After playing for a few hours, I've realized that these aren't really my type of games. However, the graphics do look really nice, thanks to the UE5 engine.
cheat list
Some basic cheat with health, energy, stamina, then the 1st slot item editor. A few pointers for character movement.
Code: Select all
[list]
[*]Base Attributes
[list]
[*]Pointers
[list]
[*]Health
[*]Health.BaseValue
[*]Health.CurrentValue
[*]MaxHealth
[*]MaxHealth.BaseValue
[*]MaxHealth.CurrentValue
[*]HealthRestorationEffectivenessMultiplier
[*]HealthRestorationEffectivenessMultiplier.BaseValue
[*]HealthRestorationEffectivenessMultiplier.CurrentValue
[*]MaxHealthRestorationEffectivenessMultiplier
[*]MaxHealthRestorationEffectivenessMultiplier.BaseValue
[*]MaxHealthRestorationEffectivenessMultiplier.CurrentValue
[*]Energy
[*]Energy.BaseValue
[*]Energy.CurrentValue
[*]MaxEnergy
[*]MaxEnergy.BaseValue
[*]MaxEnergy.CurrentValue
[*]EnergyDecay
[*]EnergyDecay.BaseValue
[*]EnergyDecay.CurrentValue
[*]MaxEnergyDecay
[*]MaxEnergyDecay.BaseValue
[*]MaxEnergyDecay.CurrentValue
[*]EnergyRestorationEffectivenessMultiplier
[*]EnergyRestorationEffectivenessMultiplier.BaseValue
[*]EnergyRestorationEffectivenessMultiplier.CurrentValue
[*]MaxEnergyRestorationEffectivenessMultiplier
[*]MaxEnergyRestorationEffectivenessMultiplier.BaseValue
[*]MaxEnergyRestorationEffectivenessMultiplier.CurrentValue
[*]Stamina
[*]Stamina.BaseValue
[*]Stamina.CurrentValue
[*]MaxStamina
[*]MaxStamina.BaseValue
[*]MaxStamina.CurrentValue
[*]StaminaRegeneration
[*]StaminaRegeneration.BaseValue
[*]StaminaRegeneration.CurrentValue
[*]MaxStaminaRegeneration
[*]MaxStaminaRegeneration.BaseValue
[*]MaxStaminaRegeneration.CurrentValue
[*]StaminaRestorationEffectivenessMultiplier
[*]StaminaRestorationEffectivenessMultiplier.BaseValue
[*]StaminaRestorationEffectivenessMultiplier.CurrentValue
[*]MaxStaminaRestorationEffectivenessMultiplier
[*]MaxStaminaRestorationEffectivenessMultiplier.BaseValue
[*]MaxStaminaRestorationEffectivenessMultiplier.CurrentValue
[*]MovementSpeed
[*]MovementSpeed.BaseValue
[*]MovementSpeed.CurrentValue
[*]MaxMovementSpeed
[*]MaxMovementSpeed.BaseValue
[*]MaxMovementSpeed.CurrentValue
[*]SprintSpeed
[*]SprintSpeed.BaseValue
[*]SprintSpeed.CurrentValue
[*]MaxSprintSpeed
[*]MaxSprintSpeed.BaseValue
[*]MaxSprintSpeed.CurrentValue
[/list]
[*]Scripts
[list]
[*]Infinite Health
[*]Infinite Energy
[*]Infinite Stamina
[/list]
[/list]
[*]Player Controller
[list]
[*]Pointers
[list]
[*]BP_PlayerInventory
[list]
[*]Inventory
[list]
[*][0] Item.ID
[*][0] Item.Amount
[*][0] Item.Rotated
[*][0] Item.UseAmount
[*][0] Item.InUse
[*][0] Item.Durability
[*][0] Item.DecayTime
[*][0] Item.Freshness.Fresh
[*][0] Item.Freshness.CurrentTime
[*][0] Clump
[*][0] Blocked
[*][0] IsQuickSlot
[/list]
[/list]
[*]CharacterMovement
[list]
[*]bActorEnableCollision
[*]MovementSpeed
[*]MovementMode
[*]MaxWalkSpeed
[*]MaxWalkSpeedCrouched
[*]MaxSwimSpeed
[*]MaxFlySpeed
[*]MaxCustomMovementSpeed
[*]MaxAcceleration
[*]MinAnalogWalkSpeed
[*]BrakingFrictionFactor
[*]BrakingFriction
[*]BrakingSubStepTime
[*]BrakingDecelerationWalking
[*]BrakingDecelerationFalling
[*]BrakingDecelerationSwimming
[*]BrakingDecelerationFlying
[*]AirControl
[*]AirControlBoostMultiplier
[*]AirControlBoostVelocityThreshold
[*]FallingLateralFriction
[*]CrouchedHalfHeight
[*]Buoyancy
[*]PerchRadiusThreshold
[*]PerchAdditionalHeight
[*]RotationRate.Pitch
[/list]
[/list]
[/list]
[/list]
Best regards,
MR
