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Farthest Frontier (v1.0.4)
Posted: Wed Jan 04, 2023 4:16 am
by bbfox
Engine: Unity
Cheat Engine / Cheat table scripts:
□Compact Mode
□Enable
□No residence consumes water
□Villagers consume no food
□Item degrade (corruption) speed multiplier in storage
□Item gather number multiplier - Step 1
□Prevent item corruption in storage & set max count for some items
□Set transport wagon speed
□Set villager move speed / life
□Item gather number multiplier
□When item remove: try to prevent corruption
□When add item to storage
□Get tech pt.
□Set building HP (to all)
□Set minor some production buildings/resource spots material amount - Step 1
Note:
- Seems one (or more) of these scripts may crash the game. I tested whole day and cannot identify which one will make game crash. Move speed seems is the suspected one. Default for "Set villager move speed" is disabled when click on script toggle batch.
- I identified most of the scripts, seems most the data structures were not changed (means will not crash the game). If you find any script is not stable, plz leave a message or post to me.
Old releases
Farthest Frontier.CT
- v10: (2023/02/04) (v0.8.1a) Added "Prevent item corruption in storage & set max count for some items"; revise scripts; remove unused one
- (58.41 KiB) Downloaded 572 times
Farthest Frontier.CT
- v7: (2023/01/16): Added No HP damage to building
- (85.17 KiB) Downloaded 330 times
Farthest Frontier.CT
- v6: (2023/01/15): revised movement speed and armor detection for rider
- (79.09 KiB) Downloaded 301 times
Farthest Frontier.CT
- v5: (2023/01/14): Added "Try to prevent item corruption"
- (76.06 KiB) Downloaded 313 times
Farthest Frontier.CT
- v4: (2023/01/10): Revised Set villager move speed / life
- (70.45 KiB) Downloaded 284 times
Farthest Frontier.CT
- v3: (2023/01/07): Added move speed multiplier, revised Selected resource type 1 & 2
- (67.72 KiB) Downloaded 312 times
Latest Release
Please note:
if you find if builders are lazy -- please remove corrupt / storage scripts one by one to see if it's working.
disable "Prevent item corruption in storage & set max count for some items" when you are going to move goods from trade center to storage
Re: Farthest Frontier (v1.0.0)
Posted: Fri Nov 07, 2025 12:14 am
by vosszaa
Many of the scripts are no longer working with 1.0.2. Can you update please. Thank you
Re: Farthest Frontier (v1.0.0)
Posted: Fri Nov 07, 2025 8:50 am
by bbfox
vosszaa wrote: Fri Nov 07, 2025 12:14 am
Many of the scripts are no longer working with 1.0.2. Can you update please. Thank you
Updated. Removed one and fixed all others. Not all scripts are fully tested.
Re: Farthest Frontier (v1.0.3)
Posted: Sat Nov 08, 2025 1:11 pm
by Tahvosky
Sadly the Devs already patched the game again (1.0.4), disabling most of the AOB scans. Just wanted to let you know.
Re: Farthest Frontier (v1.0.3)
Posted: Sat Nov 08, 2025 9:03 pm
by piro
Thank you for the great table.
I'd like a mono version of the table please.
Re: Farthest Frontier (v1.0.3)
Posted: Sat Nov 08, 2025 11:43 pm
by bbfox
Tahvosky wrote: Sat Nov 08, 2025 1:11 pm
Sadly the Devs already patched the game again (1.0.4), disabling most of the AOB scans. Just wanted to let you know.
I tested the script, all can be enabled.
Modified moving speed multiplier, added simple mode option.
But, game still got random crash. It's not easy to figure it out.
Re: Farthest Frontier (v1.0.3)
Posted: Sun Nov 09, 2025 12:17 am
by bbfox
piro wrote: Sat Nov 08, 2025 9:03 pm
Thank you for the great table.
I'd like a mono version of the table please.
This will take time, just like develop a new table from 30% or 40% known knowledge with the same game.
I'm not sure what the difference for IL2CPP and Mono version to player. Did you get any difference when using mono mode?
I never use it.
Re: Farthest Frontier (v1.0.3)
Posted: Sun Nov 09, 2025 1:42 am
by vosszaa
bbfox wrote: Sat Nov 08, 2025 11:43 pm
But, game still got random crash. It's not easy to figure it out.
Under movespeed/armor multiplier, if the min armor when moving option is set to 'yes' game is guaranteed to crash. set it to 'no' and the game never crash for me
Re: Farthest Frontier (v1.0.3)
Posted: Sun Nov 09, 2025 3:35 am
by bbfox
vosszaa wrote: Sun Nov 09, 2025 1:42 am
bbfox wrote: Sat Nov 08, 2025 11:43 pm
But, game still got random crash. It's not easy to figure it out.
Under movespeed/armor multiplier, if the min armor when moving option is set to 'yes' game is guaranteed to crash. set it to 'no' and the game never crash for me
Thank you for your feedback. I'll revise the logic.
Re: Farthest Frontier (v1.0.4)
Posted: Sun Nov 09, 2025 4:40 am
by Tahvosky
You're welcome. And thank you for updating this quickly! 