Death Stranding Director's Cut (updated for v1.04)

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crashin73331
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Death Stranding Director's Cut (updated for v1.04)

Post by crashin73331 »

steam only

lariana posted the features of update 31 below.

the compatibility version was so that you could use csimbi's table also if you wanted (load his first), i think we were using the same structure opcode to max things to lvl 3 so i removed mine.

compared to update 31 (v1.01):

Update 32
Fixed for v1.04:
-Current Ammo
-Don't Trip
-Road Pavers
-Max Resources in terminal (go to terminal>collect materials before enabling)
-Ignore Hits/Invulnerable
-Waypoint Coordinates, changed opcode so its working with any waypoint, i think it only worked with waypoint b before
-changed repair structures opcode to one that's only your structures
-changed mule opcode one hit kill scripts to only affect current target so they don't die by themselves from fall damage or something
added: player teleport scripts to all 35 songs
added: [max] max ammo/No blood or chiral spent from bullets/weapon speed
added: more firing range pointers

Update 33:
Infinite Chiral Network Distance (build structures in non-facility areas that aren't unlocked yet) (credit to PeaceBeUponYou for DS (non-DC) original script)

update 34:
air walk/fly (credit to PeaceBeUponYou for DS (non-DC) original script)

Update 35: qol
Changed: i changed player battery script to set to max instead of setting it to 1000, since the max changes as you progress
I rearranged the max pointers to be under the current pointers

update 36:
I think i fixed facility materials bugging out sometimes and having to restart - but if it still happens, with pointers for current and max of each resource, shouldn't need to reload if it still bugs out by changing those.

-i added pointers for currently open terminals and safehouses max materials for each resource
-i added a script to change current facilities materials to max materials for each resource instead of forcing 99,999 current+max
-(hopefully) fixed facility scripts so it doesn't sometimes lock out resources from being used

updated 37:
fixed repair all roads script

Attachments
DeathStrandingDC_Update37_for_v1.004_compatibility_public.CT
(2.33 MiB) Downloaded 3878 times
DeathStrandingDC_Update36_for_v1.004_compatibility_public.CT
(2.33 MiB) Downloaded 1123 times
DeathStrandingDC_Update35_for_v1.004_compatibility_public.CT
(2.32 MiB) Downloaded 609 times
DeathStrandingDC_Update34_for_v1.004_compatibility_public.CT
(2.32 MiB) Downloaded 539 times
DeathStrandingDC_Update33_for_v1.004_compatibility_public.CT
(2.31 MiB) Downloaded 551 times
DeathStrandingDC_Update32_for_v1.004_compatibility_public.CT
(2.31 MiB) Downloaded 680 times
DeathStrandingDC_Update31_for_v1.001_compatibility.CT
(2.31 MiB) Downloaded 1999 times
DeathStrandingDC_Update31_for_v1.001.CT
(2.32 MiB) Downloaded 1462 times
Last edited by crashin73331 on Wed Dec 25, 2024 10:33 am, edited 17 times in total.

lariana
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Re: Death Stranding Director's Cut (v1.00-v1.01 only currently)

Post by lariana »

crashin73331 wrote: Thu Dec 22, 2022 8:25 pm

the only notes i had of all the features was on the old forum

it doesn't work for v1.02 yet, i plan on updating it after i beat crisis core (depending on how much of the table is broken, it may not happen.)

someone requested it on reddit.

the compatibility version was so that you could use csimbi's table also if you wanted

Thanks for keeping this table alive :)
Here is your post note for DeathStrandingDC_Update31_for_v1.001 from the old forum:


Player Pointers & Infinite Scripts:
Health
Consciousness
Stamina
Fatigue
Endurance
Boots Durability
BB Stress Bar
Player Battery
Current Ammo / Infinite Ammo [No Reload] (Player Only) - Shoot Once to get pointer
Max Ammo
rapid fire (credits to anon9 for v1.06 script)
no reload (credits to anon9 for v1.06 script)
Blood Bag (Amount of Blood Stored)
Current Weight Carried (Doesn't Change Items Weight)
Base Max Carrying Weight Capacity
Urination ml
Bridges Energy [Formerly Monster Drink] mL
Cryptobiote's Stored in Backpack
D-Cryptobiote's Stored in Backpack
Player Suit Condition [Rust]
Optional Backpack Cover Condition [Rust]
Chiral Crystals In Backpack
Equipment Use [# of available Ladders, Container Spray, etc]
Turn All Cargo into Small Cargo (Credits to Anon-9 from FRF for v1.06 script)

------------------------------------------------------------------------------------------------------------------------------------------

Vehicle Pointers & Infinite Scripts:
Current Vehicle Current Durability (Recommended If Using Vehicle Teleporting Scripts)
Current Vehicle Physical Condition (Rust)
Current Vehicle Current Battery

------------------------------------------------------------------------------------------------------------------------------------------

One Hit Kill:
All Bosses
All BTs
All MULEs (Lethal or Non-Lethal)

------------------------------------------------------------------------------------------------------------------------------------------

Facility Materials
Pointer for every location
or
AOB - Any Facility [Open Terminal & It Will Update Addresses]

Amount of each material Already Used for Facilities

[x]Script: Facility, set all materials used already to 8000 --- I would recommend just manually using the pointers if you don't want to get too many likes, otherwise it don't matter. **still need at least one material of required materials to upgrade

Infinite Legit Max Terminal Materials [Open the Terminal First to get Pointers] - It won't go above the amount you can legit own.

Infinite Chiral Bandwidth (Credits to Anon-9 from FRF for v1.06 script)

------------------------------------------------------------------------------------------------------------------------------------------

Equipment / Cargo / Roads / Building Damage
Prevent Cargo Fall Damage (Recommended If Using Vehicle Teleporting Scripts)
0% Damage On Equipment & Rust Removal (Doesn't Include Boots)
0% Container Damage On Equipment
Repair All Roads
Repair All Structures

------------------------------------------------------------------------------------------------------------------------------------------

Coordinates: Player Vehicle Carrier Waypoint
Teleports to (with player or vehicle):
Note: The vehicle lands awkwardly depending on the difference in z value or something of the original and new location, I'm not sure how to remedy this. recommend infinite vehicle durability + a prevent cargo damage cheat while teleporting with vehicle.

*All Facilities & Prepper Locations
*All Memory Card Locations
*All Mules Postboxes
*All Hot Springs
*All Road Pavers
*Step by Step Teleport walk-through to 100% complete the game without missing any story quests / cutscenes
*Step by Step Teleport walk-through for all Standard Orders (it is sorted by standard order #100-599 instead of alphabetical facility order)
teleport to waypoint

includes all dc teleports
------------------------------------------------------------------------------------------------------------------------------------------

(Likes Received (NPC's / Other Players) & Total Likes Given To Other Players
------------------------------------------------------------------------------------------------------------------------------------------

Timer:
Current Time for Urgent Standard Order (Value In Seconds Going Upwards) (Script to make all current time be 0 seconds)
Max Time For Urgent Standard Mission (Value in Seconds) (Script to make all max time to be 100 minutes)

------------------------------------------------------------------------------------------------------------------------------------------
firing drill:
time & score

race track:
instant win race

------------------------------------------------------------------------------------------------------------------------------------------

These will make your cargo more legit for online play without having super high current durability values..also doesn't show everything being frozen:
-0% Damage & Container Damage [Legit Max] - All Cargo (Including Not Carried/Offloaded) (open Cargo Management to catch all addresses, after the script catches all those addresses they will stay at full durability)

-I made a script that makes your boots 2000 durability, then just rewrites 2000 every 60 seconds so that you don't hear the constant beeping. change durability/timer as desired (legit Bridge Boots (Lvl 3) =1700)

These scripts now just give you the legit amount of your max value instead of a random value of my choosing to be less sketchy online if you abandon your vehicle or drop/donate items), since the max value changes depending on what you are using (different boots, blood bag/high capacity blood bag, car/truck etc):
-Infinite Boots
-Infinite Blood Bag
-Infinite Vehicle Durability
-Infinite Vehicle Battery

------------------------------------------------------------------------------------------------------------------------------------------

Get legit ammount of likes when building:

1. use cheat engines built in 10x speedhack.
2. use pointers to change the autopavers amount of materials used to 0 and it will let you "rebuild" the road
3. to rebuild it "legit-ish" (legit as far as the game knows) and get a "legit" amount of likes, you can change materials metals (50) into metals (5000) (or the exact # you need for that building/road to get a proper amount of likes) with pointers (have to do it for each cargo) to not carry so much heavy weight. you can probably carry enough in vehicle of 50 & 40's to do the whole road. if not, i have teleport scripts to easily quickly back to it
for 41's you'd need 33 pieces of each of the smallest amount of material to do the entire road

i dont know if in your bridge links when you got roads you didn't actually build, does it show you've restored more roads than their are actual roads when you rebuild it? i think that data is stored in your save itself, doesn't seem changeable via CE. let me know, i might be able to find a way to change it i haven't tried looking at the saves may be encrypted

it's this cheat that "causes" it (below), it grab the current the autopavers address when you get close and builds the road automatically. i actually thought it was a cool feature but i didn't think about the likes. i was playing it offline
[All Structures] - set all materials already used to 15000 [read notes]

if you change the amount of materials already used on a structure you dont get likes for those materials.
better to change a metal 50 to a metal 2000 if you want legit amount of likes


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Re: Death Stranding Director's Cut (v1.00-v1.01 only currently)

Post by sidl »

what is required to update this anyway? i tried fixing it myself but only ended up crashing the game


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Re: Death Stranding Director's Cut (v1.00-v1.01 only currently)

Post by iethanhuntz »

Somebody please update this table?


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Re: Death Stranding Director's Cut (v1.00-v1.01 only currently)

Post by Marcus101RR »

iethanhuntz wrote: Mon Apr 10, 2023 9:04 am

Somebody please update this table?

https://opencheattables.com/viewtopic.php?t=484


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Re: Death Stranding Director's Cut (v1.00-v1.01 only currently)

Post by iethanhuntz »

Marcus101RR wrote: Wed Apr 12, 2023 1:27 pm
iethanhuntz wrote: Mon Apr 10, 2023 9:04 am

Somebody please update this table?

https://opencheattables.com/viewtopic.php?t=484

thanks, i will check out.


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Re: Death Stranding Director's Cut (v1.00-v1.01 only currently)

Post by Pyrdain »

Quite sad that this amazing table fell to the wayside.
RIP


crashin73331
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Re: Death Stranding Director's Cut (v1.00-v1.01 only currently)

Post by crashin73331 »

Not that anyone still plays this, but this will be updated at some point in the next few months


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Re: Death Stranding Director's Cut (v1.00-v1.01 only currently)

Post by crashin73331 »

I have updated this (not yet released)

i need to play through the game again (and create saves at specific locations for the future) to retest some of the enemy health scripts, that's all that is left to verify from the last version.

i fixed my old waypoints coordinates script, the original i used only worked for waypoint b, whoops.

anything else i should look for during my playthrough?


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Re: Death Stranding Director's Cut (v1.00-v1.01 only currently)

Post by xXLashkeXx »

crashin73331 wrote: Thu Sep 05, 2024 3:09 am

anything else i should look for during my playthrough?

I would say not at the moment...
they have added everything wonderful and what you need for a long time...

Thanks for this really nice table

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