Metal Gear Solid Ground Zeroes

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crashin73331
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Metal Gear Solid Ground Zeroes

Post by crashin73331 »

V1.0.0.5

This could definitely use some cleaning up and using the same address to do multiple scripts, I made it late last year and never got around to doing so.

I don't think I finished narrowing down the health pointers, they probably aren't 100% accurate. I still have the pointerscan files, if I decide to finish it up.

these might be different for different difficulties, i didn't leave good enough notes.
guards health 2600
guards sleep health 3000 (it goes to -3000 when they go to sleep and works back to 0)
guards unconscious health 3000
intel enemy helicopter 21000
intel player helicopter 30000
enemy tank 30000
antiair machine guns 2400
intel npc 8000

To-do:

  • I couldn't figure out how to rapidfire non-machine guns, i checked the xmm's and changed them around but no luck. it's a short game, wasn't going to spend days lol

  • switch what weapon you currently have?

  • Cleaning up the table

not sure if there's anything else needed

Anywho:

Play Records (Current Mission) - Change your amount of kills, retries etc to help your rank.
Play Trial/Records (Best Playthrough, All Time, and 'Overall Trial Records), changing them doesn't unlock things like trophies or more trials

Infinite Health - Player
Infinite Health - Player & Player Helicopter
Infinite Health - Prisoners/POW
Infinite Magazine Count (No Reload)
-In this, there are addresses for bullet distance, bullet damage and most of the other already existing ammo scripts.
---if you increase bullet damage high enough, it should make everything One Hit Kill, instead of needing all the individual scripts.
Infinite/Max Total Ammo Count (Includes Projectiles)
Infinite Rocket Launcher Ammo from AM-69 AAS Rifle
Infinite Suppressor [+Adds if you don't have] (works on all machine guns, with the AM-69 AAS Rifle you have to equip from menu)
Rapid Fire for automatic weapons
No Spread/Perfect Accuracy for scope and no-scope
No Scope Shakiness (not no-recoil)

Put All Enemies to Sleep // Wake Up All Enemies
Put All Enemies to Unconscious // Wake Up All Enemies
All Guards Automatically Die (doesn't count as a kill on stats)
Guards Don't Have Ammo
One Hit Kill - Guards
One Hit Kill - Trucks
One Hit Kill - Tanks
One Hit Kill - Anti Air Guns
One Hit Kill - Enemy Helicopters
One Hit Sleep with Tranq Gun

Mark All Units within range

[Side Ops] Destroy the Anti-Air Emplacements - Infinite Time (Don't Enable Until Timer Starts)

Teleport Coordinates
-Teleport to Waypoint
-Teleports throughout the map
-Teleports to complete side objectives
-Teleports of original spawn location for specific Guards

Attachments
MgsGroundZeroes_v1.3_crashin_combined.CT
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MgsGroundZeroes_v1.1_crashin_combined.CT
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Last edited by crashin73331 on Tue Sep 24, 2024 7:36 pm, edited 6 times in total.

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Zenbeau
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Re: Metal Gear Solid Ground Zeroes

Post by Zenbeau »

i played this game back in the day, and then went on to play the hell out of phantom pain too lol.
good work and thanks for sharing


crashin73331
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Re: Metal Gear Solid Ground Zeroes

Post by crashin73331 »

v1.1:
I haven't narrowed down the pointers yet but i did go ahead and make it a combined table.
also added teleport to waypoint that i forgot to do before

i figured out how to mark all enemies but I'm playing gow rag right now.


crashin73331
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Re: Metal Gear Solid Ground Zeroes

Post by crashin73331 »

v1.2 wasn't released
v1.3 (final unless game updates)

-script to mark all guards, cameras, and vehicles when you are in range, as well as pointers to do it manually that have a bit more you can mark.
-I fixed the one hit kill - helicopter, or at least the cmp i used worked on the two computers i have access to, v1.1 would crash the game using it sorry
-I narrowed down the pointers, should all work. I provided some alternatives if not
-i provided some weather pointers in the (testing) header, haven't messed with it much


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