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MarianaRoses
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Joined: Thu Jul 21, 2022 7:52 am
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Post by MarianaRoses »

cheat list

Code: Select all

[list]
    [*]Game Manager
    [list]
        [*]Pointers
        [list]
            [*]m_gameData
            [list]
                [*]closeDeputyWeapon
                [*]enemyAIDelayTime
                [*]outFallingTime
                [*]preWarningType
                [*]rushAimType
                [*]shadowDownValuePerSecond
                [*]shadowAddValueKillEnemy
                [*]costShadowValuePerSecond
                [*]addStrengthColor.r
                [*]addStrengthColor.g
                [*]addStrengthColor.b
                [*]addStrengthColor.a
                [*]forbidRushColor.r
                [*]forbidRushColor.g
                [*]forbidRushColor.b
                [*]forbidRushColor.a
                [*]fullColor.r
                [*]fullColor.g
                [*]fullColor.b
                [*]fullColor.a
                [*]pcFullColor.r
                [*]pcFullColor.g
                [*]pcFullColor.b
                [*]pcFullColor.a
                [*]pcForbidColor.r
                [*]pcForbidColor.g
                [*]pcForbidColor.b
                [*]pcForbidColor.a
                [*]fireColor.r
                [*]fireColor.g
                [*]fireColor.b
                [*]fireColor.a
                [*]PlayerColoParticle.r
                [*]PlayerColoParticle.g
                [*]PlayerColoParticle.b
                [*]PlayerColoParticle.a
                [*]EnemyColoColoParticle.r
                [*]EnemyColoColoParticle.g
                [*]EnemyColoColoParticle.b
                [*]EnemyColoColoParticle.a
            [/list]
            [*]levelParams.isLevelEnd
            [*]levelParams.pinDaoCount
            [*]levelParams.nonStopSkilling
            [*]levelParams.useWeaponCount
            [*]levelParams.useFlash
            [*]levelParams.useAttack
            [*]levelParams.killEnemy
            [*]levelParams.pickWeapon
            [*]levelParams.ridingHorse
            [*]levelParams.levelRank
            [*]PlayMode
            [*]<CameraPlay>k__BackingField
            [*]<IsFadeCamera>k__BackingField
            [*]showFireCount
            [*]PlayerLife
            [*]<CivilianLife>k__BackingField
            [*]<FanyuLife>k__BackingField
            [*]<isKeyInput>k__BackingField
            [*]<IsRidingState>k__BackingField
            [*]<firstPickItem>k__BackingField
            [*]<firstRidingHorse>k__BackingField
            [*]startGaming
            [*]firstInScene
            [*]firstPlayBGM
            [*]<firstShowAddress>k__BackingField
            [*]<hadLoadBossStory>k__BackingField
            [*]m_Minute
            [*]m_Second
            [*]scenePlay
            [*]<IsGameOver>k__BackingField
            [*]m_asyncReloadOver
            [*]<QualityLevel>k__BackingField
            [*]m_moveFixPoint
            [*]<ResolutionSetting>k__BackingField
            [*]<FullScreen>k__BackingField
            [*]m_pcMoveDir
            [*]<CurMusicVolume>k__BackingField
            [*]<CurSfxVolume>k__BackingField
            [*]<endlessHistoryScore>k__BackingField
            [*]<Language>k__BackingField
            [*]m_joystickSensity
            [*]m_setFixMode
            [*]m_jumpPlot
            [*]m_backEffect
            [*]<TestField>k__BackingField
            [*]m_backGround
            [*]<IsHardMode>k__BackingField
            [*]_selectHardMode
            [*]<IsHardModeTip>k__BackingField
            [*]<IsPlayTestModeTip>k__BackingField
            [*]<IsLoginOver>k__BackingField
            [*]<IsLoadingStartAnim>k__BackingField
            [*]<IsLoadingControllerTip>k__BackingField
            [*]<IsPlayingLoadingAnim>k__BackingField
            [*]m_firstEnterGame
            [*]<IsShadowMode>k__BackingField
            [*]<MultiDirectionCount>k__BackingField
            [*]<ShowTimerUI>k__BackingField
            [*]<MapID>k__BackingField
            [*]<LevelID>k__BackingField
            [*]m_gameStartTime
            [*]m_gameLastLongTime
            [*]m_curMapBattleTime
            [*]m_battleGameTime
            [*]m_persistentMapGameTime
            [*]<TriggerComboKillCount>k__BackingField
            [*]<IsComputerScoreEnd>k__BackingField
            [*]<levelCurRidingId>k__BackingField
            [*]<levelStartRidingId>k__BackingField
            [*]m_popShadowTeach
            [*]<IsSceneLoading>k__BackingField
            [*]isHoleScreen
            [*]isInitHoleScreen
            [*]LevelShowOnce
            [*]<ProtectClick>k__BackingField
            [*]m_applicationPause
            [*]<excuteClearAllData>k__BackingField
            [*]<loginSuccess>k__BackingField
            [*]m_startCountBattleTime
            [*]m_Timer
            [*]m_playerTempTime
            [*]m_protectPlayerRestart
            [*]m_jumpSceneIsMain
            [*]m_preLoadingScene
            [*]m_doorCount
            [*]m_gamePause
            [*]<RidingHorseInfo>k__BackingField
            [*]<StartRidingHorseInfo>k__BackingField
            [*]<StartRidingLevel>k__BackingField
            [*]<HorseInfoValid>k__BackingField
        [/list]
        [*]Scripts
        [list]
            [*]Mission Time Zero
        [/list]
    [/list]
    [*]Player Controller
    [list]
        [*]Pointers
        [list]
            [*]<InScreen>k__BackingField
            [*]m_pauseLevel
            [*]<MapType>k__BackingField
            [*]EnableLOD
            [*]bound.x
            [*]bound.y
            [*]<randomFrame>k__BackingField
            [*]isCheckGround
            [*]checkCollider
            [*]CheckRadius
            [*]boxSize.x
            [*]boxSize.y
            [*]boxAngle
            [*]m_terrianLayer
            [*]<IdleCheckGround>k__BackingField
            [*]IgnoreFire
            [*]maxFireValue
            [*]m_fireValue
            [*]m_beFire
            [*]<CharacterCurrentState>k__BackingField
            [*]<LastCharacterState>k__BackingField
            [*]deadSoundEvent
            [*]life
            [*]isRidingHorse
            [*]rigidyBodyMass
            [*]ridingReduceSpeed
            [*]ridingRushAttackAngle
            [*]shieldDamageValue
            [*]canShove
            [*]hasShield
            [*]attackAlwaysDamage
            [*]attackBlockStun
            [*]invincible
            [*]<DisableAIRotation>k__BackingField
            [*]<attackStage>k__BackingField
            [*]<horingRushState>k__BackingField
            [*]<IsInvisible>k__BackingField
            [*]<StartShowInvisibleEffect>k__BackingField
            [*]m_curAlpha
            [*]<IsMoving>k__BackingField
            [*]<localHorseId>k__BackingField
            [*]ShowDeadBody
            [*]<skillValue>k__BackingField
            [*]m_isFalling
            [*]m_startRecoverScale
            [*]m_tempFloatTime
            [*]m_recoverScaleTime
            [*]m_localScale
            [*]<deadReason>k__BackingField
            [*]m_deadColor.r
            [*]m_deadColor.g
            [*]m_deadColor.b
            [*]m_deadColor.a
            [*]moveSpeed
            [*]rushSpeed
            [*]ridingRushSpeed
            [*]rushDis
            [*]rushOffsetDis
            [*]rushStrengthCost
            [*]ridingRushStrengthCost
            [*]maxStrengthValue
            [*]strengthRecoverSpeed
            [*]horseStrengthRecoverSpeed
            [*]pickDistance
            [*]horseOffsetSpeed
            [*]horseDistance
            [*]upDownHorseTime
            [*]downHorseSpeedValue
            [*]ridingStunValue
            [*]ridingTurnMinSpeed
            [*]ridingTurnMinAngle
            [*]autoFaceDisEnemy
            [*]faceToAngleSpeed
            [*]keyFaceToAngleSpeed
            [*]m_deadZoneDistance
            [*]m_cameraMoveSpeed
            [*]dieTime
            [*]collectReplayTransFrame
            [*]rushTypeFace
            [*]canLockEnemy
            [*]playerCopy
            [*]m_crisisWarningTime
            [*]m_checkAttackInputTime
            [*]shootSpeedValue
            [*]shootHelpAngle
            [*]shootHelpDistance
            [*]shootCount
            [*]shootOffestAngle
            [*]m_triggerSpinAttackTime
            [*]rushChopRotateStartTime
            [*]rushChopRotate360Time
            [*]rushOffsetAngle
            [*]addStrengthColor.r
            [*]addStrengthColor.g
            [*]addStrengthColor.b
            [*]addStrengthColor.a
            [*]forbidRushColor.r
            [*]forbidRushColor.g
            [*]forbidRushColor.b
            [*]forbidRushColor.a
            [*]m_skillId
            [*]m_rushDisAdd
            [*]shadowAddValueByKill
            [*]shadowReduceValuePerSecond
            [*]reduceShadowValueTime
            [*]shadowReduceValueOnShadowModel
            [*]m_shadowValue
            [*]<ShadowPhase>k__BackingField
            [*]m_startShadowCoutdown
            [*]m_enterShadowModel
            [*]m_tempShadowTime
            [*]<strength>k__BackingField
            [*]m_strenghtAdd
            [*]m_canMove
            [*]<CanRotate>k__BackingField
            [*]m_faceDir.x
            [*]m_faceDir.y
            [*]m_faceDir.z
            [*]m_faceTargetDir.x
            [*]m_faceTargetDir.y
            [*]m_faceTargetDir.z
            [*]m_moveDir.x
            [*]m_moveDir.y
            [*]m_moveDir.z
            [*]m_rushDir.x
            [*]m_rushDir.y
            [*]m_rushDir.z
            [*]m_lastHitDir.x
            [*]m_lastHitDir.y
            [*]m_lastHitDir.z
            [*]m_combokillNumber
            [*]viewWidth
            [*]viewHeight
            [*]m_realViewWidth
            [*]m_realViewHeight
            [*]<IsForbidAttackState>k__BackingField
            [*]m_outAttackNumber
            [*]m_startRecord
            [*]m_startReplay
            [*]m_replayIndex
            [*]m_recordTime
            [*]m_recordWaitIndex
            [*]m_lastRecordPos.x
            [*]m_lastRecordPos.y
            [*]m_lastRecordPos.z
            [*]bInShowTips
            [*]m_startFinalDie
            [*]m_focoKillEnemy
            [*]m_beHook
            [*]m_hookSpeed
            [*]m_equipMeteor
            [*]m_isStartCheckAttacked
            [*]m_checkAttackTimePoint
            [*]m_checkAttackInput
            [*]test
            [*]m_oneAttackKillNumber
            [*]attackWeapon
            [*]m_skillType
            [*]startCountWeapon
            [*]weaponTime
            [*]countWeaponId
            [*]<EnableOperate>k__BackingField
            [*]m_checkSpinAttackInput
            [*]m_attackAfterRush
            [*]m_waitSpinAttackOperate
            [*]m_lastMoveDir.x
            [*]m_lastMoveDir.y
            [*]m_lastMoveDir.z
            [*]m_skillRush
            [*]isRidingRushAttack
            [*]m_hadPlayFocoEffect
            [*]m_hadFocoOver
            [*]m_pressOnTime
            [*]m_pressStartTime
            [*]m_isPressingAttack
            [*]m_isStartPress
            [*]m_shadowLastAttackState
            [*]m_isLowSpeedTurnState
            [*]curVelocity.x
            [*]curVelocity.y
            [*]vMove.x
            [*]vMove.y
            [*]vMove.z
            [*]m_beforePos.x
            [*]m_beforePos.y
            [*]m_beforePos.z
            [*]m_firstDown
            [*]m_moveCameraDelta.x
            [*]m_moveCameraDelta.y
            [*]m_moveCameraDelta.z
            [*]m_startMoveCamera
            [*]m_cameraDoubleMode
            [*]m_offsetVector.x
            [*]m_offsetVector.y
            [*]m_offsetVector.z
            [*]m_lockObj
            [*]m_beforeMouse.x
            [*]m_beforeMouse.y
            [*]m_beforeMouse.z
            [*]m_initMouse.x
            [*]m_initMouse.y
            [*]m_initMouse.z
            [*]m_lastMousePos.x
            [*]m_lastMousePos.y
            [*]m_lastMousePos.z
            [*]m_lastCursorPos.x
            [*]m_lastCursorPos.y
            [*]m_lastCursorPos.z
            [*]m_enableRiding
            [*]m_isPlayRiding
            [*]m_isWaitUpdateWeapon
            [*]m_curOutNumber
            [*]m_shadowDeltaTime
            [*]m_strengthSatifyRush
            [*]m_reachEnd
            [*]m_crisisWarningStartTime
            [*]m_enterWarningState
            [*]m_initWarningScale
        [/list]
        [*]Scripts
        [list]
            [*]All Weapon Max Ammo/Durability
            [*]Invisible
            [list]
                [*]Note: Sand Assasin Won't be Able to Come Out When Invisibile
            [/list]
            [*]Infinite Dash
            [*]Infinite Shadow
            [list]
                [*]Note: Will stuck on rare occasions if pressing while triggering events
            [/list]
            [*]Infinite Life 
            [list]
                [*]Note: Will stuck on occasion if death by falling to water
            [/list]
        [/list]
    [/list]
    [*]Author: MarianaRoses -- Visit Us at https://opencheattables.com
[/list]

Interesting game, somewhat reminds me of Hotline Miami 1/2 games.

Attachments
End of Edge Steam Build 11789225 Public v1.0.CT
(161.34 KiB) Downloaded 180 times

Creating cheat for a hobby, not obligated for requests or update.
My ct will always be free to be shared without removing the credit or where it originally came from.
Anyone can update in case I'm not doing this anymore.


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