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Sengoku Dynasty

Posted: Fri Aug 11, 2023 8:28 am
by MarianaRoses

After playing for a few hours, I've realized that these aren't really my type of games. However, the graphics do look really nice, thanks to the UE5 engine.

cheat list

Some basic cheat with health, energy, stamina, then the 1st slot item editor. A few pointers for character movement.

Code: Select all

[list]
    [*]Base Attributes
    [list]
        [*]Pointers
        [list]
            [*]Health
            [*]Health.BaseValue
            [*]Health.CurrentValue
            [*]MaxHealth
            [*]MaxHealth.BaseValue
            [*]MaxHealth.CurrentValue
            [*]HealthRestorationEffectivenessMultiplier
            [*]HealthRestorationEffectivenessMultiplier.BaseValue
            [*]HealthRestorationEffectivenessMultiplier.CurrentValue
            [*]MaxHealthRestorationEffectivenessMultiplier
            [*]MaxHealthRestorationEffectivenessMultiplier.BaseValue
            [*]MaxHealthRestorationEffectivenessMultiplier.CurrentValue
            [*]Energy
            [*]Energy.BaseValue
            [*]Energy.CurrentValue
            [*]MaxEnergy
            [*]MaxEnergy.BaseValue
            [*]MaxEnergy.CurrentValue
            [*]EnergyDecay
            [*]EnergyDecay.BaseValue
            [*]EnergyDecay.CurrentValue
            [*]MaxEnergyDecay
            [*]MaxEnergyDecay.BaseValue
            [*]MaxEnergyDecay.CurrentValue
            [*]EnergyRestorationEffectivenessMultiplier
            [*]EnergyRestorationEffectivenessMultiplier.BaseValue
            [*]EnergyRestorationEffectivenessMultiplier.CurrentValue
            [*]MaxEnergyRestorationEffectivenessMultiplier
            [*]MaxEnergyRestorationEffectivenessMultiplier.BaseValue
            [*]MaxEnergyRestorationEffectivenessMultiplier.CurrentValue
            [*]Stamina
            [*]Stamina.BaseValue
            [*]Stamina.CurrentValue
            [*]MaxStamina
            [*]MaxStamina.BaseValue
            [*]MaxStamina.CurrentValue
            [*]StaminaRegeneration
            [*]StaminaRegeneration.BaseValue
            [*]StaminaRegeneration.CurrentValue
            [*]MaxStaminaRegeneration
            [*]MaxStaminaRegeneration.BaseValue
            [*]MaxStaminaRegeneration.CurrentValue
            [*]StaminaRestorationEffectivenessMultiplier
            [*]StaminaRestorationEffectivenessMultiplier.BaseValue
            [*]StaminaRestorationEffectivenessMultiplier.CurrentValue
            [*]MaxStaminaRestorationEffectivenessMultiplier
            [*]MaxStaminaRestorationEffectivenessMultiplier.BaseValue
            [*]MaxStaminaRestorationEffectivenessMultiplier.CurrentValue
            [*]MovementSpeed
            [*]MovementSpeed.BaseValue
            [*]MovementSpeed.CurrentValue
            [*]MaxMovementSpeed
            [*]MaxMovementSpeed.BaseValue
            [*]MaxMovementSpeed.CurrentValue
            [*]SprintSpeed
            [*]SprintSpeed.BaseValue
            [*]SprintSpeed.CurrentValue
            [*]MaxSprintSpeed
            [*]MaxSprintSpeed.BaseValue
            [*]MaxSprintSpeed.CurrentValue
        [/list]
        [*]Scripts
        [list]
            [*]Infinite Health
            [*]Infinite Energy
            [*]Infinite Stamina
        [/list]
    [/list]
    [*]Player Controller
    [list]
        [*]Pointers
        [list]
            [*]BP_PlayerInventory
            [list]
                [*]Inventory
                [list]
                    [*][0] Item.ID
                    [*][0] Item.Amount
                    [*][0] Item.Rotated
                    [*][0] Item.UseAmount
                    [*][0] Item.InUse
                    [*][0] Item.Durability
                    [*][0] Item.DecayTime
                    [*][0] Item.Freshness.Fresh
                    [*][0] Item.Freshness.CurrentTime
                    [*][0] Clump
                    [*][0] Blocked
                    [*][0] IsQuickSlot
                [/list]
            [/list]
            [*]CharacterMovement
            [list]
                [*]bActorEnableCollision
                [*]MovementSpeed
                [*]MovementMode
                [*]MaxWalkSpeed
                [*]MaxWalkSpeedCrouched
                [*]MaxSwimSpeed
                [*]MaxFlySpeed
                [*]MaxCustomMovementSpeed
                [*]MaxAcceleration
                [*]MinAnalogWalkSpeed
                [*]BrakingFrictionFactor
                [*]BrakingFriction
                [*]BrakingSubStepTime
                [*]BrakingDecelerationWalking
                [*]BrakingDecelerationFalling
                [*]BrakingDecelerationSwimming
                [*]BrakingDecelerationFlying
                [*]AirControl
                [*]AirControlBoostMultiplier
                [*]AirControlBoostVelocityThreshold
                [*]FallingLateralFriction
                [*]CrouchedHalfHeight
                [*]Buoyancy
                [*]PerchRadiusThreshold
                [*]PerchAdditionalHeight
                [*]RotationRate.Pitch
            [/list]
        [/list]
    [/list]
[/list]

Best regards,
MR