Engine: Unreal
Before you try to download this table:
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This table provides limited functions. No god mode or inf. shield.
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items level & count script not working in materials window (although it can display data)
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To make the ship's shield or hull stronger: 1. set the item level or rarity to a high one (i.e. lv 120); 2. set item property: "CanBeUsedWithAnyLevel" to 1. 3: save & load to take effect.
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Remember to backup your saves!
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This update is for new DLC. However, if there is a major release / or a major update, I can't guarantee that all current scripts will still work, as the new code totally use different code structure / registers, require a significant amount of time to develop.
For incomplete scripts:
Spoiler
These unfinished scripts are mainly used to help us quickly locate certain countdown timer values, but they do not correspond to actual memory addresses that need to be modified.
Please use CE's Double type and perform a new search with the found value. You should see 2 to 4 identical values.
Try modifying or locking memory addresses that were not found by these scripts and see the effect.
P.S. These scripts work for this game version, but they may become ineffective in the next update. Additionally, they may not work on your hardware (I see the real address was updated in NVSDK_NGX_VULKAN code region; means it may be a hardware-aware memory access).
Cheat Engine table scripts:
□Compact mode
□Toggle scripts
□Get last 2 items level & count
□Get credits, level
□inf. sub weapon
□inf. thruster
□inf. main weapon EN
□inf. consumable usage in slots
□inf material when crafting
□inf. cloak field timer
□incomplete / not full function scripts
□Try to get EN sphere timer value (not real address)
□Try to get racing timer (not real address)
□Try to get detonator countdown (astorid / not real address)
□Fast device cooldown
□dismantled item: keep material amount at least 10
□Get focused attribute value (Firepower/utility/resistance...)
□browse item & set some attributes
□Get Mainframe Expansions
Old releases


