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Vampire Survivors

Posted: Sun Apr 16, 2023 8:05 pm
by Rydian

Image

Game Info

  • Version: v1.10.103

  • Branch: New Engine, which is the default for 1.6+ (don't need to use a beta code anymore).

Troubleshooting

  • If you're getting it non-Steam or pirating, the new engine has files like "GameAssembly" and "UnityCrashhandler" while the old engine has "chrome" and html/javascript files so you know which version you have.

  • There is no converting or tweaking this table for the old engine, they work entirely differently.

License Info


Re: Vampire Survivors (New Engine)

Posted: Wed Apr 19, 2023 12:01 pm
by Traveller999

nice table, thank you


Re: Vampire Survivors (New Engine)

Posted: Thu Apr 20, 2023 11:08 pm
by Marcus101RR

Always enjoy seeing new talent, nice table great work and appearance.


Re: Vampire Survivors (New Engine)

Posted: Fri Apr 21, 2023 6:53 pm
by Hallowedsoul08

thank you for the table!


Re: Vampire Survivors (New Engine)

Posted: Tue May 16, 2023 11:14 pm
by Rydian

Lots of code changes since the last version, so I had to redo most of the table. Haven't bothered to arrange the stats by game order or color-code them yet, since things seem to be breaking regularly in the new engine branch.

Now while the game runs, it regularly reallocates structures around in various places. Based on the game's history and what the new engine is trying to do, I'm assuming that this is some sort of GC/cleanup attempt, but it also makes finding some values really annoying as a side-effect.

There's four different magnet values I can find in the structures but none of them work like you'd expect so I don't know what's going on. I just listed the player stats version of magnet and put the others as child entries you can click to see. The game's always been weird with magnet. It's like, a separate entity and all that jazz and I don't feel like messing with it more right now.


Re: Vampire Survivors (New Engine)

Posted: Mon May 22, 2023 12:41 am
by Rydian

Rearranged stats in game order and did some basic coloring.

Added some things from the options structure, may be fun to play with. There's a ton of other things in there like whether you're in a hurry mode or not, but they don't change once you're inside the stage so there's no use tracking or changing many of those manually.

Most normal stats have an "egg" value as well, which is the bonus value added from golden eggs on the current character. Each stat can now be expanded to show the egg value as well. Minus Magnet because it's weird as usual.


Re: Vampire Survivors (New Engine)

Posted: Fri May 26, 2023 12:40 am
by Hallowedsoul08

Thank you so much Rydian for your work.


Re: Vampire Survivors (New Engine)

Posted: Sun May 28, 2023 12:40 am
by Seneeki

Hey, this is awesome. I messed about with electron a bit but just didn't have the time to dedicate to it to make a solid public release. Nice work


Re: Vampire Survivors (New Engine)

Posted: Tue Jun 13, 2023 4:45 pm
by Rydian

Updated for the new 1.5 patch.

  • Updated the patches and fixed the various stat offsets.
  • Removed the various magnet child entries in the main stats because I don't think they did anything useful.

Re: Vampire Survivors

Posted: Fri Aug 18, 2023 10:51 pm
by Rydian

Updated for 1.6, was mainly some offset changes.