zh-TW: 幻想大陸戰記:盧納基亞傳說 (修改器)
ja-JP: ブリガンダイン ルーナジア戦記 (チートエンジン エディター)
Engine: Unity
Most of table scripts need to set "-Capital fort ID-" & "-Country ID-" to correct value first. Or it will not work / affect to AI player.
Cheat Engine table scripts:
Code: Select all
□Compact Mode
□Enable (Enable twice)
□-Capital fort ID- : N/A, ノーザリオ王国 / Norzaleo / 諾查里歐王國, ガイ・ムール共和国 / Guimoule / 蓋・穆魯共和國, シノビ族 / Shinobi Tribe / 忍族, グスタファ神聖帝国 / Holy Gustava / 古斯塔法神聖帝國, マナ・サリージア法王国 / Mana Saleesia / 瑪那・薩利齊亞法王國, ミレルバ諸島連邦 / Mirelva / 密涅瓦群島聯邦
□-Country ID- : N/A, ノーザリオ王国 / Norzaleo / 諾查里歐王國, ガイ・ムール共和国 / Guimoule / 蓋・穆魯共和國, シノビ族 / Shinobi Tribe / 忍族, グスタファ神聖帝国 / Holy Gustava / 古斯塔法神聖帝國, マナ・サリージア法王国 / Mana Saleesia / 瑪那・薩利齊亞法王國, ミレルバ諸島連邦 / Mirelva / 密涅瓦群島聯邦
□Synchronize default -Fort ID- <=> -Country ID-
□!!! "Get country data" must be enabled to make table working
□!!! Re-enable scripts if perform a new game / load from save
□Get country data (Usage: ***in your city*** Menu->Summon->Leave)
□Base addr.
□Capital fort ID
□SaveCountryData
□totalMana
□incomeMana
□maintenanceMana
□capitalFortId
□knightNum
□monsterNum
□downfallYear
□downfallSection
□downfallcountry
□lastMonarchId
□isSerious
□isMainForce
□isReserveManaLimit
□isRebel
□isInitWaitTurn
□Current country addr.
□Cur. SaveCountryData (Usage: in any city: Menu->Summon info.)
□totalMana
□incomeMana
□maintenanceMana
□capitalFortId
□knightNum
□monsterNum
□downfallYear
□downfallSection
□downfallcountry
□lastMonarchId
□isSerious
□isMainForce
□isReserveManaLimit
□isRebel
□isInitWaitTurn
□After summoned: upkeep mana = 1
□Set min mana (Usage: troops / summon)
□Min. mana
□Units Info. (Usage: map->ESC to main menu->Info->Knights/Monsters)
□*** Turn off when not in use
□Last unit addr.
□countryId (<== check this to see if it's your unit)
□This unit is mine (used to set country id)
□ ... or set from -Country ID-
□★My country ID★ (must be set correctly to make script working)
□Modify browsed unit(s) attr.? : No, Yes
□ Min. str
□ Min. int
□ Min. agi
□ Min. HP
□ Min. EXP
□ Max keep cost
□ Max command cost
□ Min command point
□ Set max level to (keep XP; can lv-up again)
□UnitStatusData+
□_nameJp.Value
□_nameEn.Value
□_nameTc.Value
□bStatusFlag
□countryId
□beforeCountryId
□level
□evolutionRank
□followerPositionId
□actionPriority
□designationActionId
□_unitMaxHitPoint
□equipMaxHitPoint
□_hitPoint
□_unitMaxMagicPoint
□equipMaxMagicPoint
□_magicPoint
□_unitStrength
□equipStrength
□_unitIntelligence
□equipIntelligence
□_unitAgility
□equipAgility
□hitCorrection
□evadeCorrection
□_unitCommandPoint
□equipCommandPoint
□_unitCommandRange
□equipCommandRange
□_unitCommandCost
□equipCommandCost
□commandGrowthType
□experience
□keepCost
□attackCorrection
□defenseCorrection
□movePowerCorrection
□shieldDefenseCorrection
□magicResistCorrection
□counterCorrection
□criticalCorrection
□criticalDamageCorrection
□experienceCorrection
□followingKnightIndex
□_belongToFortId
□actionDestinationFortId
□questType
□dispatchQuestId
□beforeQuestType
□beforeDispatchQuestId
□isRepetition
□isRepetitionInured
□repeatQuestType
□repeatDispatchQuestId
□isDispatchQuest
□masterDataId
□_isKnight
□Units info. #2 (Usage: City->Troops->Units/Summon...etc)
□Base addr.
□Cur. unit country ID
□This unit is mine (used to set country id)
□ ... or set from -Country ID-
□★My country ID★ (must be set correctly)
□Set min. EXP
□Low command cost? : No, Yes
□Set level to 20, if >20? (keep EXP) : No, Yes
□UnitStatusData+
□_nameJp.Value
□_nameEn.Value
□_nameTc.Value
□bStatusFlag
□countryId
□level
□_unitMaxHitPoint
□_hitPoint
□_unitMaxMagicPoint
□_magicPoint
□_unitStrength
□_unitIntelligence
□_unitAgility
□hitCorrection
□evadeCorrection
□_unitCommandPoint
□_unitCommandRange
□_unitCommandCost
□commandGrowthType
□experience
□keepCost
□attackCorrection
□defenseCorrection
□movePowerCorrection
□shieldDefenseCorrection
□magicResistCorrection
□counterCorrection
□criticalCorrection
□criticalDamageCorrection
□experienceCorrection
□followingKnightIndex
□_belongToFortId
□masterDataId
□_isKnight
□User play data (Usage: city->Troops/summon->Leave)
□Base addr.
□UserPlauData+
□userCountry
□difficultyLevel
□periodLimitType
□periodLimitType_Sandbox
□battleAI
□monsterCapture
□questSuccess
□manaGetRate
□revivalStoneGet
□experienceGetRate
□experienceGetRateAlly
□experienceGetRateEnemy
□isFirstInitializeData
□playMode
□sandboxMode
□year
□section
□isGameOver
□isRemaningPeriod
□playDate
□playDataOnLoad
□currentWorldMapPhase
□cooperativeTurn
□isTutorialSkiped
□isTutorialSkipDialogOpend
□isDifficultyCustom
□Training quest results
□★My country ID★ (must be set correctly to make script working)
□ ... or set from -Country ID-
□Set EXP for training result
□Existing consumable item -> 80 (Usage: Menu->Troops->Use item)
□*** Turn off when not in use
□!!! For all battle scripts: "Battle: Unit stat" must be enabled, and "My country ID" must be set
□Battle: Unit stat
□Base addr.
□Base addr 2.
□This unit is mine (used to set country id)
□ ... or set from -Country ID-
□Cur. unit country ID
□★My country ID★ (must be set correctly)
□***My country ID must be valid to make all battle scripts working***
□Selected unit: Full HP/MP? : No, Yes
□More movable? : No, Yes
□Set command range? : No, Yes
□Inf. action in active turn? : No, Yes
□UnitData+
□_nameJp.Value
□_nameEn.Value
□_nameTc.Value
□bStatusFlag
□countryId
□beforeCountryId
□level
□evolutionRank
□followerPositionId
□actionPriority
□designationActionId
□_unitMaxHitPoint
□equipMaxHitPoint
□_hitPoint
□_unitMaxMagicPoint
□equipMaxMagicPoint
□_magicPoint
□_unitStrength
□equipStrength
□_unitIntelligence
□equipIntelligence
□_unitAgility
□equipAgility
□hitCorrection
□evadeCorrection
□_unitCommandPoint
□equipCommandPoint
□_unitCommandRange
□equipCommandRange
□_unitCommandCost
□equipCommandCost
□commandGrowthType
□experience
□keepCost
□attackCorrection
□defenseCorrection
□movePowerCorrection
□shieldDefenseCorrection
□magicResistCorrection
□counterCorrection
□criticalCorrection
□criticalDamageCorrection
□experienceCorrection
□followingKnightIndex
□_belongToFortId
□actionDestinationFortId
□questType
□dispatchQuestId
□beforeQuestType
□beforeDispatchQuestId
□isRepetition
□isRepetitionInured
□repeatQuestType
□repeatDispatchQuestId
□isDispatchQuest
□masterDataId
□_isKnight
□masterDataId
□unitType
□attitude
□hexPosition
□worldPosition
□startCountryId
□startAttitude
□startForceId
□_hitPoint
□_magicPoint
□isKnockOut
□_isRetreat
□_isLeftBehind
□_movePower
□actionPower
□isSiege
□_isCanAction
□maxAttackRange
□maxAfterMoveAttackRange
□maxMoveRange
□expansionHex
□_current_position_index
□Battle: Turns (Get data: turn passed)
□Base addr.
□Turns
□Battle: God mode (may not working)
□Battle: XP multiplier
□★My country ID★ (must be set correctly)
□ ...set from -Country ID-
□Multiplier
□_WIP
□Failed quest -> set result item
□Item ID if quest failed (1-480):
□*** Brigandine The Legend of Runersia v1.01.1 / https://opencheattables.com / CE 7.4+ ***

