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【 TABLE INFO 】
❖ CE Version required: 7.5
❖ Game process: Going Medieval.exe
❖ Game engine: Unity
❖ Tested game versions: Steam (see history below for details)
❖ Author: mece
❖ Table features:
Spoiler
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❖ Set the number of perks for newly generated workers
Affects both manually generated workers and recruited during in game events
❖ Sets the minimum cost of perk creation points for newly generated workers:
Avoid negative perks for new recruits
❖ Allow group creation points to exceed limit
Start the new game to see the effect.
❖ Zero out wounds severity: applicable for your workers
❖ Instantly remove wounds with zero severity: applicable for your workers
❖ Merchants accept any deal
❖ Merchants will trade for any resource
❖ Construct without resources: building construction requires no resources
❖ Set production speed multiplier: affects the speed of production buildings like kiln
❖ Set production quality: guaranteed quality of new items
❖ Max skills: once per hour set worker skills to max (50 and 2 passion)
❖ Unlimited taming attempts: allows to tame more than once per day
❖ Unlimited training attempts: allows to train animals more than once per day
❖ Unlimited carrying capacity: workers can haul more stuff per single run
❖ Set attributes: temporarily sets different attributes of your workers.
Notable attributes:
- MovementSpeed - could makes your workers super-fast
- GlobalWorkSpeed - allows instant building and other work
- Animal husbandry - allows guaranteed and quick animal taming and training
- EvadeChance - makes workers immune to melee and ranged damage
- Other combat stuff could increase workers DPS
- GlobalXPgain - allows faster skill leveling
❖ Set stats: periodically updates different stats of
your workers, resource piles and animals. Enemies are not affected. Notable stats:
- Health - set hitpoints to max.
For resource piles it negates decomposition.
- Needs - allows your workers to work without break
- Freshness - allows resource always stay fresh
- Fermentation - makes fermentation almost instant
- AnimalUntrained, AnimalWild - further speed up animal husbandry
- TemperatureHot, TemperatureCold - allows worker to ignore temperature conditions
- Dryness - removes 'wet' and 'drenched' negative mood conditions
❖ Edit selected: allows edit the selected entity. Notable values:
- Amount, HP, Freshness and Fermentation of resource piles
- Animal taming and training attempts
- Worker skills
- Worker perks: shows perks and allows copy perks from one Worker to another. See usage tips.
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【 USAGE TIPS 】
❖ To copy all perks:
1. select a worker to get perks from
2. copy 'perkIds' value to the clipboard
3. select target worker
4. replace 'perkIds' with value from the clipboard
5. save and reload the game
❖ To replace a single perk:
1. select a worker to get a perk from
2. copy value of 'PerkId' parent record (#1, #2, ... etc) to the clipboard
3. select target worker and choose an existing perk to replace.
4. replace desired 'PerkId' parent record with value from the clipboard
5. save and reload the save
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【 KNOWN ISSUES 】
❖ It's recommended to activate scripts as soon as possible after the game started.
Sometimes there is no memory for scripts to activate. Restart the game and try again.
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【 CHANGE LOG 】
⋯ 2023-12-07 ⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯
❖ Added: Sets the minimum cost of perk creation points for newly generated workers
❖ Added: Set the number of perks for newly generated workers
❖ Added: Allow group creation points to exceed limit
❖ Changed: 'Edit selected' now shows perks for selected workers
⋯ 2023-12-04 ⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯
❖ Game version: v0.16.7
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❖ Table screenshots:
Spoiler






