]m_ArmorCount
                    [*]m_MaskDashSpeedCorrection
                    [*]m_MaskResBreakCorrection
                    [*]m_MaskResStunCorrection
                    [*]m_MaskDownReversalCorrection
                    [*]m_MaskCriticalAll
                    [*]m_MaskCriticalWaza
                    [*]m_MaskDownCorrection
                    [*]m_MaxDamage
                    [*]m_GutsHpRate
                    [*]m_bNeedHPSPSync
                    [*]m_bNeedFastMoveSkillSync
                    [*]m_BasicStatus
                    [*]m_LastStatus
                [/list]
                [*]m_DropControlAccess
                [list]
                    [*]m_Rarity
                    [*]m_LotteryRank
                    [*]m_RareDropCorrection
                    [*]m_DropMoneyLuckBorder
                    [*]m_DropMoneyLuckUp
                    [*]m_DropMoneyComboBorder
                    [*]m_DropMoneyComboUp
                    [*]m_LotteryCount
                    [*]m_IsReseted
                    [*]m_LotteryCount_Treasure
                    [*]m_IsReseted_Treasure
                    [*]select_itemt
                [/list]
            [/list]
        [/list]
        [*]Global Data [ Activation by Changing Map ]
        [list]
            [*]Global Script
            [list]
                [*]Infinite Money
                [*]Infinite Stat Points
            [/list]
            [*]Global Save Pointer
            [list]
                [*]Global Main Pointer
                [list]
                    [*]<isInit>k__BackingField
                    [*]m_Language
                    [*]<GameMode>k__BackingField
                    [*]m_DifficultyLevel
                    [*]m_LocalAdditionalPlayers
                    [*]m_LocalConnectFlgByte
                    [*]m_CurrentStage
                    [*]<IsSelectReturnTitle>k__BackingField
                    [*]<IsLifeCountNine>k__BackingField
                    [*]<IsFriendlyFire>k__BackingField
                    [*]<RemContinueCount>k__BackingField
                    [*]<IsReturnTenchiRoom>k__BackingField
                    [*]<TenchiRoomMode>k__BackingField
                    [*]RankInNum
                    [*]m_GameActionStatus
                    [*]m_DeathSuspendingPlayerID
                    [*]m_DeathRecoverPromoteTime
                    [*]m_IsLoadIconAnyDisp
                [/list]
                [*]m_StoryParam
                [list]
                    [*]Suspended
                    [*]m_StoryParameter
                    [*]m_Level
                    [*]m_Exp
                    [*]m_StratagemStockMax
                    [*]m_StatusPoint
                    [*]m_Money
                    [*]m_CurrentSetIndex
                    [*]m_DefeatEnemyNum
                    [*]m_Fame
                    [*]m_Progress
                    [*]m_ChapterNumber
                    [*]m_StoryRoute
                    [*]m_DifficultyLevel
                    [*]m_DefeatUniqueEnemyNum
                    [*]m_DefeatUniqueEnemyNumMax
                    [*]m_MultiGuestSuspendedData
                    [*]m_MultiGuestSuspendedData2
                    [*]m_NeedRestoreMultiGuestSuspendedData
                    [*]m_StratagemStockMaxForGuest
                [/list]
            [/list]
        [/list]
        [*]High Stats
        [list]
            [*]Go into Allocate Stats > Allocate Any Stats > Turn On Script > Confirm ( WARNING: IRRIVERSABLE )
            [*]High Stats [ Open Stat Allocation ]
        [/list]
    [/list]
[/list]

Best regards,
M.Roses