Death Must Die

table with the basics

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mriswith
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Death Must Die

Post by mriswith »

Updated mono/lua table:

  1. Activate once game is running
  2. Adjust game rules like return time(seconds you have to loot after the final boss dies), note that not all rules work in all modes.
  3. Start a run with a character and activate Invulnerability, health or xp multiplier(if checked/locked they should stay active for new charcters/runs).
  4. Item editing is based on the last item you place down in an inventory(after picking it up first)

Image

Notes:

  • Locking the alternation/reroll stops the game registering that you used them. It does not prevent you from increasing the maximum through items or boons. Side-note: It also prevents some revivals from being depleted

  • A lot of the affix names have not been added, since there are a ton of them. So you might see something like "arng%", which is Attack Range %

ITEM EDITING

Give it a few seconds after activating "Game Manager" before you activate the item editor.

There are a bunch of missing affix names, the actual values don't translate directly. So a +5% increase might be listed as 40 in the table, but increasing it works fine to modify the item.

WARNING: BACKUP BEFORE EDITING ITEMS! There are no safety measures for the item editing. Do not try to add new affixes or set values too high. If you break your save, that is on you.

Old Tables
Death Must Die.CT
2025.-05-17 - "No longer manual" update
- added WIP item editing
(56.06 KiB) Downloaded 88 times
Attachments
Death Must Die.CT
2025-06-02 Item editor update
- added shop refresh
(52.74 KiB) Downloaded 287 times

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