Revita v1.0.4 [Amazon Prime Gaming] x64

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dharmang1910
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Revita v1.0.4 [Amazon Prime Gaming] x64

Post by dharmang1910 »

Here is quick table for game "Revita" v1.0.4 .
I have tried this game today and found interesting so made this quick table for this game.
There is many possibility to add different types of pointer to the table but added this few, may be will add more in future.
This table is made for Amazon Prime gaming version of game but may be works for steam and GOG too.
Please add comments if it works for steam and GOG so I can update the info.

Notes:
♦ Activate table only after stage load

Options:

Image

Store Page:

https://gaming.amazon.com/revita-fgwp-j ... _R01F_CRWN

[Revita][Cheat engine][Trainer]

Attachments
Revita_new.CT
v1.0.4 new
(23.33 KiB) Downloaded 728 times
Revita.CT
v1.0.4
(23.33 KiB) Downloaded 489 times
Last edited by dharmang1910 on Sat Jul 08, 2023 1:58 am, edited 7 times in total.

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Schranz
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Re: Revita v1.0.4 [Amazon Prime Gaming]

Post by Schranz »

opening the CT give me this error

https://ibb.co/NKhLyTH


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Re: Revita v1.0.4 [Amazon Prime Gaming]

Post by dharmang1910 »

Schranz wrote: Wed Jun 28, 2023 10:47 am

opening the CT give me this error

https://ibb.co/NKhLyTH

Try the new one.


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Re: Revita v1.0.4 [Amazon Prime Gaming]

Post by Schranz »

now appears this error

https://ibb.co/HT8GZ83


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Re: Revita v1.0.4 [Amazon Prime Gaming]

Post by dharmang1910 »

Schranz wrote: Thu Jun 29, 2023 8:54 am

now appears this error

https://ibb.co/HT8GZ83

because you start too early. Try to activate table after stage start.


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Re: Revita v1.0.4 [Amazon Prime Gaming]

Post by Schranz »

i tried after the stage start, or menu or station, and still have the same error, but thanks anyways :)


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Re: Revita v1.0.4 [Amazon Prime Gaming]

Post by Alex Darkside »

dharmang1910 wrote: Sun Jun 25, 2023 6:54 am

Please add comments if it works for steam and GOG so I can update the info.

(Google translation)

The script "Activate" is not activated. Game version 1.0.4 Steam ("alternative"), CE version 7.5, Win7 x64.
This is the error after trying to activate the script:
Image

Tell me please, if you change the values of "Damage", "Luck", "Speed" or "Jump" in your table, then these changes are saved when moving between floors or not?
If they are saved, then the game itself remembers them, or does the script constantly update these changes in the table?
If these changes are constantly updating the script, then do these changes affect the gameplay or only the numbers in the table?


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Re: Revita v1.0.4 [Amazon Prime Gaming]

Post by J1327 »

Interesting sneaky* technique used: getting values straight away on debug hit - impressive without injecting, well, not quite without, since you attached* to the process, but still impressive - anyhow.

As some people mentioned an 'asr' error -- I can't find that AOB pattern either.

In a "scenario" like this, I personally dislike it when the aob location or, in this case, the debug point isn't dumped. Partially or in full (//injecting here//). The point is : it's harder to make universal tables for all* without tracking aob pattern differences.
tested on, steam ver. So, yeah, no compatibility with steam.

One important thing when you hit debug_setBreakpoint(), sometimes the first array of byte changes to CC (int 3) ("sticks" even after using debug_removeBreakpoint()). I am currently guessing with "?" - on first byte if that happens (again).


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Re: Revita v1.0.4 [Amazon Prime Gaming]

Post by dharmang1910 »

Alex Darkside wrote: Fri Jun 30, 2023 2:27 pm
dharmang1910 wrote: Sun Jun 25, 2023 6:54 am

Please add comments if it works for steam and GOG so I can update the info.

(Google translation)

The script "Activate" is not activated. Game version 1.0.4 Steam ("alternative"), CE version 7.5, Win7 x64.
This is the error after trying to activate the script:
Image

Tell me please, if you change the values of "Damage", "Luck", "Speed" or "Jump" in your table, then these changes are saved when moving between floors or not?
If they are saved, then the game itself remembers them, or does the script constantly update these changes in the table?
If these changes are constantly updating the script, then do these changes affect the gameplay or only the numbers in the table?

May be due to you have used google translator, Your question is not looking proper. But what I understand from above, I want to say that if table is not updating on realtime then we should not release them on site. In some games, address changes on level change or floor change but in this game, this remain same all the time.

And another question for you, Is your game 32bit or 64bit ?? Just go to memory view of game and if you found eax, ebx registers then your game is 32 bit and if you found rax,rbx.. registers then your game is 64 bit.

Last edited by dharmang1910 on Tue Jul 04, 2023 8:51 am, edited 2 times in total.

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Re: Revita v1.0.4 [Amazon Prime Gaming]

Post by dharmang1910 »

Schranz wrote: Fri Jun 30, 2023 10:14 am

i tried after the stage start, or menu or station, and still have the same error, but thanks anyways :)

Are you using this table on amazon prime v1.0.4 64bit version of game?? Because there is two version of game one 32bit and other is 64 bit for all stores. I think there is most probablity of version mismatch so this table is not working. But thanks for submition of initial issue. table is working fine if it is in "D" drive root folder but got your first error if it is in other place for me, so have changed the table.


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