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Stellaris (4.1.5)
Posted: Sat Oct 08, 2022 4:19 am
by bbfox
DLCs I have: most in-game DLCs except:
Stellaris: Galactic Paragons
Stellaris: Astral Planes
Stellaris: First Contact Story Pack
Stellaris: Season 09 - Expansion Pass: BioGenesis, Infernals Species Pack, Shadows of the Shroud, Stargazer Species Portrait
Cheat Engine / cheat table scripts:
□Compact mode
□Enable
□Get resources
□1. Get resources
□Energy credits / 能量幣 : 80, 8K, 80K, 800K, 8000K
□Minerals / 礦物
□Foods / 食物
□Influence / 影響力
□Unity / 凝聚力
□Trade / 貿易
□Consumer goods / 消費品
□Alloys / 合金
□Volatile Motes / 易爆微粒
□Exotic Gases / 異星天然氣
□Rare Crystals / 稀有水晶
□Living Metal / 活體金屬
□Zro / 澤珞
□Dark Matter / 暗物質
□Nanites / 奈米機器人
□Minor Artifacts
□Quick build in selected Starport/Planet
□Current player research (Active: click research in left panel)
□Auto update research data
□Click on Leaders / Science ship pilot window
□base Age (may not work)
□EXP
□Lv
□Get Spy Network data
□Spy action roll info.
□Get construction ship build progress
□Get terraforming info
□Fast Bogeys breakthrough (Usage: move-over progress bar) / 快速妖靈突破
□Selected Megastructure
□Selected Science Ship research (archaeology)
□Get anomaly research progress
□High HP for selected fleet
□1. Enable this script first
□2. Click on player fleet (not god mode; must be fleet, not single ship)
□3. init param update
□Option 1: Monitor all player fleets (1. must be on, or script will error)
□Option 2: Sci-Ship survey multiplier
□Selected player fleet: recover HP
□Recover starbase HP (click on right panel)
□Extra fleet option for non-player
□Ship Hull/Armor/Shield Viewer
□Single ship/mining station Hull/Armor/Shield viewer
□Hover-over some objects' icon
□Get federation status
□Extra
□Enable mod achievements - Step 1
□Enable mod achievements - Step 2
□Enable ironman console
Old releases
stellaris.CT
- v43 (2025/10/18): v4.1.5: fixed ship max hull/armor/shield fields and calculation.
- (459.43 KiB) Downloaded 251 times
stellaris.CT
- v42 (2025/10/17): v4.1.5: fixed ship EXP field; removed broken stuff; added "Hover-over some objects' icon"; add extra option for "Option 1: Monitor all player fleets" & "Option 2: Sci-Ship survey multiplier"
- (452.47 KiB) Downloaded 150 times
stellaris.CT
- v39 (2025/05/25): fixed incorrect resource data / ship HP lock
- (539.35 KiB) Downloaded 2147 times
stellaris.CT
- v38 (2025/05/25): more fixes for v4.0.13
- (528 KiB) Downloaded 336 times
stellaris.CT
- v36 (2025/03/03): rev. for CE 7.6
- (531.62 KiB) Downloaded 1283 times
stellaris.CT
- v35 (2024/12/13): v3.14.15926; Notice: not all scripts working
- (530.47 KiB) Downloaded 1304 times
stellaris.CT
- v34 (2024/10/10): bug fix (v3.13.0 ~ 3.13.2)
- (526.88 KiB) Downloaded 1109 times
stellaris.CT
- v32 (2024/06/19): for v3.12.5: fixed most scripts
- (522.35 KiB) Downloaded 1648 times
stellaris.CT
- v28: (2024/02/27): for 3.11.2 (5f4a) / 3.11.1 (0a36)
- (511.02 KiB) Downloaded 1587 times
stellaris.CT
- v27: (2023/11/23): for 3.10.2 (1cff) / 3.10.1 (9758). Notice: **Not fully tested**
- (510.92 KiB) Downloaded 1840 times
stellaris.CT
- v23: (2023/09/12) Update for 3.9.2 (f7e4) / 3.9.1 (629c); Notice: not all scripts tested
- (509.68 KiB) Downloaded 1692 times
stellaris.CT
- v22: (2023/05/12) 3.8.2 (947b): added scripts in Extra section
- (507.68 KiB) Downloaded 2914 times
stellaris.CT
- v20: (2023/03/22): update for 3.7.3 (462f); "Construction ship build multiplier" is back
- (498.82 KiB) Downloaded 1893 times
stellaris.CT
- v17: (2022/12/12 #2) / v3.6.1: bug fix; added Galactic community
- (429.97 KiB) Downloaded 2338 times
stellaris.CT
- v7: (2022/10/14) Gamer ver. 3.5.3 (c1ba); Added get Federation Data
- (81.77 KiB) Downloaded 926 times
Known issue:
- Not 100% working for "High HP for selected fleet => Option 1: Monitor all player fleets":
This script use some memory pointer id to check if the ship is player-side. In some cases, space monsters have the same record with player. So the monster cannot be defected. Disable "Option 1: Monitor all player fleet" if you found enemy's HP is not decrease. The other situation: if a star system betrayed player empire and form a new country: This script will affect to the new enemy.
Other:
- Use "Selected player fleet: recover HP": this new script (introduced in 4.1.5) will force update current "selected" fleet HP to full state. If a fleet only contain one ship, this script will not work on it. This is not god mode but it refresh fleet HP quickly when got selected.
- Recover starbase HP: click shipyards on right panel, it will recover HP and add the starbase into "Ship list". Can be used in "Option 1: Monitor all player fleets" to auto recover HP.
Latest release:
Re: Stellaris (3.5.3 (c1ba))
Posted: Fri Nov 11, 2022 5:06 am
by madkiller29
Thank you! Worked for me.
Re: Stellaris (3.5.3 (c1ba))
Posted: Sat Nov 12, 2022 7:45 pm
by anterw
Thanks a lot, it works for me.
Re: Stellaris (3.6.1 (a6c5))
Posted: Sun Dec 11, 2022 2:11 pm
by N3M1R
It works great for me too except "Mouse-over on leader XP bar in Leaders window". I can change age and level, but not experience. Am I doing something wrong?
"Selected leader in Science ship (Player and enemy)" works perfectly.
Tnx in advance for any help. 
Re: Stellaris (3.6.1 (a6c5))
Posted: Sun Dec 11, 2022 2:22 pm
by Hallowedsoul08
good job on making this. If you could, could you make a customized multiplier for resources?
Re: Stellaris (3.6.1 (a6c5))
Posted: Mon Dec 12, 2022 1:07 am
by bbfox
N3M1R wrote: Sun Dec 11, 2022 2:11 pm
It works great for me too except "Mouse-over on leader XP bar in Leaders window". I can change age and level, but not experience. Am I doing something wrong?
It's a pointer bug & fixed now.
Hallowedsoul08 wrote: Sun Dec 11, 2022 2:22 pm
good job on making this. If you could, could you make a customized multiplier for resources?
I studied again; Multiplier for resources will not be implemented because it will take lots of time. It used shared code for resources, together with another unknown stuff. Basically, I like to use multiplier if I can do it.
Re: Stellaris (3.6.1 (a6c5))
Posted: Mon Dec 12, 2022 4:45 am
by N3M1R
bbfox wrote: Mon Dec 12, 2022 1:07 am
N3M1R wrote: Sun Dec 11, 2022 2:11 pm
It works great for me too except "Mouse-over on leader XP bar in Leaders window". I can change age and level, but not experience. Am I doing something wrong?
It's a pointer bug & fixed now.
Thank you so much! 
Re: Stellaris (3.6.1 (a6c5))
Posted: Mon Dec 12, 2022 5:44 am
by N3M1R
bbfox wrote: Mon Dec 12, 2022 1:07 am
N3M1R wrote: Sun Dec 11, 2022 2:11 pm
It works great for me too except "Mouse-over on leader XP bar in Leaders window". I can change age and level, but not experience. Am I doing something wrong?
It's a pointer bug & fixed now.
It seems now that experience for Science ship leader is not working too.
Everything else seems to work just fine, level, age...
Speaking of which, what exactly does the Trait option under the leader do? How do I use it?
Thank you in advance. 
Re: Stellaris (3.6.1 (a6c5))
Posted: Mon Dec 12, 2022 8:01 am
by bbfox
N3M1R wrote: Mon Dec 12, 2022 5:44 am
It seems now that experience for Science ship leader is not working too.
Everything else seems to work just fine, level, age...
Speaking of which, what exactly does the Trait option under the leader do? How do I use it?
Thank you in advance. 
Updated. This time it should be correct. (verified)
EDIT: I'm lazy, so I do not edit EXP directly. There are two options:
- click a script to level up immediately for current leader
- set a custom age & level. When cursor hover over a leader's XP bar, his age & level will be changed
The trait data is more complex, some trait will store a value in the address. I do not dig-in what trait should be presented in table. To avoid confusion, I removed it.
I spend times in studying how to modify traits for certain race but no luck.
Re: Stellaris (3.6.1 (a6c5))
Posted: Mon Dec 12, 2022 4:56 pm
by N3M1R
bbfox wrote: Mon Dec 12, 2022 8:01 am
N3M1R wrote: Mon Dec 12, 2022 5:44 am
It seems now that experience for Science ship leader is not working too.
Everything else seems to work just fine, level, age...
Speaking of which, what exactly does the Trait option under the leader do? How do I use it?
Thank you in advance. 
Updated. This time it should be correct. (verified)
EDIT: I'm lazy, so I do not edit EXP directly. There are two options:
- click a script to level up immediately for current leader
- set a custom age & level. When cursor hover over a leader's XP bar, his age & level will be changed
The trait data is more complex, some trait will store a value in the address. I do not dig-in what trait should be presented in table. To avoid confusion, I removed it.
I spend times in studying how to modify traits for certain race but no luck.
Works like a charm. Thank you so much! 