[STEAM] Brigandine The Legend of Runersia (v1.01.1)

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[STEAM] Brigandine The Legend of Runersia (v1.01.1)

Post by bbfox »

zh-TW: 幻想大陸戰記:盧納基亞傳說 (修改器)
ja-JP: ブリガンダイン ルーナジア戦記 (チートエンジン エディター)
Engine: Unity

Most of table scripts need to set "-Capital fort ID-" & "-Country ID-" to correct value first. Or it will not work / affect to AI player.
Cheat Engine table scripts:

Code: Select all

    □Compact Mode
    □Enable (Enable twice)
        □-Capital fort ID- : N/A, ノーザリオ王国 / Norzaleo / 諾查里歐王國, ガイ・ムール共和国 / Guimoule / 蓋・穆魯共和國, シノビ族 / Shinobi Tribe / 忍族, グスタファ神聖帝国 / Holy Gustava / 古斯塔法神聖帝國, マナ・サリージア法王国 / Mana Saleesia / 瑪那・薩利齊亞法王國, ミレルバ諸島連邦 / Mirelva / 密涅瓦群島聯邦
        □-Country ID- : N/A, ノーザリオ王国 / Norzaleo / 諾查里歐王國, ガイ・ムール共和国 / Guimoule / 蓋・穆魯共和國, シノビ族 / Shinobi Tribe / 忍族, グスタファ神聖帝国 / Holy Gustava / 古斯塔法神聖帝國, マナ・サリージア法王国 / Mana Saleesia / 瑪那・薩利齊亞法王國, ミレルバ諸島連邦 / Mirelva / 密涅瓦群島聯邦
        □Synchronize default -Fort ID-  <=>  -Country ID-
        □!!! "Get country data" must be enabled to make table working
        □!!! Re-enable scripts if perform a new game / load from save
        □Get country data (Usage: ***in your city*** Menu->Summon->Leave)
            □Base addr.
            □Capital fort ID
            □SaveCountryData
                □totalMana
                □incomeMana
                □maintenanceMana
                □capitalFortId
                □knightNum
                □monsterNum
                □downfallYear
                □downfallSection
                □downfallcountry
                □lastMonarchId
                □isSerious
                □isMainForce
                □isReserveManaLimit
                □isRebel
                □isInitWaitTurn
            □Current country addr.
            □Cur. SaveCountryData (Usage: in any city: Menu->Summon info.)
                □totalMana
                □incomeMana
                □maintenanceMana
                □capitalFortId
                □knightNum
                □monsterNum
                □downfallYear
                □downfallSection
                □downfallcountry
                □lastMonarchId
                □isSerious
                □isMainForce
                □isReserveManaLimit
                □isRebel
                □isInitWaitTurn
        □After summoned: upkeep mana = 1
        □Set min mana (Usage: troops / summon)
            □Min. mana
        □Units Info. (Usage: map->ESC to main menu->Info->Knights/Monsters)
            □*** Turn off when not in use
            □Last unit addr.
            □countryId (<== check this to see if it's your unit)
            □This unit is mine (used to set country id)
                □  ... or set from -Country ID-
            □★My country ID★ (must be set correctly to make script working)
            □Modify browsed unit(s) attr.? : No, Yes
            □  Min. str
            □  Min. int
            □  Min. agi
            □  Min. HP
            □  Min. EXP
            □  Max keep cost
            □  Max command cost
            □  Min command point
            □  Set max level to (keep XP; can lv-up again)
            □UnitStatusData+
                □_nameJp.Value
                □_nameEn.Value
                □_nameTc.Value
                □bStatusFlag
                □countryId
                □beforeCountryId
                □level
                □evolutionRank
                □followerPositionId
                □actionPriority
                □designationActionId
                □_unitMaxHitPoint
                □equipMaxHitPoint
                □_hitPoint
                □_unitMaxMagicPoint
                □equipMaxMagicPoint
                □_magicPoint
                □_unitStrength
                □equipStrength
                □_unitIntelligence
                □equipIntelligence
                □_unitAgility
                □equipAgility
                □hitCorrection
                □evadeCorrection
                □_unitCommandPoint
                □equipCommandPoint
                □_unitCommandRange
                □equipCommandRange
                □_unitCommandCost
                □equipCommandCost
                □commandGrowthType
                □experience
                □keepCost
                □attackCorrection
                □defenseCorrection
                □movePowerCorrection
                □shieldDefenseCorrection
                □magicResistCorrection
                □counterCorrection
                □criticalCorrection
                □criticalDamageCorrection
                □experienceCorrection
                □followingKnightIndex
                □_belongToFortId
                □actionDestinationFortId
                □questType
                □dispatchQuestId
                □beforeQuestType
                □beforeDispatchQuestId
                □isRepetition
                □isRepetitionInured
                □repeatQuestType
                □repeatDispatchQuestId
                □isDispatchQuest
                □masterDataId
                □_isKnight
        □Units info. #2 (Usage: City->Troops->Units/Summon...etc)
            □Base addr.
            □Cur. unit country ID
            □This unit is mine (used to set country id)
                □  ... or set from -Country ID-
            □★My country ID★ (must be set correctly)
            □Set min. EXP
            □Low command cost? : No, Yes
            □Set level to 20, if >20? (keep EXP) : No, Yes
            □UnitStatusData+
                □_nameJp.Value
                □_nameEn.Value
                □_nameTc.Value
                □bStatusFlag
                □countryId
                □level
                □_unitMaxHitPoint
                □_hitPoint
                □_unitMaxMagicPoint
                □_magicPoint
                □_unitStrength
                □_unitIntelligence
                □_unitAgility
                □hitCorrection
                □evadeCorrection
                □_unitCommandPoint
                □_unitCommandRange
                □_unitCommandCost
                □commandGrowthType
                □experience
                □keepCost
                □attackCorrection
                □defenseCorrection
                □movePowerCorrection
                □shieldDefenseCorrection
                □magicResistCorrection
                □counterCorrection
                □criticalCorrection
                □criticalDamageCorrection
                □experienceCorrection
                □followingKnightIndex
                □_belongToFortId
                □masterDataId
                □_isKnight
        □User play data (Usage: city->Troops/summon->Leave)
            □Base addr.
            □UserPlauData+
                □userCountry
                □difficultyLevel
                □periodLimitType
                □periodLimitType_Sandbox
                □battleAI
                □monsterCapture
                □questSuccess
                □manaGetRate
                □revivalStoneGet
                □experienceGetRate
                □experienceGetRateAlly
                □experienceGetRateEnemy
                □isFirstInitializeData
                □playMode
                □sandboxMode
                □year
                □section
                □isGameOver
                □isRemaningPeriod
                □playDate
                □playDataOnLoad
                □currentWorldMapPhase
                □cooperativeTurn
                □isTutorialSkiped
                □isTutorialSkipDialogOpend
                □isDifficultyCustom
        □Training quest results
            □★My country ID★ (must be set correctly to make script working)
                □  ... or set from -Country ID-
            □Set EXP for training result
        □Existing consumable item -> 80 (Usage: Menu->Troops->Use item)
            □*** Turn off when not in use
        □!!! For all battle scripts: "Battle: Unit stat" must be enabled, and "My country ID" must be set
        □Battle: Unit stat
            □Base addr.
            □Base addr 2.
            □This unit is mine (used to set country id)
                □  ... or set from -Country ID-
            □Cur. unit country ID
            □★My country ID★ (must be set correctly)
            □***My country ID must be valid to make all battle scripts working***
            □Selected unit: Full HP/MP? : No, Yes
            □More movable? : No, Yes
            □Set command range? : No, Yes
            □Inf. action in active turn? : No, Yes
            □UnitData+
                □_nameJp.Value
                □_nameEn.Value
                □_nameTc.Value
                □bStatusFlag
                □countryId
                □beforeCountryId
                □level
                □evolutionRank
                □followerPositionId
                □actionPriority
                □designationActionId
                □_unitMaxHitPoint
                □equipMaxHitPoint
                □_hitPoint
                □_unitMaxMagicPoint
                □equipMaxMagicPoint
                □_magicPoint
                □_unitStrength
                □equipStrength
                □_unitIntelligence
                □equipIntelligence
                □_unitAgility
                □equipAgility
                □hitCorrection
                □evadeCorrection
                □_unitCommandPoint
                □equipCommandPoint
                □_unitCommandRange
                □equipCommandRange
                □_unitCommandCost
                □equipCommandCost
                □commandGrowthType
                □experience
                □keepCost
                □attackCorrection
                □defenseCorrection
                □movePowerCorrection
                □shieldDefenseCorrection
                □magicResistCorrection
                □counterCorrection
                □criticalCorrection
                □criticalDamageCorrection
                □experienceCorrection
                □followingKnightIndex
                □_belongToFortId
                □actionDestinationFortId
                □questType
                □dispatchQuestId
                □beforeQuestType
                □beforeDispatchQuestId
                □isRepetition
                □isRepetitionInured
                □repeatQuestType
                □repeatDispatchQuestId
                □isDispatchQuest
                □masterDataId
                □_isKnight
                □masterDataId
                □unitType
                □attitude
                □hexPosition
                □worldPosition
                □startCountryId
                □startAttitude
                □startForceId
                □_hitPoint
                □_magicPoint
                □isKnockOut
                □_isRetreat
                □_isLeftBehind
                □_movePower
                □actionPower
                □isSiege
                □_isCanAction
                □maxAttackRange
                □maxAfterMoveAttackRange
                □maxMoveRange
                □expansionHex
                □_current_position_index
        □Battle: Turns (Get data: turn passed)
            □Base addr.
            □Turns
        □Battle: God mode (may not working)
        □Battle: XP multiplier
            □★My country ID★ (must be set correctly)
                □  ...set from -Country ID-
            □Multiplier
        □_WIP
            □Failed quest -> set result item
                □Item ID if quest failed (1-480):
    □*** Brigandine The Legend of Runersia v1.01.1  /  https://opencheattables.com  /  CE 7.4+ ***
 

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